Snarkpit Articles Archive
unrated
by Stadric
for Half-Life 2 » Effects
updated Thu Jan 5th 2006
viewed 6560 times
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Using A Logic_Case For Random Effect

Introduction to, and use of, a logic_case
unrated
by Silmano
for Half-Life 2 » Beginner Guides
updated Fri Dec 30th 2005
viewed 7254 times
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Custom soundscapes

How to add custom sounds to Source maps
unrated
by Finger
for Half-Life 2 » Architecture
updated Sun Dec 4th 2005
viewed 11724 times
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Quick and easy rock formations

how to make rock structure from multiple displacements
unrated
by Guessmyname
for Half-Life 2 » Scenery and Setting
updated Sun Dec 4th 2005
viewed 8321 times
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Weapon Pickups

A different way of doing it
unrated
by darkdruid
for Half-Life 2 » Scenery and Setting
updated Mon Oct 24th 2005
viewed 18530 times
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Learn To Make Normal Maps

Learn how use and make normal maps for the source engine.
unrated
by OtZman
for Half-Life 2 » Scenery and Setting
updated Mon Oct 24th 2005
viewed 13780 times
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Setting a sky

And a list of available ones
unrated
by SharpShot
for Half-Life 2 » Effects
updated Fri Oct 21st 2005
viewed 5234 times
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Spawn Item Button

Spawns any item you want.
unrated
by rival
for Half-Life 2 » NPCs
updated Sun Aug 21st 2005
viewed 7783 times
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The Actbusy System

making and using the actbusy system
unrated
by Imbrifer
for Half-Life 2 » Architecture
updated Wed Aug 10th 2005
viewed 13986 times
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Displacement Domes

How to make the inside and outside of a dome using displacement surfaces
unrated
by Andrei
for Half-Life 2 » Scenery and Setting
updated Sat Jul 30th 2005
viewed 15284 times
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Texture Blending

How to blend two existing textures
unrated
by Quaver
for Half-Life 2 » Effects
updated Thu Jun 9th 2005
viewed 9488 times
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Random Teleporter

A teleporter that goes to a random location
unrated
by Quaver
for Half-Life 2 » Modelling
updated Sun Jun 5th 2005
viewed 12011 times
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Writing a basic QC file

Used in compiling your models