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With the enhancements of technology, people are starting to upgrade their systems. This allows level designers and modelers to include many more polies into their creation with a minimal performance hit. Curves have become a common place, but more often than not, people do not implement them properly.

Here is a brief tutorial on how to do such:



You?ll note the ?wedge? method comes in contact with the outer wall in fewer instances, which leads to less splitting during the BSP process. And that?s a good thing (lower r_speeds). Of course, this is a simplistic example, but really helps when you have a curve with more faces.

Here is a basic example of how to do low-poly arches. This method can be used to hollow out cylinder, make doorways, and a number of other things.



One mustn?t forget the infamous 45-degree curve that you see very often in many maps. Most people, however, do it incorrectly and this leads the angled brush to appear skewed and makes it difficult to align a texture to. Here is a proper example.



Also, I thought I would note that the 'cylinder' tool in Worldcraft is not very efficient and often creates vertices that are not on the grid. For this reason, it is best to use the clip tool to create faces as you wish.


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0 starsPosted by bluebull on Fri Mar 5th 2004 at 1:21am

Good tutorial m8, yea i have to agree with above about putting it on the hammer layout not to confuse the newbies.
0 starsPosted by Failsafe on Sat Sep 6th 2003 at 9:39pm

Not too bad, but it took me a while to figure out that I had to use vertex manipulation for it, not the clp tool. Still, it deserves a five because after i understood it, it sounded like a great idea.
0 starsPosted by Orpheus on Sun Aug 31st 2003 at 2:20am

tis ok, for what it is i reckon..

if no one objects, i think i'll post how i was taught how to make corners.. not a better way, just different smiley
0 starsPosted by mike9292 on Sat Aug 30th 2003 at 5:56pm

i dont understand how to make it in hammer
0 starsPosted by gimpinthesink on Sat Aug 30th 2003 at 8:21am

grate tut I used to crap courners until I found out how to this.
0 starsPosted by Ferret on Sat Aug 30th 2003 at 5:39am

awesome! gtk radiant, I wonder what you map for smiley Its all good, Dietz improved MY brushwork tenfold, he can do yours too.
0 starsPosted by Vash on Fri Aug 29th 2003 at 10:16pm

Wow, very nice!
0 starsPosted by Cash Car Star on Fri Aug 29th 2003 at 9:39pm

Good beginner tut. Who cares about the editor, use the editor you use. All my screenshots will most certainly come from QuArK. As a side note though, I can't seem to see who wrote this. Perhaps it's just in an inobvious portion of the page? May wanna consider moving the location.
0 starsPosted by R@lph VViggum on Fri Aug 29th 2003 at 9:24pm

Good tutorial, only thing would be to not use Q3Radiant for the sceenshots, might confuse newbies to Hammer/Worldcraft
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