none.bsp
by tnk_x5000 / tnkqwe / AlekZenDer on moddb.com
for Half-Life 1 Deathmatch

V 1.0
The map is not yet named- it's called "none", because I am still thinking of a name. The map is
playable, but the gameplay is not yet tested. You are free to test the map and I would like to hear
feedback from the testing, but please don't repost it or use it in any public servers yet.

The map is smaller than I originally intended (but it's as big as most of the original maps) and is not as
detailed as I would normally make it- after all, this is a multiplayer map. Still, I am quite satisfied
with what I managed to achieve. I built the map quite randomly- rooms connected with corridors with the
idea to make a Stalkyard copy. Eventually I came up with other ideas that made the map take its own path.
When the main part was finished, as in, I thought that the rooms were enough, I starded randomly detailing
them with no attempt to add any logic into the map's concept (as if you actually care if there is story in
a deathmatch map in a multiplayer mode with no story).

I tried to use the "twisted corridors" solution for optimizing the map and it worked- I am developing the
map on an 7-8-year-old laptop and the map runs smoothly on average graphics. But I am not giving any
assurance that it will run smoothly on older PCs...

The map's architecture is done (unless testing reveals that there is a need of tweaking), weapon, ammo and
spawn point entities most probably need to change. Testing will reveal that.