Snarkpit Articles Archive
unrated
by laktat
for Half-Life 2 » Textures
updated Thu Dec 9th 2004
viewed 13183 times
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Specular Bumpmapping with the Source Engine

Some hints for you to manage bumpmapping with your custom textures
unrated
by Leperous
for Half-Life 2 » Effects
updated Thu Dec 9th 2004
viewed 13499 times
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Televisions

Displaying something, and plugged into the wall
unrated
by Joe-Bob
for Half-Life 2 » Effects
updated Thu Dec 9th 2004
viewed 13477 times
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Advanced Camera Techniques

Cycling between cameras, chase cameras, etc.
unrated
by Sparky911
for Half-Life 2 » Editor
updated Tue Dec 7th 2004
viewed 22926 times
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lights.rad

Where is it and how do I make one?
unrated
by Dred_furst
for Half-Life 2 » Effects
updated Sun Dec 5th 2004
viewed 20773 times
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Cameras

You saw them, you want to make them...
unrated
by Fakedawg
for Half-Life 2 » Architecture
updated Thu Dec 2nd 2004
viewed 48996 times
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Realistic tunnels and caves

Shows you how to make a tunnel through the use of displacements
unrated
by chryosis
for Half-Life » Architecture
updated Mon Nov 29th 2004
viewed 7602 times
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Curved Tunnel Ceilings - Pipeworks Method

Make a perfect curved tunnel ceiling using the arch, skewing, and clip tool.
unrated
by Fakedawg
for Half-Life 2 » Architecture
updated Mon Nov 29th 2004
viewed 31937 times
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Subdivide tool

Shows you what you should use subdivide for
unrated
by Naklajat
for Half-Life 2 » Effects
updated Fri Nov 26th 2004
viewed 8881 times
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Input/Output tabs

little how-to on the new way to link entities
unrated
by ReNo
for Half-Life 2 » Architecture
updated Mon Nov 22nd 2004
viewed 27969 times
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Displacement Surfaces 2: Alpha Masking

Texture variation within a terrain surface
unrated
by Nanodeath
for Half-Life 2 » Effects
updated Mon Nov 15th 2004
viewed 11314 times
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Breakable Glass Doors

Design realistically-breaking glass doors
unrated
by MadMan
for Call of Duty » Resources
updated Sun Nov 14th 2004
viewed 2955 times
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Weapon Editing #2

Advanced Editing