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Okay, this is my first Tut so bear with me...
I like making my trees in my maps viewable only from a distance. I was bored with the same old two dimensional layered trees, so i have my own way of doing it.
1. You must make a wall with the appropriate textures (make it as thin as possible without being without depth.) Make sure that it has the "invisible" texture on the ends of the walls. 2. Then press " alt+enter" to access the object properties, then press "tie to entity". You should now see three tabs at the top of the properties window. You need to use the "Flags"tab.
Set the Amounts for each variable as shown below
(if it's not shown, then down change it)


Class: Func_wall
Render Mode: Solid (this means that the object is impassible)
FX Amount: 255 (this tell the program to make the color 255, invisble in the game)


3. Now, you sould copy and paste the existing wall in exactly the same position as the first one. Then press "Ctrl+M" and check the rotate button. Then go to the "Rotate by Z coordinate" box, and type 90 degrees

Done!!! If you could even read that pathetic tutorial, you should have a decent 3-d to fringe your landscape.


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Discussion
0 starsPosted by Sinner_D on Mon Sep 8th 2003 at 3:56am

i hate to point out that the tree will have invisable sides due to this method, and the thickness of the brushes, i believe having 4 brushes, the meet in the center of the formed "X" and then morphing the ends so they come to a point (having 4 really thin triangles in a "X" form) would probabley look better
0 starsPosted by Failsafe on Mon Sep 8th 2003 at 12:40am

Not too bad for newbies, but i prefer the good old sprite + clip brush trees. It deserves a 3.
0 starsPosted by mike9292 on Sun Sep 7th 2003 at 6:30pm

i give it a 3 but where do u get tree textures?
0 starsPosted by Loco on Sun Sep 7th 2003 at 3:28pm

Bear in mind the texture wil have to remain consistent in where the tree starts and ends in the middle of the texture for the thickness of brush you're using. Otherwise you will have a very strange looking tree...!
0 starsPosted by Matt3 on Sun Sep 7th 2003 at 9:10am

isnt it better to make it a func_illusionary and put a clip brush
so you can shoot through it.
0 starsPosted by Cash Car Star on Sat Sep 6th 2003 at 9:49pm

Nothing factually wrong with this, good visuals.

As a side note, and please don't take this the wrong way - I know you're eager to see what people have to say, but it seems in poor taste to respond to your own tut more often than others do.
[author]
Posted by MASTERMIND on Sat Sep 6th 2003 at 8:08pm

I know
[author]
Posted by MASTERMIND on Sat Sep 6th 2003 at 8:07pm

this is for NOOBS. I didn't now how to do this when i was a noob. (i'm still a NOOB)
0 starsPosted by Vash on Sat Sep 6th 2003 at 7:18pm

Not a very good tut..Its not THAT hard to figure this out.
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