User profile

Necromancer

member
Registered:
Mon May 5th 2008
Last seen:
Tue Aug 11th 2015
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Maps

4
Prisoner of War in the Year 3910
Can you escape the Iridium Fortress?...

You are part of the classified military elite known as Redemption 1. After a failed high priority mission (someone must have sneaked information) you awaken to find yourself a prisoner of war in a uber high-tech maximum security facility.

A more extensive briefing will be given in the mission briefing of the actual level. This is just a little taste of what is to come!

Note: Sven Coop v4.6 MAY be required.
0
You are subject 12 attempting to complete your required tests... Until you find out the truth at the end.

Please let me know what you think. Especially because this is my first Portal 2 map. Enjoy!
0
It has been brought to my attention that several of my maps that I have posted do not have the required wad files. (This is due to a misunderstanding with the editor) and I thought that it would be best just to post a support pack that contains these wad files instead of reposting my other maps. There are instructions included.

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Fog Simulation

in Half-Life » Prefabs

Have you ever wanted fog in your levels? Now you can! I have discovered a way of making fog simply by using illusionaries and fade textures. There is also a swinging cactus but can be removed if desired.

Ion Storm Bolt

in Opposing Force (HL) » Prefabs

An ion strike in an open area. Destroys ground and leaves a radioactive field on impact zone.

Force Field

in Opposing Force (HL) » Prefabs

A force field that utilizes push and damage features to create a realistic force field feel. Also the force field can be turned on and off to allow for safe passage. There is also a powering down sound when it is turned off. File in RMF form.