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			OP4_CATACLYSM					v1
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by [DRS]Yak_Fighter

INFORMATION
files:		op4_cataclysm.bsp, op4_cataclysm.txt
date:		10 May 2002
email address:	YakFighter@aol.com
		Yak_Fighter11@hotmail.com
URL:		http://yak_fighter.tripod.com/yfrf/news_yf.html

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MAP INFORMATION
game type:		Op4 Deathmatch
new wads:		compiled into map
new sounds:		no
new models:		no
number of players:	4-15
# player starts:	18

DESCRIPTION   
	
		This is the op4_version of the HLDM map cataclysm.  Upon 
	releasing Cataclysm I recieved some small complaints that caused some 
	big debate.  I refused to change anything since the map had gone final.  
	I am not a hypocrite, so I wasn't going to release a cataclysm_r.  
	Instead I did the next best thing and added the changes to op4_cataclysm!
	The changes are small but important.  I changed the teleporters to give
	each individual one a new color, and it looks much better.  I also added
	two long jumps that are situated at opposite sides of the map.  
		This is a medium-sized, fast-paced map that's fun for the 
	whole family.  There are six main areas interconnected with hallways 
	and teleporters.  Available weapons include: MP5, Shotgun, Eagle, SAW, 
	Tau, Egon, RPG, Sniper Rifle, Shock Rifle, and some assorted explosives.  
	Getting the egon is possible, but don't be cursing at me for 
	tricking you to go after it.  I made sure that the weapons are balanced, 
	and that the ammo placement forces people to move around if they want 
	the most out of the more powerful ones like the gauss and rpg.  In my 
	opinion, this kind of weapon/ammo placement provides the best 
	deathmatch experience.  ;)   There is almost nowhere to hide and camp, 
	so those of you who like that sort of thing better be prepared to lose.   
	Basically I created a map that I would like to play.  
		
CREDITS
	Than (than@planetquake.com)  - for than_industrial_r1.wad
	Meat (meatpak@hotmail.com)  - for meatpak textures

	[DRS]Orpheus, [DRS]Zeddicus, [DRS]Reaper, [DRS]DoomDog, [DRS]Alien_Sniper, 
	[DRS]Maj.Malfunction, [DRS]Hullu, [DRS]AeNiMa, and all the other [DRS] 
	members (http://www.drsclan.com)  

	Andrew Weldon (KungFuSquirrel), ReNo, Mikee, Leperous, Gollum, scary_jeff
	and everyone else at the SnarkPit Forums (www.snarkpit.co.uk/)

	All those crazy people at Prefabland (www.nin64.com/prefabland/)

	Planet Half-Life (www.planethalflife.com)
	Wadfather (www.planethalflife.com/wadfather/)
	Wavelength (www.planethalflife.com/wavelength/)
	Valve Editing Resource Center (www.valve-erc.com)
	Valve Softare 
	iD Software

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PREVIOUS WORK

-40 odd prefabs
http://yak_fighter.tripod.com/yfrf/prefabs_yf.html
www.nin64.com/prefabland/
www.planethalflife.com/prefablab/

-Torque  (HLDM)
http://yak_fighter.tripod.com/maps/torque.zip

reviewed:
8/10 from Global Assault  (www.globalassault.com)
2/5 from Hornetking UK (www.planethalflife.com/hornetking/)
6/10 from Biohazard  (www.planethalflife.com/biohazard/)
7/10 from the Lambda Map Complex  (www.planethalflife.com/complex)
7/10 from the Snarkpit  (www.planethalflife.com/snarkpit/)

-Cataclysm (HLDM)
http://yak_fighter.tripod.com/maps/cataclysm.zip

reviewed:
9/10 from Global Assault (www.globalassault.com)
'good'from HotDeathDiner (www.hotdeathdiner.com)

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This map MAY NOT be sold for money without my prior consent
This .txt should be distributed with the map at all times
This map MAY NOT be used as a base or re-released without my prior consent
If this map is part of a commercial product, notify me before it is released

Yak_Fighter  @2002
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NEVER FORGET RADIUM AND HIS CONTRIBUTIONS TO THE HALF-LIFE MAPPING SCENE!