User profile

Necromancer

member
Registered:
Mon May 5th 2008
Last seen:
Tue Aug 11th 2015
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Maps

0
A horde based map inside of a house. Welcome to essentially endless monsters with a constant supply of zombies. Occasionally special more poweful monsters spawn, but mostly just zombies.

*Important: Sven Coop v4.6 is required.
4
Prisoner of War in the Year 3910
Can you escape the Iridium Fortress?...

You are part of the classified military elite known as Redemption 1. After a failed high priority mission (someone must have sneaked information) you awaken to find yourself a prisoner of war in a uber high-tech maximum security facility.

A more extensive briefing will be given in the mission briefing of the actual level. This is just a little taste of what is to come!

Note: Sven Coop v4.6 MAY be required.
5
Your objective is to escape the red are by reaching the surface. You will fight against the remaining soldiers in the base as well as an alien inavsion. You need to get to the plane on the surface to evacuate. Good Luck!

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Ion Storm Bolt

in Opposing Force (HL) » Prefabs

An ion strike in an open area. Destroys ground and leaves a radioactive field on impact zone.

Force Field

in Opposing Force (HL) » Prefabs

A force field that utilizes push and damage features to create a realistic force field feel. Also the force field can be turned on and off to allow for safe passage. There is also a powering down sound when it is turned off. File in RMF form.

Alien Transport

in Half-Life » Prefabs

A Xenian transport vehicle for fast deployment of alien forces to the battlefield.