Customizing/Merging HL2 textures (Fireworks MX)
by ding (view all articles)

unrated
Merge HL2 textures to create new ones.
by ding (view all articles)

unrated

Hello people and welcome to my first tutorial.
Here you'll learn step by step how to merge different textures using Macromedia Fireworks MX (2004).
You should have a basic knowledge of Fireworks and its tools.
Well let's get started with the question: "What is meant by 'Merging Textures'"?
Adding windows, doors, vents, etc to wall-textures.
Step 1:
Open the Texture-Browser of Hammer and just take a screenshot of the texture you want to customize by pressing PrintScrn on your keyboard (Make sure you have 512x512 selected at the bottom of the Texture-Browser). Paste it in Fireworks now and select the texture out of the screenshot. Copy and Paste it into a new, blank file.
You should now see the following picture on your workspace (Size: 512x512):
Step 2:
Repeat Step 1 but use the second texture that includes a window, door or vent, etc.
Step 3:
Copy the object (My example here: Window) out of the second texture and paste it into the first.
a)
b)
Step 4:
This looks good now but not very realistic. Select your 'Window-Layer' now and add some Inner Glow and Glow (Fireworks' Effects) to it:
Now it should look like the window is more embedded into the wall.
Step 5:
We are finished now, theoretically. But I found out that the window is looking a bit more realistic if you add some 'dirt'. Just create a rectangle with Fireworks. Use the same dimensions like the window here (for example: 300x120 pixels) and add a texture to the rectangle (Object Properties). Try out different textures/images. (I have used a wallpaper as texture - color: #505245):
Result:
Thats it! Now go on and merge your own textures
Here you'll learn step by step how to merge different textures using Macromedia Fireworks MX (2004).
You should have a basic knowledge of Fireworks and its tools.
Well let's get started with the question: "What is meant by 'Merging Textures'"?

Adding windows, doors, vents, etc to wall-textures.
Step 1:
Open the Texture-Browser of Hammer and just take a screenshot of the texture you want to customize by pressing PrintScrn on your keyboard (Make sure you have 512x512 selected at the bottom of the Texture-Browser). Paste it in Fireworks now and select the texture out of the screenshot. Copy and Paste it into a new, blank file.
You should now see the following picture on your workspace (Size: 512x512):

Step 2:
Repeat Step 1 but use the second texture that includes a window, door or vent, etc.
Step 3:
Copy the object (My example here: Window) out of the second texture and paste it into the first.
a)

b)

Step 4:
This looks good now but not very realistic. Select your 'Window-Layer' now and add some Inner Glow and Glow (Fireworks' Effects) to it:

Now it should look like the window is more embedded into the wall.
Step 5:
We are finished now, theoretically. But I found out that the window is looking a bit more realistic if you add some 'dirt'. Just create a rectangle with Fireworks. Use the same dimensions like the window here (for example: 300x120 pixels) and add a texture to the rectangle (Object Properties). Try out different textures/images. (I have used a wallpaper as texture - color: #505245):

Result:

Thats it! Now go on and merge your own textures
