Snarkpit Articles


First off, to those who think the clipping tool is the work of the devil...DONT CONTINUE

ok, now that that is settled, those of you still here will be learnning how to make three types of pipe junctions.

First, the 90degree pipe junction(old way). to create this junction you will first create 2 identicle cylinders, one horizontal, one verticle. make the ends of these cylinders overlap like this.


then simply make a 45degree cut using the clipping tool on the overlapped ends of each pipe like this.


ok, next is the 45degree diagonal pipe junction(first attempt). to create this we will again need 2 cylinders one verticle, and one horizontal, but this time we want to offset the ends instead of overlapping them...like this


now you'll want to duplicate either the verticle or horizontal cylinder and place it at the end of your duplicated cylinder like this(i did horizontal)


next you'll select your duplicated cylinder, doubleclick so your on the "shear" mode and shear the cylinder into the end of the verticle cylinder, or vise versa...like this


lastly for this junction, you'll want to clip off the extra bit which is purtruding into the verticle cylinder like so...


ok, i know these both really dont look that good, but they get the job done...but if your still not satified, read on.

lastly we have the 45degree curving diagonal pipe junction(final product). to create this we will yet again make 2 cylinders, 1 horizontal, 1 verticle. offset these like the last pipe junction. this time you'll duplicate both the verticle, and horizontal cylinders, and set them at the ends of there respective cylinders, and overlap the duplicates like so...


now using your side view(x/z) you'll want to shear each duplicate so that the top left points meet like so...


lastly you'll want to cut off the excess parts using the clipping tool, select each duplicate and clip the end at a 45degree angle like so...


great, now you have three different pipe junctions, its up to you which you choose.


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Discussion
0 starsPosted by Mr.INSANE on Sat Mar 4th 2006 at 11:13pm

Pictures seem to be dead argh
[author]
Posted by Sinner_D on Sat Aug 7th 2004 at 1:15am

There both evil in the wrong hands smiley
0 starsPosted by Dred_furst on Wed May 19th 2004 at 7:38pm

yea, i see no flaw in clipping, carving is evil, are we getting a mix up here?
0 starsPosted by Agent on Wed Dec 24th 2003 at 4:34pm

Hey sinner great tut. I'd also like to say one thing, you can turn it all into a func_wall and still have the shadow. You just compile with ZHLTools and there should be an option to set the object properties to opaque. But hey, great tut.
0 starsPosted by Neural Scan on Sun Dec 7th 2003 at 8:04pm

That's so awesome, effective and easy way to make realistic pipes.

5/5 well done!
0 starsPosted by LAzerMANiac on Sat Dec 6th 2003 at 1:54am

oh my god this tutorial 0wnz0rz!!! I tried it with hollow pipes and it worked, too!!! keep up the 1337 work man!!!
0 starsPosted by wckd on Sun Nov 2nd 2003 at 12:57am

i agree reno -- whenever i venture into the cs mapping forums everyone complains about the clipping brush which IS vital. I use it respectively and fluently and never had any problems.
0 starsPosted by Crackerjack on Wed Oct 29th 2003 at 11:05pm

Ah finally an easier way to make pipes... all i can say is thank you... never thought of it this way before
[author]
Posted by Sinner_D on Wed Oct 29th 2003 at 12:03am

yes, the one thing i forgot to mention... in the final picture each pipe was done twice to show the difference, the "left" pipe has only a sliver of itself turned into a func_wall between the wall and floor, and the "right" pipe is a complete func_wall. the only main difference i noticed were the lack of shadow effect, but other then that it really doesnt make a difference.
0 starsPosted by thursday- on Tue Oct 28th 2003 at 11:04am

Best tutorial on pipes I've ever read. Clip tool combined with vertex tool is my favoured technique.
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