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I was going to not release these until my competition map was submitted, but I decided not to use this texture so I can release this tutorial early!

In this tutorial I will be teaching you how to take a standard photo/texture and transform it into something that you need in your map. In my map I was looking for a texture to put over my techy labs. I was looking for something that looked either like plastic or metal. I found an excellent photo of a door that showed detail, yet wasn't too detailed for my tastes. Now lets show you how I took that door and made metal panneling.

This is what I started with. Its a simple door with some nice shadowing, dents in the door, and a nice gap between the doors that I can use to make pannels out of.


I took the upper part of the texture and brought it down to get rid of the door handle and clean up the bottom of the doors. Remember I am going for a cleaner look in the labs, so corroded metal is not a goal here.


I rubber stamped the hard copy lines.To rubber stamp select the tool, press alt and define the stamp. I shope around the upper middle area. Now let go of alt and clip in the errored area and it will merge the two. I use around 30% opacity so you may have to click more than once to get rid of the line completely. The more randomly you choose to do this, the better the texture will look in the end.


Next I simply copy pasted the bolts higher up on the texture. You may need to use the rubber stamp to remove any hard copy lines. Now I basically have what I was shooting for, but I still had one problem with it. I felt it was a little too colorful for the already set textures.


I simply went to image > adjustments > hue and saturation and played around with the bars to get a better feel. I desaturated it a little bit and changed the hue to lessen the green. Saturation is the ammount of color in the image, less saturation means more greys and less vibrant colors.


Since this is a simple repeating texture, it is done. If I needed something with the same theme that was more detailed, I could go back and use this texture to use as a base and build off of it. It is good to keep simple basic textures around so that you can build more detailed and complicated textures later without having to redo work.


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Discussion
0 starsPosted by maximus on Wed Jun 9th 2004 at 7:13pm

I Usually use Paint shop Pro for all texture Editing and then Import into Wally! All You need is the Clone Brush, Colour Conversion and Colour Filter Functions, also, Some of the Texture / Pattern and Deformation Filters are very useful with Repeating Areas of Detail.
Try to work in 16M Colours then Convert Down to the Necessary level of Detail.
0 starsPosted by Forceflow on Sun Jan 4th 2004 at 3:55pm

Looks great.
0 starsPosted by Leperous on Sat Sep 13th 2003 at 1:34am

Make it so it is then, damn you!
[author]
Posted by Ferret on Mon Sep 8th 2003 at 10:59pm

uh huh, well if I really took the time I could do a lot more than just fix that little copy issue, but the tutorial wasn't about getting the copy issue fixed now was it?
0 starsPosted by mrfranswa on Wed Sep 3rd 2003 at 3:54am

quick tip, if you look really close you can see where you copy and paste it. Simply use the eyedropper to get a common color, and then lightly airbrush it away. You should use a fairly big spray with just a little paint, so it evens nicely.
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