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Okay, this is my first Tut so bear with me...
I like making my trees in my maps viewable only from a distance. I was bored with the same old two dimensional layered trees, so i have my own way of doing it.
1. You must make a wall with the appropriate textures (make it as thin as possible without being without depth.) Make sure that it has the "invisible" texture on the ends of the walls. 2. Then press " alt+enter" to access the object properties, then press "tie to entity". You should now see three tabs at the top of the properties window. You need to use the "Flags"tab.
Set the Amounts for each variable as shown below
(if it's not shown, then down change it)


Class: Func_wall
Render Mode: Solid (this means that the object is impassible)
FX Amount: 255 (this tell the program to make the color 255, invisble in the game)


3. Now, you sould copy and paste the existing wall in exactly the same position as the first one. Then press "Ctrl+M" and check the rotate button. Then go to the "Rotate by Z coordinate" box, and type 90 degrees

Done!!! If you could even read that pathetic tutorial, you should have a decent 3-d to fringe your landscape.


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Discussion
0 starsPosted by thehalflifeman33 on Sat Feb 9th 2008 at 8:57pm

I think that's why he called it "from far away"....
0 starsPosted by Foxpup on Wed Dec 1st 2004 at 8:59am

That kind of tree would only work from a distance, for close trees you'll need to use a different method otherwise people will be saying "That's one hell of a crappy tree!". Otherwise it's pretty good.
0 starsPosted by half-dude on Thu Oct 14th 2004 at 5:30pm

MASTERMIND: a person with an outstanding intellect.

P.S good tut
0 starsPosted by matt on Wed Jan 21st 2004 at 7:47pm

Just like the trees in crappy golf games for the pc.
0 starsPosted by asterix_vader on Wed Jan 7th 2004 at 4:06pm

Everybody can make that, even i, but i don't have the tree's textures.
0 starsPosted by SWATSiLeNt on Sun Nov 9th 2003 at 4:15am

Im not shur but i think almost anyone can do this even a noob.
0 starsPosted by Andrei on Fri Sep 19th 2003 at 6:54am

Leave 'em alone, its his FIRST.
0 starsPosted by Cash Car Star on Sun Sep 14th 2003 at 6:49pm

No. The FX Value does not dictate which position in the pallette is made invisible, it is always the last position which is the chosen one.
0 starsPosted by Dex on Thu Sep 11th 2003 at 3:58pm

I don't think it's good tut, there isnt a brush under the tree. The textures you used doesnt have any 'noob' so they simply cant make the tree, another thing this isnt a good way to make a tree, in your tut you just explained how to make a + brush, but try again sometime
PS Maybe I am gonna write some tuts but Im a buzy man :P

*edit* FX Amount: 255 (this tell the program to make the color 255, invisble in the game) : I think youre wrong :P (dont know for sure) that the '255' means that the last color in the palet of the texture is invisible..:S
0 starsPosted by Myrk- on Mon Sep 8th 2003 at 9:37pm

It explains what it set out to do well, though I must admit there are a couple of points you could have touched up, maybe a final result picture, and more spaces to make the whole tutorial look more clean. Cleaner tutorials are easier to understand ones.
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