hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -wadinclude [psiwads]diablo.wad -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\worldstonechamber\WorldStoneChamber.map 
Entering C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\worldstonechamber\WorldStoneChamber.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [      on ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 8388608 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[[psiwads]diablo.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
 (0.27 seconds)
SetModelCenters:
 (0.02 seconds)
CSGBrush:
 (0.67 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              0/400            0/25600    ( 0.0%)
planes           5268/32768     105360/655360   (16.1%)
vertexes            0/65535          0/786420   ( 0.0%)
nodes               0/32767          0/786408   ( 0.0%)
texinfos          177/32767       7080/1310680  ( 0.5%)
faces               0/65535          0/1310700  ( 0.0%)
clipnodes           0/32767          0/262136   ( 0.0%)
leaves              0/8192           0/229376   ( 0.0%)
marksurfaces        0/65535          0/131070   ( 0.0%)
surfedges           0/512000         0/2048000  ( 0.0%)
edges               0/256000         0/1024000  ( 0.0%)
texdata          [variable]          0/8388608  ( 0.0%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]          0/524288   ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 112440 bytes ===

Including Wadfile: \csxx\videogamemaps\halflifemapsandmodels\worldstonechamber\[psiwads]diablo.wad
 - Contains 16 used textures, 100.00 percent of map (25 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.20 mb (of 8.00 mb MAX)
1.06 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\worldstonechamber\WorldStoneChamber.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 8388608 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1755 (0.07 seconds)
BSP generation successful, writing portal file 'C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\worldstonechamber\WorldStoneChamber.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2356 (0.10 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2406 (0.10 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2394 (0.11 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             27/400         1728/25600    ( 6.8%)
planes           2139/32768      42780/655360   ( 6.5%)
vertexes         3995/65535      47940/786420   ( 6.1%)
nodes            1875/32767      45000/786408   ( 5.7%)
texinfos          177/32767       7080/1310680  ( 0.5%)
faces            3179/65535      63580/1310700  ( 4.9%)
clipnodes        7366/32767      58928/262136   (22.5%)
leaves           1220/8192       34160/229376   (14.9%)
marksurfaces     3908/65535       7816/131070   ( 6.0%)
surfedges       14809/512000     59236/2048000  ( 2.9%)
edges            7507/256000     30028/1024000  ( 2.9%)
texdata          [variable]     211212/8388608  ( 2.5%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]      24244/524288   ( 4.6%)
18 textures referenced
=== Total BSP file data space used: 633732 bytes ===
1.31 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: hlvis.exe -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\worldstonechamber\WorldStoneChamber.map 
1057 portalleafs
3560 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 8388608 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (2.59 seconds)
LeafThread:
 (680.18 seconds)
average leafs visible: 494
g_visdatasize:116942  compressed from 140581

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             27/400         1728/25600    ( 6.8%)
planes           2139/32768      42780/655360   ( 6.5%)
vertexes         3995/65535      47940/786420   ( 6.1%)
nodes            1875/32767      45000/786408   ( 5.7%)
texinfos          177/32767       7080/1310680  ( 0.5%)
faces            3179/65535      63580/1310700  ( 4.9%)
clipnodes        7366/32767      58928/262136   (22.5%)
leaves           1220/8192       34160/229376   (14.9%)
marksurfaces     3908/65535       7816/131070   ( 6.0%)
surfedges       14809/512000     59236/2048000  ( 2.9%)
edges            7507/256000     30028/1024000  ( 2.9%)
texdata          [variable]     211212/8388608  ( 2.5%)
lightdata        [variable]          0/6291456  ( 0.0%)
visdata          [variable]     116942/2097152  ( 5.6%)
entdata          [variable]      24244/524288   ( 4.6%)
18 textures referenced
=== Total BSP file data space used: 750674 bytes ===
682.83 seconds elapsed [11m 22s]

-----   END   hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: hlrad.exe -chart -estimate -texdata 8192 C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\worldstonechamber\WorldStoneChamber.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           8388608 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\Compiler\lights.rad']
[59 texlights parsed from 'C:\CSXX\VIDEOgameMAPS\HALFLIFEmapsANDmodels\Compiler\lights.rad']

3179 faces
Create Patches : 14288 base patches
0 opaque faces
545449 square feet [78544680.00 square inches]
41 direct lights

BuildFacelights:
 (9.70 seconds)
visibility matrix   :  12.2 megs
BuildVisLeafs:
 (15.34 seconds)
MakeScales:
 (6.91 seconds)
SwapTransfers:
 (3.56 seconds)
Transfer Lists :    12736246 :   12.74M transfers
       Indices :    10020640 :    9.56M bytes
          Data :    50944984 :   48.58M bytes
GatherLight:
 (1.25 seconds)
FinalLightFace:
 (0.33 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             27/400         1728/25600    ( 6.8%)
planes           2139/32768      42780/655360   ( 6.5%)
vertexes         3995/65535      47940/786420   ( 6.1%)
nodes            1875/32767      45000/786408   ( 5.7%)
texinfos          177/32767       7080/1310680  ( 0.5%)
faces            3179/65535      63580/1310700  ( 4.9%)
clipnodes        7366/32767      58928/262136   (22.5%)
leaves           1220/8192       34160/229376   (14.9%)
marksurfaces     3908/65535       7816/131070   ( 6.0%)
surfedges       14809/512000     59236/2048000  ( 2.9%)
edges            7507/256000     30028/1024000  ( 2.9%)
texdata          [variable]     211212/8388608  ( 2.5%)
lightdata        [variable]     265509/6291456  ( 4.2%)
visdata          [variable]     116942/2097152  ( 5.6%)
entdata          [variable]      24244/524288   ( 4.6%)
18 textures referenced
=== Total BSP file data space used: 1016183 bytes ===
37.70 seconds elapsed

-----   END   hlrad -----



