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Necromancer

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Registered:
Mon May 5th 2008
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Tue Aug 11th 2015
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Maps

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This is a multiplyaer map situated in a small tank manufacturing facility and it also has some outside areas and in one outside area (the large one) is constantly bombarded by mortar fire every so often.

This is a DM map that I made about a year ago and just stumbled upon it accidently. So I decided to finally release it. Hope you enjoy!
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This map series was inspired by the Portal games. This is a Half-Life map series in the style of Portal, but using the HL editor. When I first started this mapping project I wasn't sure if it would even be possible to use HL1 to make Portal like maps, but I was very surprised by the results...and I think you will be too. Enjoy!

You must make it through each of the tests. After progressing through seemingly endless tests you start to wonder if you will ever be able to get out of the testing area. Can you get out or will you be testing forever?

This map states that it is out of beta, but depending on how this map is received more content may be added later.
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This map is a modified version of my single player map "The Red Area" that has been altered for use with Sven Coop. Your objective is to get to the aircraft on the surface while fighting through alien and military rule. Good Luck!

The images used do not reflect Sven Coop play. These are the images from the single player version, simply because the architecture is the same; just new enemies.

*Important: Sven Coop v4.6 is required.

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Ion Storm Bolt

in Opposing Force (HL) » Prefabs

An ion strike in an open area. Destroys ground and leaves a radioactive field on impact zone.

Particle Striker

in Half-Life » Prefabs

A particle beam that charges and launches a devestating beam that instantly kills all within its range and it also leaves behind a radiactive field.

Fog Simulation

in Half-Life » Prefabs

Have you ever wanted fog in your levels? Now you can! I have discovered a way of making fog simply by using illusionaries and fade textures. There is also a swinging cactus but can be removed if desired.