User profile

Necromancer

member
Registered:
Mon May 5th 2008
Last seen:
Tue Aug 11th 2015
Logins:
1
Snarkmarks:
1499
Forum posts:
392
Profile views:
443

Maps

0
This map series was inspired by the Portal games. This is a Half-Life map series in the style of Portal, but using the HL editor. When I first started this mapping project I wasn't sure if it would even be possible to use HL1 to make Portal like maps, but I was very surprised by the results...and I think you will be too. Enjoy!

You must make it through each of the tests. After progressing through seemingly endless tests you start to wonder if you will ever be able to get out of the testing area. Can you get out or will you be testing forever?

This map states that it is out of beta, but depending on how this map is received more content may be added later.
0
File is now in BSP format

You are a member of a bomb disarming faction and have been sent into the facility to disarm the bomb and to escape. The mission has a surprise ending. File is in BSP form. Enjoy!
4
File is now in BSP format

Included in this file are the Medium and Hard difficulties. Your mission is to investigate the distress signal. This is a single player mission. Have fun!

Articles

Quick Guide to Making Simulated Fog for HL

in Half-Life » Effects

A quick and concise guide to making fog in a Half-Life level.

How to make scary "ghost" monsters

in Half-Life » Effects

How to make a level scary with "ghosts"

Downloads

Fog Simulation

in Half-Life » Prefabs

Have you ever wanted fog in your levels? Now you can! I have discovered a way of making fog simply by using illusionaries and fade textures. There is also a swinging cactus but can be removed if desired.

Ion Storm Bolt

in Opposing Force (HL) » Prefabs

An ion strike in an open area. Destroys ground and leaves a radioactive field on impact zone.

Treadmill

in Half-Life » Prefabs

A basic treadmill that you could find in a gym.