Snarkpit Maps Archive

Team Fortress 2 ctf-spytecharena

by 8chaos
Beta
I Found this going through old hard drives, and I thought it was lost forever thankfully I have found all the variants of the level aswell and all the assists.

I touched it up a bit and dont want to ever lose it again so im putting the source on here with it, when i get some freetime hopefully over the holidays into the new year i will beable to work on it and others.

Unreal Tournament 2004 VCTF-Downstream

by 8chaos
Beta
First level done in unreal engine 2 in a few years, not complete but good endless deathmatch.

Half-Life: Other... cof_suicide_desert_brawl_meteor

by 8chaos
cry of fear only
Important notes: i lost the source to the map, will be rebuilding it. c.wad may have to be in 2 locations the default location, and up one level from that.

First level done with trenchbroom. Its been a while since i've been working on levels, I lost all of my work when a hard drive failed, managed to recover some data from a backup disk.

The period of time I update backups are long so I lost all kinds of work and decided to take a break now im back.

video demonstration of the level
https://youtu.be/anUIbpQwr90

if you are interested in trying trench broom
http://kristianduske.com/trenchbroom/
video of trench broom
https://youtu.be/shcAvnYp9ow

thank you!

Half-Life: Deathmatch prisma

by ding
Prisma for Half-Life Deathmatch

Created by: ding (August 2018)

A Half-Life Deathmatch map set in the Black Mesa Research Facility.

Half-Life 2: Deathmatch dm_lost_base_hd_rc2 (Quake/Unreal style)

This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 1 year now on and off. I hope you enjoy it as much as I had fun making it. =)
Don't forget to leave a Rating and Comment.
Feel free to add the custom map to your HL2DM Servers.

Features
Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, Hologram Rotating Weapons and Ammo, Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly.

Power Ups
Invisible
Invulnerable
Low Grav
Speed (With Sprite Trail)
Drone (A drone will attach to the player and slowly heal plus shield)
125HP Health Booster
Large Suit Armour
Small Health Vials

Choose which commands you want by manually writing them in your server.cfg

Note: These commands are for custom matches and are all off (0) by default.

Tip: 1 = On/Enable and 0 = Off/Disable)

global_set remove_hint_arrows 1
Removes the Flashing Sprites Arrows from the Map.

global_set remove_rpg 1
Removes the RPG Weapon spawn from the Map.

global_set remove_invisible 1
Removes the Invisible Player Power Up from the Map.

global_set remove_low_grav 1
Removes the Low Gravity Player Power Up from the Map.

global_set remove_speed 1
Removes the Speed Player Power Up from the Map.

global_set remove_invulnerable 1
Removes the Invulnerable Player Power Up from the Map.

global_set remove_drone 1
Removes the Drone Shield Player Power Up from the Map.

global_set remove_phy_cans 1
Removes the Gas Canisters that fly around the Map and explode.

global_set enable_slam_drop 1
Allows players that have died holding the slam to drop the weapon.

global_set enable_rpg_drop 1
Allows players that have died holding the RPG to drop the weapon.

global_set free_up_90_edicts 1
This frees up 90 edicts by removing most orange sprites and sparks.

global_set screenoverlays_off 1
Displays game text for sound announcements instead of screen overlay text (Textures).

global_set no_player_flash 1
Displays all player models the normal way with no additional flashing effects added.

global_set alien_mode 1
Displays all player models to be a bright green colour to make players stand out more.

global_set alien_mode_no_flash 1
Displays all player models to be a bright green with additional flashing effects added.

global_set sm_spawnprotect_on 1
Turns on SM spawn protect pluggin, off by default as it can display all players to be red!

Jump Tricks Video!
https://www.youtube.com/watch?v=AnZs66gk8tU

Steam Map Topic:
http://steamcommunity.com/app/320/discussions/0/135511294068418009/

dm_lost_base_hd (Tricks/Secrets)
https://www.youtube.com/playlist?list=PLgSd4b0ED7ltypreN8l0ms6o4os9ogAnw

Half-Life 2: Episode Two DarkForest

by Flynn
This is it then, the final bell.

2005 was when I started my first hl2 map, released in 2006. That one was called "City-13".
Then followed "Gut_Rot" (Christmas 2006) "Courtyard" (2007), "Corridors" (2009).

Needless to say, I didn't have the average teenage life, otherwise I wouldn't have been stuck in front of my computer, mapping, when I could have been having an actual life.

Not a choice, just circumstances, but I digress.

These days, with much less time on my hands, due to a full time job and money to fund real life hobbies, I'd rather be doing them than mapping, as much as I've enjoyed it over the years, it was something that I started doing to kill time, when I had so much time but no money, now the situation is the reverse.

Mapping is satisfying but it is an incredible amount of work for a 1/2 hour's gameplay.

I'd rather be riding my motocross bike at weekends, that's one of the things that I wanted to do back in '06 but lack of a job stopped me.

I started this map back in November 2013, when I built myself a new gaming computer. I'd never mapped on a computer with a good screen size and a decent amount of RAM before, so I wanted to see what I could do.

I wanted to make a map that has some outdoor elements but that also has a nice industrial indoor portion, inspired by the Black Mesa facility in the original HL.

Also, I wanted to capture an industrial feel in the main facility, just like the old original HL levels.

It wouldn't be a good map without a related near disaster story to go with it, so here's one. In October 2017, when I had some time off work, I decided it was time to start getting back to work on the map again. But I was having trouble with Steam, so I uninstalled it, and deleted the entire Steam folder...

Obviously forgetting that the .vmf map file was in a sub folder of the Steam folder. It was only because the "hammerautosave" folder was kept (very sensibly by Valve) on the main C:\ drive that I was able to recover it and continue building the map from the autosave file.

I still can't believe my mistake! I was having some sort of problem with Steam, I wanted to be sure that it was a fresh install. But I totally forgot that my .vmf file for the map was kept in there.

Luckily the autosave was quite up to date because I had Hammer open a lot without doing much work on the map.

After that near disaster, I was eager to get it finished. However, the last time I'd worked on it was January 2017, due to starting my first full time job shortly afterwards.

A big push over the 10 day Christmas holidays in 2017 saw it almost ready to finish.

Apart from during the Christmas period, due to being only able to work on it at weekends, it has taken awhile to do the final tweaking.

Finishing this map is a massive weight off my shoulders, I feel like I've been released, now I can enjoy some hard earnt freedom...

Weekends are going to be free again for anything that takes my fancy (probably motocross riding and generally being free).

So this is my last and, I think it's fair to say, best map. Gotta love going out on a high!

This is Flynn, aka Freeman, signing off!

Half-Life 2: Deathmatch dm_sandcastle_b1

pub style feathmatch 2-6 players

playable area is 100% displacements

thanks to guys in MB and SS clans for bugtesting

thanks to those who kept Propper alive

awesome custom skybox by Komaokc

Counter Strike: Global Offensive surf_a_xblah_reborn

by xblah
Smooth ramps, amazing atmosphere, challenging scenarios.

Are you ready?

Skillsurf Tier 3 - 1:00min circuit

Half-Life dm_compound2

for Half-Life 0
by 8chaos
Beta
worked on compound a bit, then discovered half life for android so this is my first android half life level :)

if anyone is interested in xash for android go to this

http://www.moddb.com/engines/xash3d-engine

Half-Life: Deathmatch psychedelic_final

After people asking me to retexture it, I did it and also added some more details to the map, enjoy it!

The map has 30 info_player_deathmatches but is best designed for 6-12 players :)

Also the map was designed in 20 hours out of my crazy mind with the goal to create a fast, open, crazy and multifloor styled map were no one can dominate this easy :D

Also I added a moving energyball of pure awesomeness because I can and no one else ever did in Half-Life 1 :D

Have fun playing it, feedback&criticism is welcome !

there are 3 secrets :D take a cookie if you find them all !

Half-Life: Deathmatch Psychedelic

Beta
This is my latest DM map :)

It uses only hl1 vanilla content and is industrial-acid themed.

The map has 26 info_player_deathmatches but is best designed for 6-12 players :)

Also the map was designed in 20 hours out of my crazy mind with the goal to create a fast, open, crazy and multifloor styled map were no one can dominate this easy :D

Also I added a moving energyball of pure awesomeness because I can and no one else ever did in Half-Life 1 :D

Have fun playing it, feedback&criticism is welcome !

Portal 2 Portal Experiment with Moving Portals

for Portal 2 0
What happens when you try to crush yourself between 2 portals? I tried it after seeing a video by CrowbCat who did the same thing, and posted the result here:
Someone requested I upload the map so here it is. No commands are required for the moving portals as it will be activated upon starting the map.

Have Fun! And please subscribe to my Youtube channel if you like what you see ;)