User profile

Necromancer

member
Registered:
Mon May 5th 2008
Last seen:
Tue Aug 11th 2015
Logins:
1
Snarkmarks:
1499
Forum posts:
392
Profile views:
443

Maps

5
Your objective is to escape the red are by reaching the surface. You will fight against the remaining soldiers in the base as well as an alien inavsion. You need to get to the plane on the surface to evacuate. Good Luck!
0
File is now in BSP format

You are a member of a bomb disarming faction and have been sent into the facility to disarm the bomb and to escape. The mission has a surprise ending. File is in BSP form. Enjoy!
0
This map is a modified version of my single player map "The Red Area" that has been altered for use with Sven Coop. Your objective is to get to the aircraft on the surface while fighting through alien and military rule. Good Luck!

The images used do not reflect Sven Coop play. These are the images from the single player version, simply because the architecture is the same; just new enemies.

*Important: Sven Coop v4.6 is required.

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Force Field

in Opposing Force (HL) » Prefabs

A force field that utilizes push and damage features to create a realistic force field feel. Also the force field can be turned on and off to allow for safe passage. There is also a powering down sound when it is turned off. File in RMF form.

Triangular Corridor

in Half-Life » Prefabs

A triangular hallway.

High Security Bunker

in Half-Life » Prefabs

A bunker with a large armory and a teleporter inside.