Snarkpit Maps Archive

Half-Life dm_compound2

for Half-Life 0
by 8chaos
Beta
worked on compound a bit, then discovered half life for android so this is my first android half life level :)

if anyone is interested in xash for android go to this

http://www.moddb.com/engines/xash3d-engine

Half-Life gomod_desert Redux

for Half-Life 0
by tnkqwe
Desert - where the futuristic has decayed, but the ancient has remained.

After a whole four years later I decided to return to this map and make a little redux on it. I made some improvements on the terrain, replaced all textures with original ones and added unique detail textures to every texture. This way I give the illusion, that the textures are with higher resolution than they really are, without worrying too much about performance. Also, this is the main reason for the large download file. Original version: http://www.moddb.com/members/tnk-x5000/addons/desert-for-gomod

Installation instructions are included in the readMe.txt file. I have used Vluzacn's ZHLT v33 to compile the map, and believe me, they are much better - faster, less resource consuming and smarter. You can find them in the Sven Co-op forums and I have added a link in the readMe file.

Originally created to the HL1 mod Go-Mod: http://www.moddb.com/mods/go-mod

Half-Life dm_compound

for Half-Life 0
by 8chaos
first map of the year =) first map designed in the jackhammer editor (http://jackhammer.hlfx.ru/en/) the level source is included. =)

Half-Life the_garage

for Half-Life 0
Beta
A simple garage. Have few cars in it.

Half-Life none (not yet named)

for Half-Life 0
by tnkqwe
Beta
I haven't been around here for a loooooong time. I have been mostly gaming, getting in university to study Informatics/Computer science and programming different stuff. I am planning to soon start a game project...

I and 3 colleagues played some HLDM and this inspired me to launch the good ol' VHE and make a map or two. I am also using some upgrades: http://forums.svencoop.com/showthread.php/41265-Vluzacn-s-ZHLT-v31-Update , man are thous fast. There is also a further modified VHE in the forums. This is my second map since then, I made a much smalled one, that I haven't uploaded yet.

I made this map for a few weeks (a week if I collect the time I had spent every day developing) and this is what I crafted. Can you give me an idea for a name?

V 1.0
The map is not yet named- it's called "none", because I am still thinking of a name. The map is playable, but the gameplay is not yet tested. You are free to test the map and I would like to hear feedback from the testing, but please don't repost it or use it in any public servers yet.

The map is smaller than I originally intended (but it's as big as most of the original maps) and is not as detailed as I would normally make it- after all, this is a multiplayer map. Still, I am quite satisfied with what I managed to achieve. I built the map quite randomly- rooms connected with corridors with the idea to make a Stalkyard copy. Eventually I came up with other ideas that made the map take its own path. When the main part was finished, as in, I thought that the rooms were enough, I started randomly detailing them with no attempt to add any logic into the map's concept (as if you actually care if there is story in a deathmatch map in a multiplayer mode with no story).

I tried to use the "twisted corridors" solution for optimizing the map and it worked- I am developing the map on an 7-8-year-old laptop and the map runs smoothly on average graphics. But I am not giving any assurance that it will run smoothly on older PCs...

The map's architecture is done (unless testing reveals that there is a need of tweaking), weapon, ammo and spawn point entities most probably need to change. Testing will reveal that.

Half-Life The end

for Half-Life 0
by tnkqwe
Beta
If you have played Minecraft, you will be able to figure out what am I trying to recreate. I decided to make things less blocky.

The proportions are not correct- everything is bigger that it should be. But I usually make this mistake when I start a new map from scratch.

Still, I'm satisfied with it so far. All I need are models of an Ender-man and an Ender-dragon.

You can see the different stages of the development of the map here: http://www.moddb.com/members/tnk-x5000/images/guess-the-idea5#imagebox

I haven't visited the site in like... forever. But now I have found out that I need some help with this map- it's pretty laggy from where the picture is taken. Question is how to make things easier to calculate for an average gaming PC from 2010.

Half-Life Persian_Element

for Half-Life 0
by DocRock
Map for the TWHL Mapping Contest 33

Half-Life WAD Support Pack

for Half-Life 0
It has been brought to my attention that several of my maps that I have posted do not have the required wad files. (This is due to a misunderstanding with the editor) and I thought that it would be best just to post a support pack that contains these wad files instead of reposting my other maps. There are instructions included.

Half-Life Silent Dreams

for Half-Life 0
A puzzle based map inspired by Silent Hill. Will you condemn or forgive? The decision is yours. This map is for Half-Life.

Half-Life Streetlevel(Remake) 1.01

for Half-Life 5
by Xylemon
Streetlevel was my first released map, and as always my worst. I unleashed this bug fest on April 2nd, 2011. Despite the flaws, it was well received. I was contemplating whether or not to remake Streetlevel. I finally came to the conclusion that it was needed. There are many new additions visually and gameplay wise. I added back a few sections and items that were originally scrapped from the first(due to the limits I hit). After about 4 months of work I hope you enjoy Streetlevel!

Half-Life 2012 - Hoke House

for Half-Life 0
////////////////////////////////////////////////
2012_CAPTAINTERROR - 2012 CRAP CHRISTMAS GIFT COMPETITON///
///////////////////////////////////////////////


My entry for Hotdog's mini competiton, based on the Hoke House by Martin Hoke, made famous by the Twilight movies.

cREDITS
Custom Sky is "traptavanti" by Trapt.
Doorbell sound "doorbell.wav" by Zeeba-G
Thank you to Skals for his tutorial, explaining env_bubbles in Beam and Sprite Effects.
Thank you to Zappy2x2 for his tutorial, explaining func_water in Water.
Thank you to Hotdog for hosting the competiton and for the prize pool!

iNSTRUCTIONS
1.Copy/merge the included "valve" folder to your own.
2.Open Half-Life in console, and type:

map 2012_captainterror <ENTER>

Cheers and Have fun! :P

Half-Life BsG flightpod

for Half-Life 4
My entry for the TWHL Competition 31 - Map from texture set, which i based on the Battlestar Galactica hangar deck set that was used in the series.

There are some small glitches and unfinished areas, but the map should still be a small treat for any scifi nerds out there. :P

More information here.