User profile

Captain Terror

member
Registered:
Wed Feb 27th 2008
Last seen:
Sat Sep 1st 2012
Location:
USA
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Maps

4
My entry for the TWHL Competition 31 - Map from texture set, which i based on the Battlestar Galactica hangar deck set that was used in the series.

There are some small glitches and unfinished areas, but the map should still be a small treat for any scifi nerds out there. :P

More information here.
0
Beta
DE_747 - CS:S Bomb Defusal map for Competiton 32, Re-Invent a CS Classic.

More Images

Objective
CTs must try to save TWHL Flight 32 and the adjacent fuel depot from destruction!

Credits
Everything is Valve afaik, besides a handful of textures.

THANKS
TWHL
Cfoust, for Propper and good support in forums.
The Mighty Atom, for HLLP and some help beta testing.
Archie, for always answering my questions.

)

Notes
Most doors and windows on the plane and terminal are breakable.

Originally, this was supposed to be a hostage rescue map, but i had a really hard time getting the hosties to follow me through the plane. SO i took up a TWHL member's suggestion to make it a bomb defusal map, instead of trying to figure out the navigation mesh.

The plane is more or less a complete 747-400, with some obvious liberties taken like the air stairs in the back and some other things. All the seats and galleys are placed right where they would be on the real plane. (I DID take out a few rows of seats here and there, to allow better player movility)

This is not the newest version of the map(i probably have at least 6-7 "imporved" revisons), but this was the last one I was able to compile with playable fps, despite all my efforts at optimization.

I will do my best to release a newer version with the updates and playbable fps, but compiling is quite cagey at this stage, and i'm not promising anything. This will probably be my last cs:s map now that cs:go is coming out.
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////////////////////////////////////////////////
2012_CAPTAINTERROR - 2012 CRAP CHRISTMAS GIFT COMPETITON///
///////////////////////////////////////////////


My entry for Hotdog's mini competiton, based on the Hoke House by Martin Hoke, made famous by the Twilight movies.

cREDITS
Custom Sky is "traptavanti" by Trapt.
Doorbell sound "doorbell.wav" by Zeeba-G
Thank you to Skals for his tutorial, explaining env_bubbles in Beam and Sprite Effects.
Thank you to Zappy2x2 for his tutorial, explaining func_water in Water.
Thank you to Hotdog for hosting the competiton and for the prize pool!

iNSTRUCTIONS
1.Copy/merge the included "valve" folder to your own.
2.Open Half-Life in console, and type:

map 2012_captainterror <ENTER>

Cheers and Have fun! :P