User profile

Necromancer

member
Registered:
Mon May 5th 2008
Last seen:
Tue Aug 11th 2015
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Maps

0
A horde based map inside of a house. Welcome to essentially endless monsters with a constant supply of zombies. Occasionally special more poweful monsters spawn, but mostly just zombies.

*Important: Sven Coop v4.6 is required.
4
Prisoner of War in the Year 3910
Can you escape the Iridium Fortress?...

You are part of the classified military elite known as Redemption 1. After a failed high priority mission (someone must have sneaked information) you awaken to find yourself a prisoner of war in a uber high-tech maximum security facility.

A more extensive briefing will be given in the mission briefing of the actual level. This is just a little taste of what is to come!

Note: Sven Coop v4.6 MAY be required.
5
Your objective is to escape the red are by reaching the surface. You will fight against the remaining soldiers in the base as well as an alien inavsion. You need to get to the plane on the surface to evacuate. Good Luck!

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Alien Transport

in Half-Life » Prefabs

A Xenian transport vehicle for fast deployment of alien forces to the battlefield.

Monster Teleport-In Effect

in Half-Life » Prefabs

This is the effect (with some modification) used in the actual game when monsters teleport into the level. I figured I would post it here to save everyone else the trouble of trying to find it by converting the files themselves.

Treadmill

in Half-Life » Prefabs

A basic treadmill that you could find in a gym.