User profile

Captain Terror

member
Registered:
Wed Feb 27th 2008
Last seen:
Sat Sep 1st 2012
Location:
USA
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76561198000605955
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Maps

0
My entry for the Remake A Game! competition for TWHL.

Note:
The map is maxed out in clipnodes, even with optimization, so the Protoss area, can't be added to anymore unless i redesigned/simplified the entire map.

There's lots of other fancy stuff i wanted to add like a Battle Cruiser or a Dropship func_train ride, and even a way to give some limited simulated gameplay: like being able to mine, and spend your money on a Marine or an scv,etc.

I also wanted to do a zergling rush with zombies or headcrabs, and or just make a simulated Wraith attack on the protoss base using func_trains and effects and sound for the cloak/decloak and env_beam/sprites for the Wraith's lazorz and damage.
4
Beta
MORE SCREENS
[img]http://img651.imageshack.us/img651/9444/0057qc.th.jpg[/img] [img]http://img33.imageshack.us/img33/1866/0013cvc.th.jpg[/img] [img]http://img832.imageshack.us/img832/3685/nuketown0058.th.jpg[/img]
[img]http://img268.imageshack.us/img268/2463/0015f.th.jpg[/img] [img]http://img862.imageshack.us/img862/5816/0017p.th.jpg[/img] [img]http://img577.imageshack.us/img577/3307/0024fd.th.jpg[/img]
[img]http://img89.imageshack.us/img89/5641/0020j.th.jpg[/img] [img]http://img231.imageshack.us/img231/4366/0011zz.th.jpg[/img] [img]http://img64.imageshack.us/img64/6916/0025am.th.jpg[/img]
[img]http://img40.imageshack.us/img40/7498/nuketownhammer0000.th.jpg[/img] [img]http://img6.imageshack.us/img6/3835/nuketownhammer0001.th.jpg[/img] [img]http://img688.imageshack.us/img688/5273/nuketownhammer0002.th.jpg[/img]
***

INTRO
I decided to make this map for counter-strike: source after watching my friends play COD BLOPS on 360. It's made almost entirely from google images, since I DO NOT own the game myself(I DID play it during the free BLOPS weekend preview on steam recently!). =P

I realize remaking an existing game is frowned upon at best, but i have go map where my inspiration takes me, unfortunately. If nothing else, this was an AMAZING learning experience in my introduction/transition to Source mapping.

The map is set up as an AIM, with AKs on the T side and Colts on the CT side, and would probably be most fun played as CSSTDM, but i'm willing to port to whatever.

Also included is an HL2DM version of the map. It's pretty much a straight port from the css map, and consequently, it needs LOTS of work.

Thanks for checking this out! = )
CT

FULL README (best viewed in notepad)
***

THANKS!
valvE for making so easy for us to mod their games!
Original BLOPS designers and Score by Sean Murray
Models from Garry's mod
Mapping sites: Interlopers, TWHL, Cstrike Planet, Waffle tutorials, and more!
Full credits in the readme.
***

NOTE
If you'd like to put this map on a server, i'm willing to make ANY CHANGES to the map to suit your needs, and/or PORT to whatever gametype you would like.
***

CONTACT
Gmail: captain0terror@gmail.com
Steam: captain0terror@gmail.com
Send PM
***
0
////////////////////////////////////////////////
2012_CAPTAINTERROR - 2012 CRAP CHRISTMAS GIFT COMPETITON///
///////////////////////////////////////////////


My entry for Hotdog's mini competiton, based on the Hoke House by Martin Hoke, made famous by the Twilight movies.

cREDITS
Custom Sky is "traptavanti" by Trapt.
Doorbell sound "doorbell.wav" by Zeeba-G
Thank you to Skals for his tutorial, explaining env_bubbles in Beam and Sprite Effects.
Thank you to Zappy2x2 for his tutorial, explaining func_water in Water.
Thank you to Hotdog for hosting the competiton and for the prize pool!

iNSTRUCTIONS
1.Copy/merge the included "valve" folder to your own.
2.Open Half-Life in console, and type:

map 2012_captainterror <ENTER>

Cheers and Have fun! :P