//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
$position -1 -1
$effect 2
$color 100 100 100
$color2 240 110 0
$fadein 0.01
$fxtime 0.25
$holdtime 3.5
$fadeout 1.5

CR27
{
Black Mesa Research Facility
Black Mesa, New Mexico
}


//INTRO CREDITS
$position 0.8 0.8
$effect 1
$color 128 128 128
$color2 0 0 0
$fadein 1
$fadeout 1.5
$holdtime 1

CR1
{
Stephen Bahl
}

CR2
{
Patrick Deupree
}

CR3
{
John Faulkenbury
}

CR4
{
Rob Heironimus
}

CR5
{
Steve Jones
}

CR6
{
Brian Martel
}

CR7
{
David Mertz
}

CR8
{
Landon Montgomery
}

CR9
{
Tollbooth Willy
}

CR10
{
Randy Pitchford
}

CR11
{
Sean Reardon
}

CR12
{
Mike Wardwell
}



//END CREDITS
$position -1 -1
$effect 0
$color 128 128 128
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

GEARBOXIS
{
Gearbox is:
}

THANKSTO
{
Special thanks to:
}

$holdtime 10

END1
{
Stephen Bahl
Patrick Deupree
John Faulkenbury
Rob Heironimus
Steve Jones
Brian Martel
David Mertz
Landon Montgomery
Randy Pitchford
Sean Reardon
Mike Wardwell
}

END2
{
Matt Armstrong
Kristy Junio
Joe Kennebec
Doug Lombardi
Eli Luna
Gabe Newell
Frank Nuccio
Genevieve Ostergard
Stephen Palmer
Jeff Pobst
}

END3
{
Dustin Porter
Danny Richardson
Harry S. Robins
David Sawyer
John Shaffstall
Mike Shapiro
Jon St. John
Valve Software
Sierra Studios
}

//INTRO TITLES
$position -1 -1
$effect 2
$color 100 100 100
$color2 0 250 0
$fadein 0.01
$fxtime 0.25
$holdtime 4
$fadeout 1.5


CR28
{
SUBJECT:
Adrian Shephard
Male, age 22
}

CR29
{
TRAINING:
United States Marine Corps,
Special Forces
}

CR30
{
RANK:
Corporal
}

CR31
{
Commanding Officer:
Sergeant Dwight T. Barnes
}

CR32
{
CURRENT ASSIGNMENT:
Hazardous Environment Combat Unit
Santego Military Base, Arizona
}

CR33
{
MISSION:
Classified
}


$fadein 0.03
$holdtime 9
GFOLLOW_LOSER
{
SUBJECT:  SHEPHARD

STATUS:  EVALUATION TERMINATED

POSTMORTEM:
Subject attempted to create
temporal paradox.
}



$fadein 0.03
$holdtime 9
GAMEOVER
{
SUBJECT:  SHEPHARD

STATUS:  DETAINED

FURTHER EVALUATION PENDING
}


$fadein 0.03
$holdtime 9
BC_FAILURE
{
SUBJECT:  SHEPHARD

STATUS:  AWAITING COURT MARTIAL
}



$fadein 0.03 
$holdtime 9
TRAITOR
{
x
}

$fadein 0.03
$holdtime 9
LOSER
{
x
}

$fadein 0.03
$holdtime 9
OFGAMEOVER
{
SUBJECT:  CPL. SHEPHARD

STATUS:  EVALUATION DECLINED

POSTMORTEM:
Subject failed to effectively utilize
human assets in achievement of goal.
}

$fadein 0.03
$holdtime 9
DISP_LOSER
{
SUBJECT:  SHEPHARD

STATUS:  ACCIDENTAL DEATH

POSTMORTEM:
DISPLACER SELF-TELEPORT MISHAP
}

//CHAPTER TITLES
$fadein 0.01
$position -1 0.8
$holdtime 3.5

OF_BOOT0TITLE
{
Boot Camp
}

OF0A0
{
OPPOSING FORCE
}

OF1A1TITLE
{
INCOMING
}

OF1A3TITLE
{
WELCOME TO BLACK MESA
}

OF1A5TITLE
{
"WE ARE PULLING OUT"
}

OF2A1TITLE
{
MISSING IN ACTION
}

OF2A4TITLE
{
FRIENDLY FIRE
}

OF3A1TITLE
{
WE ARE NOT ALONE
}

OF3A3TITLE
{
CRUSH DEPTH
}

OF4A1TITLE
{
VICARIOUS REALITY
}

OF4A4TITLE
{
PIT WORM'S NEST
}

OF5A1TITLE
{
FOXTROT UNIFORM
}

OF6A1TITLE
{
"THE PACKAGE"
}

OF6A4TITLE
{
WORLDS COLLIDE
}

OF7A0TITLE
{
CONCLUSION
}



// In-Game messages
$position -1 0.65
$effect 2
$color 100 100 100
$color2 240 110 0
$fadein 0.01
$fxtime 0.25
$holdtime 2.0
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
$position -1 -1
$effect 0
$color 180 180 180
$color2 0 0 0
$fadein 1.0
$holdtime 3.0
$fadeout 1.5

GAMETITLE
{
Half-Life: Opposing Force
}





//BOOT CAMP TRAINING TEXT

$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$holdtime 7.0
$fadeout 1.5
$position -1 0.65


BCROPES01
{
TOUCH ROPES TO ATTACH TO THEM
CLIMB UP AND DOWN ROPES BY LOOKING IN 
THE DIRECTION YOU WISH TO TRAVEL AND 
PRESSING THE FORWARD KEY
PRESS THE JUMP KEY OR CLIMB OFF THE
BOTTOM TO DETACH FROM THE ROPE
}

BCROPES02
{
ONCE ATTACHED TO ROPES
PRESS THE MOVEMENT KEYS TO AFFECT
DIRECTION OF SWINGING MOVEMENT
PRESS THE JUMP KEY TO DETACH AT ANY TIME
}

BCROPES03
{
WHEN SWINGING ON ROPES PRESS THE JUMP
KEY TO LET GO AND TRAVEL IN THE DIRECTION
OF SWINGING MOVEMENT
}

BCROPES04
{

}

BCPISTOL01
{
TO INCREASE THE ACCURACY OF THE DESERT
EAGLE PRESS THE ATTACK2 KEY TO ACTIVATE
AND DEACTIVATE THE LASER SIGHT
}

BCRIFLE01
{
PRESS ATTACK2 KEY TO ACTIVATE THE ZOOM
FUNCTION OF THE SNIPER RIFLE
}

//BOOT CAMP TRAINING TEXT

BCNVISION
{
PRESS THE NIGHT VISION GOGGLE KEY
TO ACTIVATE NIGHT VISION GOGGLES
}



// ALLSTAR DEATMATCH CREDITS
$position -1 0.8
$effect 2
$color 150 150 150
$color2 0 250 0
$fadein .05
$fadeout 1.5
$holdtime 5

ALLSTAR1
{
Allstar Deathmatch: Untimely Demise

By: Eric Reuter
}

ALLSTAR2
{
Allstar Deathmatch: Waste Disposal

By: David "Kevlar" Kelvin, Legend Entertainment
}

ALLSTAR3
{
Allstar Deathmatch: Lost Outpost

By: Stephen "Reichert" Palmer
}

ALLSTAR4
{
Allstar Deathmatch: Rubble

By: Tom "Paradox" Mustaine, Ritual Entertainment
}

ALLSTAR5
{
Allstar Deathmatch: Xen Dance

By: David "Kevlar" Kelvin, Legend Entertainment
}

ALLSTAR6
{
Allstar Deathmatch: Paradox Park

By: Tom "Paradox" Mustaine, Ritual Entertainment
}

ALLSTAR7
{
Allstar Deathmatch: Kandy Base

By: Marin "Kandyman" Gazzari
}

ALLSTAR8
{
Allstar Deathmatch: Kandy One

By: Marin "Kandyman" Gazzari
}

ALLSTAR9
{
Allstar Deathmatch: Repent

By: Levelord, Ritual Entertainment
}

ALLSTAR10
{
Allstar Deathmatch: Blue Meanie

By: Richard "Zdim" Carlson, Looking Glass Studios
}

// Added for CTF
CTFChooseTeamA
{
=== Opposing Force CTF ===

Attack the enemy base and capture their flag!
Use powerup items to help you deal more
damage, survive longer or gain other abilities.
View the OpFor CTF Manual for rules and hints.

=== Choose Your Team ===

1. Black Mesa
2. Opposing Force
3. Spectator

7. Smallest Team
}

CTFChooseTeamB
{
=== Choose Your Team ===

1. Black Mesa
2. Opposing Force
3. Spectator

6. Exit
7. Smallest Team
}

CTFChooseCharBM
{
=== Choose Your Character ===

1. Barney
2. Cleansuit Scientist
3. Gina
4. Gordon Freeman
5. Otis
6. Walter

7. Random Character
}

CTFChooseCharOF
{
=== Choose Your Character ===

1. Squad Leader
2. Drill Sgt. Sharp
3. Grunt Soldier
4. Recruit
5. Adrian Shephard
6. Pvt. Tower

7. Random Character
}

CTFPickUpFlagP
{
You've got the enemy flag!

Return to base!
}

CTFPickUpFlagG
{
Your flag is missing!

Hide until it is returned!
}

CTFPickUpFlagT
{
Your team GOT the ENEMY flag!!
}

CTFLoseFlag
{
Your flag has been TAKEN!!
}

CTFCaptureFlagP
{
You CAPTURED the FLAG!!
}

CTFCaptureFlagT
{
Your team CAPTURED the FLAG!!
}

CTFFlagCaptured
{
Your flag was CAPTURED!!
}

CTFFlagScorerBM
{
 captured the Black Mesa flag!
}

CTFFlagScorerOF
{
 captured the Opposing Force flag!
}

CTFFlagGetBM
{
 got the Black Mesa flag!
}

CTFFlagGetOF
{
 got the Opposing Force flag!
}

CTFFlagReturnBM
{
 returned the Black Mesa flag!
}

CTFFlagReturnOF
{
 returned the Opposing Force flag!
}

CTFFlagReturnedT
{
Your flag was returned!
}

CTFFlagReturnedE
{
The enemy flag was returned!
}

CTFFlagKilledBM
{
 killed the Black Mesa flag carrier!
}

CTFFlagKilledOF
{
 killed the Opposing Force flag carrier!
}

CTFFlagDefendedBM
{
 defended the Black Mesa base!
}

CTFFlagDefendedOF
{
 defended the Opposing Force base!
}

CTFTeamBM
{
Black Mesa
}

CTFTeamOF
{
Opposing Force
}

CTFScorePoint
{
+1 point
}

CTFScorePoints
{
+10 points
}

CTFInfoFlagAtBaseBM
{
The Black Mesa flag is at the base.
}

CTFInfoFlagAtBaseOF
{
The Opposing Force flag is at the base.
}

CTFInfoFlagCarriedBM
{
 is carrying the Black Mesa flag.
}

CTFInfoFlagCarriedOF
{
 is carrying the Opposing Force flag.
}

CTFInfoFlagCarryBM
{
The Black Mesa flag is being carried.
}

CTFInfoFlagCarryOF
{
The Opposing Force flag is being carried.
}

CTFInfoFlagDroppedBM
{
The Black Mesa flag is currently loose.
}

CTFInfoFlagDroppedOF
{
The Opposing Force flag is currently loose.
}

CTFCarrierDefendedBM
{
 defended the Black Mesa team flag carrier.
}

CTFCarrierDefendedOF
{
 defended the Opposing Force team flag carrier.
}

CTFFlagAssistBM
{
 assisted in the capture for the Black Mesa team.
}

CTFFlagAssistOF
{
 assisted in the capture for the Opposing Force team.
}

CTFTimeRemain
{
 Time Remaining:
}

CTFGameReset
{
Another player joined the game.
Resetting flags and powerups.
}

CTFTitle_SelectYourTeam
{
Select Your Side
}

CTFTitle_SelectYourCharacter
{
Select Your Character
}

// Team Menu
CTFTeam_BM
{
Black Mesa
}

CTFTeam_OF
{
Opposing Force
}

CTFTeam_AutoAssign
{
Auto Assign
}

// Character Menu
CTFTitle_Barney
{
Barney
}

CTFTitle_Cleansuit
{
Cleansuit Scientist
}

CTFTitle_Gina
{
Gina
}

CTFTitle_Gordon
{
Dr. Freeman
}

CTFTitle_Otis
{
Otis
}

CTFTitle_Scientist
{
Walter
}

CTFTitle_Civ_Random
{
Random
}

CTFTitle_SquadLeader
{
Squad Leader
}

CTFTitle_DrillSgt
{
Drill Sgt. Sharp
}

CTFTitle_Grunt
{
Grunt Soldier
}

CTFTitle_Recruit
{
Recruit
}

CTFTitle_Adrian
{
Cpl. Shephard
}

CTFTitle_Tower
{
Pvt. Tower
}

CTFTitle_Op4_Random
{
Random
}

Barney
{
Barney
}

Cleansuit
{
Cleansuit Sci.
}

Gina
{
Gina
}

Gordon
{
Dr. Freeman
}

Otis
{
Otis
}

Scientist
{
Walter
}

Civ_Random
{
Random
}

SquadLeader
{
Squad Leader
}

DrillSgt
{
Drill Sgt. Sharp
}

Grunt
{
Grunt
}

Recruit
{
Recruit
}

Adrian
{
Cpl. Shephard
}

Tower
{
Pvt. Tower
}

Op4_Random
{
Random
}

// other menu text
CTFMenu_OK
{
Ok
}

CTFMenu_Cancel
{
Cancel
}

CTFMenu_Spectate
{
Spectator
}

Unassigned
{
Unassigned
}

Spectators
{
Spectators
}

PLAYERS
{
Players
}

TEAMS
{
Teams
}

SCORE
{
Kills
}

DEATHS
{
Deaths
}

CTFSCORE
{
Scores
}

LATENCY
{
Latency
}

CTFTitle_EndGameStats
{
Final Stats
}

CTFTitleStats_BlackMesa
{
Black Mesa
}

CTFTitleStats_OpposingForce
{
Opposing Force
}

CTFTitleStats_Both
{
Overall
}

CTFTitleStats_Individual
{
Individual
}

CTFMenu_ScoreBoard
{
Scoreboard
}

CTFMenu_Stats
{
End Stats
}

CTFMenu_SaveStats
{
Save Stats
}