User profile

Necromancer

member
Registered:
Mon May 5th 2008
Last seen:
Tue Aug 11th 2015
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Maps

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It has been brought to my attention that several of my maps that I have posted do not have the required wad files. (This is due to a misunderstanding with the editor) and I thought that it would be best just to post a support pack that contains these wad files instead of reposting my other maps. There are instructions included.
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A horde based map inside of a house. Welcome to essentially endless monsters with a constant supply of zombies. Occasionally special more poweful monsters spawn, but mostly just zombies.

*Important: Sven Coop v4.6 is required.
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This map is a modified version of my single player map "The Red Area" that has been altered for use with Sven Coop. Your objective is to get to the aircraft on the surface while fighting through alien and military rule. Good Luck!

The images used do not reflect Sven Coop play. These are the images from the single player version, simply because the architecture is the same; just new enemies.

*Important: Sven Coop v4.6 is required.

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Fog Simulation

in Half-Life » Prefabs

Have you ever wanted fog in your levels? Now you can! I have discovered a way of making fog simply by using illusionaries and fade textures. There is also a swinging cactus but can be removed if desired.

Bunker

in Half-Life » Prefabs

A bunker set in the side of a cliff.

Alien Transport

in Half-Life » Prefabs

A Xenian transport vehicle for fast deployment of alien forces to the battlefield.