Snarkpit Maps Archive

Half-Life 2: Other... Ahl2_580Plaza

by BeerDog
Beta
Map was originally made by my friend Milkman for the Distraction Half-Life 2 mod. We were talking in Steam chat and not sure how he convinced me, but I agreed to fix up some of his maps and have them released for Action Half-Life 2.

Fixed lighting, textures, leaks. Added another set of stairs in the front to help with map flow. Reduced number of props in dining area. Open the diner to be accessible. Added new sounds. Add AHL2 weapons and items. Added new AHL2 Location system for Dante Must Die and capture the brief case game mode.

Map will be released with AHL2 Version 3 installer.

Counter Strike ka_underbelly

World of Warcraft Dalaran's Sewer PVP Arena inspired map

Have Fun

Please, rate & comment.

EDIT: File reuploaded because of a model was missing

Half-Life: Deathmatch Project_Medival

I've been mapping on this map since 2012 while taking longer pauses up to a half year nearly. But in the end i came to spend quite some time on this project.

I have been trying to realize some areas from dreams I had and also tried to add a lot of detail and atmosphere. This worked out quite good actually but due to the impractical design of the map (one giant room) you will have fps drops at some positions if your pc is not badass enough.

Actually i learned a lot about goldsource mapping while working on this project and made some better use of func_walls and illusions and clip brushs and origins/and models and conveyors and and and... and without making use of an actual skybox :D

Anyway:
-there is a bush model attached to this map which i used for creating my trees. i've got this from a friend but sadly dont know who created it.

-for the statue and the skull on the grave i simply changed the textures of the original models from half life.

For questions or anything just send me an E-Mail to Justus@gosub.org

Extract the zip file into your half-life folder if you don't know how to place the files.

Half-Life: Deathmatch Project_Medival

I've been mapping on this map since 2012 while taking longer pauses up to a half year nearly. But in the end i came to spend quite some time on this project.

I have been trying to realize some areas from dreams I had and also tried to add a lot of detail and atmosphere. This worked out quite good actually but due to the impractical design of the map (one giant room) you will have fps drops at some positions if your pc is not badass enough.

Actually i learned a lot about goldsource mapping while working on this project and made some better use of func_walls and illusions and clip brushs and origins/and models and conveyors and and and... and without making use of an actual skybox :D

Anyway:
-there is a bush model attached to this map which i used for creating my trees. i've got this from a friend but sadly dont know who created it.

-for the statue and the skull on the grave i simply changed the textures of the original models from half life.

For questions or anything just send me an E-Mail to Justus@gosub.org

Extract the zip file into your half-life folder if you don't know how to place the files.

Counter Strike: Global Offensive cs_trailertrash14

by G4MER
Beta
This is a pre-release version, I am beta testing it, and I am having some lag issues mid map, need some help in squashing it.

This map was requested by a clan for their server. They wanted a map that featured a run down bad neck of the woods trailer park. Some place that was filled with undesirables.

So I though Breaking Bad would be a nice touch to add to it. This is Uncle Kracker's Heisenberg Homesteads, once a charming trailer community, now lost and forgotten to drug dealers and makers.

This is a early beta test of the map, and has some lag issues I am trying to resolve.

Custom models by Reign.

Opposing Force (HL) 2bases 1.3

by Xylemon
2bases is a simple Black Mesa like map for Scientist Hunt, Opposing Force, and Team Fortress Classic. It's a small map fit for 6 players or more and takes place at two pumpstations in some remote area far out in the desert.

The last version (probably!) of 2bases. Here is the changelog:

(General)

[ADD]Made the Dopefish secret cooler.
[ADD]Two alternate paths that were needed since gameplay was
butchered.
[FIX]Made the rock area less ugly.
[FIX]Made some of the bases less ugly (the window borders).

(TFC)

[ADD]Supercool TFC only secret...
[FIX]Made some TFC entities function like they should've,
like turrents and popup text.

(OP4)

[FIX]Some small gameplay tweaks relating to weapon and item
placement.

Half-Life the_garage

for Half-Life 0
Beta
A simple garage. Have few cars in it.

Counter Strike: Global Offensive (CSGO) cs_towaway_zone_b1

Beta
BETA 1 version of hostage rescue map in urban setting - parking lot facility - 64 player spawns - Multiple routes into / out of the building, hostages spawn randomly somewhere on the 3rd and / or 4th floors, info on the rescue points shows as map loads. A night-version of the map will follow.

All of the custom content is embedded in the .BSP map file, simply drop the folders in the .rar it into your csgo/maps folder, along with the .txt, .kv and .nav file. Enjoy

Counter Strike: Global Offensive de_rock

by Ringel
This map is for competitive and casual players.

I wanted to make my map looks unique, that's why I created own textures for it.
I hope you like it and have fun! :)

Some Terrorists searched for a good hideout. They found a hidden Village inside a mountain and occupied it. Some villagers escaped and called for help. As the CT's arrived the T's want to punish the villagers for their betrayal by destroying the whole village! The CT's have to stop them!

New Update! (24.01.2014)

Half-Life: Scientist Hunt Scientist Hunt HD Map Pack 1.1

by Xylemon
Bloodbath is proud to announce the latest version of the HD Map Pack for Scientist Hunt! This release includes new maps, bug fixes, and more!

Half-Life none (not yet named)

for Half-Life 0
by tnkqwe
Beta
I haven't been around here for a loooooong time. I have been mostly gaming, getting in university to study Informatics/Computer science and programming different stuff. I am planning to soon start a game project...

I and 3 colleagues played some HLDM and this inspired me to launch the good ol' VHE and make a map or two. I am also using some upgrades: http://forums.svencoop.com/showthread.php/41265-Vluzacn-s-ZHLT-v31-Update , man are thous fast. There is also a further modified VHE in the forums. This is my second map since then, I made a much smalled one, that I haven't uploaded yet.

I made this map for a few weeks (a week if I collect the time I had spent every day developing) and this is what I crafted. Can you give me an idea for a name?

V 1.0
The map is not yet named- it's called "none", because I am still thinking of a name. The map is playable, but the gameplay is not yet tested. You are free to test the map and I would like to hear feedback from the testing, but please don't repost it or use it in any public servers yet.

The map is smaller than I originally intended (but it's as big as most of the original maps) and is not as detailed as I would normally make it- after all, this is a multiplayer map. Still, I am quite satisfied with what I managed to achieve. I built the map quite randomly- rooms connected with corridors with the idea to make a Stalkyard copy. Eventually I came up with other ideas that made the map take its own path. When the main part was finished, as in, I thought that the rooms were enough, I started randomly detailing them with no attempt to add any logic into the map's concept (as if you actually care if there is story in a deathmatch map in a multiplayer mode with no story).

I tried to use the "twisted corridors" solution for optimizing the map and it worked- I am developing the map on an 7-8-year-old laptop and the map runs smoothly on average graphics. But I am not giving any assurance that it will run smoothly on older PCs...

The map's architecture is done (unless testing reveals that there is a need of tweaking), weapon, ammo and spawn point entities most probably need to change. Testing will reveal that.

Counter Strike: Global Offensive cs_intrusion

by Ringel
The Terrorists rushed into a company and took some hostages. The CT's in front of the building are ready to rescue them.

T's and CT's encounter each other fast. This map needs fast decisions and teamplay.

Game Types: Classic, Deathmatch