Snarkpit Maps Archive

Sven Co-op (HL) sc_santasrevenge

Santa's Revenge beta

Errrrrrr........Santas gone crazy.....from
all that stress at christmas.....
Oh and he wants your brains for some
reason O_o

Objectives: Infiltrate santas evil base and destroy him :D

Hints

-Gain presents for upgrades

-Teamwork is key

Other Info:

I Made this map in the grand old time of !!!3 days!!!

Its best played with 2 to 5 people

I'd like to thank my testers(check readme)
and the file hosts: snarkcafe, JJ45 and Goanna

Oh and special thanks to all those people who started servers up for me time after time to test :)

That includes: cold_blood3d_killa, Wrim, Tycell, Fire-wired, JJ45 and errrrm probably someone I forgot :-/ (u know who u are, come yell at me on msn so I can edit this :) )

Download links:
http://www.hlrse.net/vhe/The_6th_Monkey/sc_santasrevenge_b6.zip
http://www.goannasvencoop.com/jj45/host/sc_santasrevenge_b6.zip
thx jj45, qwerty and goanna :D

Btw if your on a server with 20 people the tram sometimes experiences break downs due to an engine problem :D

OH AND THIS IS A WORK IN PROGRESS SO CONSTRUCTIVE CRITICISM AND IDEAS ARE WELCOME

Sven Co-op (HL) sc_gosu

by Kampy
I converted my HLDM map Gosu to Sven Co-Op. The theme is the same as in the original map so first you got these lab parts and then later you teleport yourself to the Xen alienworld. SC_Gosu is a medium sized svencoop map, but compared to my other svencoop maps this one is really hard. You can hardly beat it alone. As a little special feature I converted pine_hills to a xen world map and put it into sc_gosu. That's the coolest part imo.

main points of the map:
  • conversion of Gosu (hldm)
  • lab- and xen-theme
  • 4+ players recommended
  • difficulty of the map is hard
hints:
  • you can destroy the door with the toilet sign
  • after you've met the scientist you have to find
and destroy the green crystal power sorce for the transporter
  • it is somewhere in the alien environment lab
  • after destroying it you can use the teleporter
  • use grenades to kill the gargantua
  • use the crossbow against the alien controllers (flying aliens)
  • use the lightswitch

Sven Co-op (HL) sc_gruntbase

Beta
My new sven map is about you have found one of the grunts main bases and you are sent in to destroy it but you soon find out why you where sent to destroy it!

story 30%(im making 3 of them)
idea 10%
models 5%
map 0%
detail 0%
overall 3%

I wanna get some custom weapon models for this map along with some other things

Sven Co-op (HL) SORE

by ct44
Beta
Remember that level in streeets of rage for the mega drive, where u went down a lift that seemd to last forever and bad guys always jumped down, am gonna try and make somthing like that, at least that be the theme of the map anyway. but the elivator will be like a defence platform thingy....
i have it on papar

Sven Co-op (HL) INTERNET

Beta
Since my brain is a little fried from working on CAFPSII, I decided to dump all the creative things I want to make into this. It's about the internet. You take the role of some random guy... you wake up one morning, and decide to check the internet.
The map will consist of two "worlds". The Real World, where you find secrets and puzzles with some kind of scientific explanation, and you have the "Internet" world. The internet holds no boundaries with time and space -- anything goes.

The goal for the players in the map is a competitive one -- The first player who reaches some kind of crazy number of points from finding secrets, wins. (I'm thinking of maybe 5000 pts?)

http://hlrse.net/vhe/G.Ballblue/internet-camera_game01.zip

I got an idea yesterday from the music track you hear in the video. Naturally, anyone whose played "Blast Corp" will know that is the music from a replay. What's unique about a replay in Blast Corp though, is the camera is mounted onto the side of the "carrier" truck that you must clear a path for.
With the whole idea of having the camera mounted onto a moving truck -- and you not being able to move it -- I got the idea for "Camera Games" which essentially float away from the player, and the player must try to safely get from point A to point B, without being smashed or being killed by traps. In the video, you see me working on the first camera game that I thought up. There will be up to three "camera games" to find in INTERNET, but they certainly won't be easy. The player who manages to start a camera game is awarded 100 (maybe 1000?) pts. Camera games are notated by a floating, spinning, camera -- as seen in the video.

At an architectural stand point, I'm not going to try and win any graphics awards with INTERNET. But I will certainly make the map pleasing to the eye.

Just so everyone knows: CAFPSII is not dead -- I just wanna take a break from working on it. I've done a lot of work on it so far :/

Sven Co-op (HL) fort

by hydeph
Beta
a defend style map for svencoop. needs 3.5 game modes, and it's about 60-70% done. just need to add the guts of the base, spawn rooms, weapon rooms..

then of course the hordes and waves of enemies and stuff.

update; added 3 new screenshots.. the first three of five thar

Sven Co-op (HL) Abandoned

by Nih
Beta
An escort V.I.P. map for SvenCo-op 3.5. The map is pretty much done, and at the moment I just need to add entities. The players must protect the V.I.P. and escape, and they have multiple objectives that must be carried out on the way. I put a lot of thought into the gameplay of this map. Most areas have 2 or more points in which they can be entered, which makes for some better tactical gameplay, and I also made sure that there's a lot of "vertical combat". The map is huge, and at one point I crossed the max clipnodes limit and had to cut some of the map. The map goes all the way from the western side of the grid to the east, so you may actually be standing right near the edge of the map grid when you play this :)

Sven Co-op (HL) Lightsout

by ct44
2-4 player map.

mission : protect "Joe" the friendly rat at all costs.
once all enemys have been killed take joe to the yellow arrow of mystery for next part of level to open up

joe is just like barny when following except slower.

also dont kill joe or map ends, :)

aslo the window that u start next to can be broken but dont as the enemys might get in and kill joe.

please rate

Sven Co-op (HL) TnnlTest2

by Blue
Beta
It's a map for sven co-op (obviously) that I have been working on. The main section (the only section so far) features a dome that was made using a tutorial on this very site, but with a few improvements to the top section. Yes the textures are temporary, yes I know they are bland and no they may not be the officail textures.

It's about 4 months work but really like 5 hours but meh. Who's counting

Sven Co-op (HL) target range

by hydeph
Beta
A small target range with custom models. Based on Magnum Force with Clint Eastwood (Dirty Harry).

Sven Co-op (HL) Apprehension

Well, I finally worked out all the bugs in this one and it came out great! The map has been done for some time now but I was stuck on some little things. I also had to restore my system which also took some time out of working on it. Anyway, I worked hard on this one and I payed a lot of attention to gameplay. I think it's pretty solid. If you liked Opposing Force you'll absolutely love this (SVEN Co-op) map! The map also contains custom models and textures. Enjoy!

Sven Co-op (HL) Resident Evil Outbreak Mission 1

The map is ready for release, but you might have a problem finding it due to it's use of Condition Zero material. If you google reo1.exe, you might be able to find it.