hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -cliptype Precise -wadinclude [psiwads]specifics.wad -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\psilos_killbox7\maps\psilos_killbox7.map 
Entering C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\psilos_killbox7\maps\psilos_killbox7.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [      on ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 8388608 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [ precise ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[[psiwads]specifics.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.11 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.47 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/400            0/25600    ( 0.0%)
planes           4026/32768      80520/655360   (12.3%)
vertexes            0/65535          0/786420   ( 0.0%)
nodes               0/32767          0/786408   ( 0.0%)
texinfos           35/32767       1400/1310680  ( 0.1%)
faces               0/65535          0/1310700  ( 0.0%)
clipnodes           0/32767          0/262136   ( 0.0%)
leaves              0/8192           0/229376   ( 0.0%)
marksurfaces        0/65535          0/131070   ( 0.0%)
surfedges           0/512000         0/2048000  ( 0.0%)
edges               0/256000         0/1024000  ( 0.0%)
texdata          [variable]          0/8388608  ( 0.0%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]          0/524288   ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 81920 bytes ===

Including Wadfile: \csxx\videogamemaps\halflifemapsandmodels\[psiwads]specifics.wad
 - Contains 6 used textures, 100.00 percent of map (49 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.05 mb (of 8.00 mb MAX)
0.64 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\psilos_killbox7\maps\psilos_killbox7.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 8388608 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...595 (0.03 seconds)
BSP generation successful, writing portal file 'C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\psilos_killbox7\maps\psilos_killbox7.prt'
SolidBSP [hull 1] 500...657 (0.05 seconds)
SolidBSP [hull 2] 500...556 (0.03 seconds)
SolidBSP [hull 3] 500...662 (0.05 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              4/400          256/25600    ( 1.0%)
planes           1058/32768      21160/655360   ( 3.2%)
vertexes         1377/65535      16524/786420   ( 2.1%)
nodes             663/32767      15912/786408   ( 2.0%)
texinfos           35/32767       1400/1310680  ( 0.1%)
faces            1343/65535      26860/1310700  ( 2.0%)
clipnodes        1884/32767      15072/262136   ( 5.7%)
leaves            381/8192       10668/229376   ( 4.7%)
marksurfaces     1686/65535       3372/131070   ( 2.6%)
surfedges        5744/512000     22976/2048000  ( 1.1%)
edges            3214/256000     12856/1024000  ( 1.3%)
texdata          [variable]      52636/8388608  ( 0.6%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]       9234/524288   ( 1.8%)
7 textures referenced
=== Total BSP file data space used: 208926 bytes ===
0.64 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: hlvis.exe -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\psilos_killbox7\maps\psilos_killbox7.map 
 312 portalleafs
 970 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 8388608 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.16 seconds)
LeafThread:
 (6.51 seconds)
Warning: Leaf portals saw into leaf
    Problem at portal between leaves 33 and 38:
       (383.296 607.119 726.005)
    (384.000 608.000 727.999)
    (384.000 608.000 728.000)
    (383.290 607.111 728.000)

Warning: Leaf portals saw into leaf
    Problem at portal between leaves 34 and 38:
       (384.000 608.000 512.000)
    (384.000 608.000 727.999)
    (384.000 608.000 728.000)
    (383.296 607.119 726.007)

Warning: Leaf portals saw into leaf
    Problem at portal between leaves 239 and 221:
       (-701.380 365.725 864.148)
    (-658.295 755.175 929.823)
    (-653.714 768.000 932.571)
    (-419.200 768.000 976.000)
    (-312.000 634.000 976.000)
    (-613.777 256.779 864.231)
    (-614.287 256.858 864.148)

average leafs visible: 173
g_visdatasize:11362  compressed from 12168

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              4/400          256/25600    ( 1.0%)
planes           1058/32768      21160/655360   ( 3.2%)
vertexes         1377/65535      16524/786420   ( 2.1%)
nodes             663/32767      15912/786408   ( 2.0%)
texinfos           35/32767       1400/1310680  ( 0.1%)
faces            1343/65535      26860/1310700  ( 2.0%)
clipnodes        1884/32767      15072/262136   ( 5.7%)
leaves            381/8192       10668/229376   ( 4.7%)
marksurfaces     1686/65535       3372/131070   ( 2.6%)
surfedges        5744/512000     22976/2048000  ( 1.1%)
edges            3214/256000     12856/1024000  ( 1.3%)
texdata          [variable]      52636/8388608  ( 0.6%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]      11362/2097152  ( 0.5%)
entdata          [variable]       9234/524288   ( 1.8%)
7 textures referenced
=== Total BSP file data space used: 220288 bytes ===
6.71 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: hlrad.exe -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\psilos_killbox7\maps\psilos_killbox7.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           8388608 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\Compiler\lights.rad']
[59 texlights parsed from 'C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\Compiler\lights.rad']

1343 faces
Create Patches : 5564 base patches
0 opaque faces
123059 square feet [17720582.00 square inches]
2 direct lights

BuildFacelights:
 (9.88 seconds)
visibility matrix   :   1.8 megs
BuildVisLeafs:
 (2.68 seconds)
MakeScales:
 (0.70 seconds)
SwapTransfers:
 (0.53 seconds)
Transfer Lists :     2611762 :    2.61M transfers
       Indices :     1478452 :    1.41M bytes
          Data :    10447048 :    9.96M bytes
GatherLight:
 (0.30 seconds)
FinalLightFace:
 (0.17 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              4/400          256/25600    ( 1.0%)
planes           1058/32768      21160/655360   ( 3.2%)
vertexes         1377/65535      16524/786420   ( 2.1%)
nodes             663/32767      15912/786408   ( 2.0%)
texinfos           35/32767       1400/1310680  ( 0.1%)
faces            1343/65535      26860/1310700  ( 2.0%)
clipnodes        1884/32767      15072/262136   ( 5.7%)
leaves            381/8192       10668/229376   ( 4.7%)
marksurfaces     1686/65535       3372/131070   ( 2.6%)
surfedges        5744/512000     22976/2048000  ( 1.1%)
edges            3214/256000     12856/1024000  ( 1.3%)
texdata          [variable]      52636/8388608  ( 0.6%)
lightdata        [variable]     110454/6291456  ( 1.8%)
visdata          [variable]      11362/2097152  ( 0.5%)
entdata          [variable]       9234/524288   ( 1.8%)
7 textures referenced
=== Total BSP file data space used: 330742 bytes ===
14.86 seconds elapsed

-----   END   hlrad -----



