Snarkpit Articles Archive
unrated
by Gollum
for Half-Life » Effects
updated Sun Oct 19th 2003
viewed 5168 times
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The Gmdm2 tutorials

Part 1: doors
unrated
by Spazz
for Half-Life » Effects
updated Fri Oct 3rd 2003
viewed 5150 times
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Simple sequence of events

Using a multi_manager
unrated
by fraggard
for Half-Life » Effects
updated Sun Sep 28th 2003
viewed 6625 times
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Force fields

Making simple, controllable force fields
unrated
by Andrei
for Half-Life » Effects
updated Fri Sep 26th 2003
viewed 4922 times
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Proper ropes/cables for lifts

Using a sprite for a rope instead.
unrated
by Wild Card
for Half-Life » Effects
updated Wed Sep 24th 2003
viewed 5463 times
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Lifts (aka elevators)

Between 2 floors
unrated
by Andrei
for Half-Life » Effects
updated Mon Sep 15th 2003
viewed 5522 times
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Making a destroyable active tank turret (realistic).

Making an active tank turret that can be destroyed with explosive weapons.
unrated
by Leperous
for Half-Life » Effects
updated Tue Sep 2nd 2003
viewed 7776 times
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Waterfalls

Create your own Niagra falls, or die trying.
2 ratings / 4 stars
by Cash Car Star
for Half-Life » Effects
updated Sat Aug 30th 2003
viewed 9324 times
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Func_Wall, Func_Illusionary and Func_Wall_Toggle

How and when to use these three entities.