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Captain Terror

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Registered:
Wed Feb 27th 2008
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Sat Sep 1st 2012
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Maps

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This is my rushed submission for the GameBanana Junkyard Contest.

I spent about 5 days on this when it needed 5 weeks and it shows, tho i'm happy to be able to submit something this time(since i missed entering the recent dangerous cargo competiton).

Cheers, and please rate/comment on GameBanana if you get the chance!
[img]http://gamebanana.com/game/maps/embeddables/166654?type=medium[/img]
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[img]http://img651.imageshack.us/img651/9444/0057qc.th.jpg[/img] [img]http://img33.imageshack.us/img33/1866/0013cvc.th.jpg[/img] [img]http://img832.imageshack.us/img832/3685/nuketown0058.th.jpg[/img]
[img]http://img268.imageshack.us/img268/2463/0015f.th.jpg[/img] [img]http://img862.imageshack.us/img862/5816/0017p.th.jpg[/img] [img]http://img577.imageshack.us/img577/3307/0024fd.th.jpg[/img]
[img]http://img89.imageshack.us/img89/5641/0020j.th.jpg[/img] [img]http://img231.imageshack.us/img231/4366/0011zz.th.jpg[/img] [img]http://img64.imageshack.us/img64/6916/0025am.th.jpg[/img]
[img]http://img40.imageshack.us/img40/7498/nuketownhammer0000.th.jpg[/img] [img]http://img6.imageshack.us/img6/3835/nuketownhammer0001.th.jpg[/img] [img]http://img688.imageshack.us/img688/5273/nuketownhammer0002.th.jpg[/img]
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INTRO
I decided to make this map for counter-strike: source after watching my friends play COD BLOPS on 360. It's made almost entirely from google images, since I DO NOT own the game myself(I DID play it during the free BLOPS weekend preview on steam recently!). =P

I realize remaking an existing game is frowned upon at best, but i have go map where my inspiration takes me, unfortunately. If nothing else, this was an AMAZING learning experience in my introduction/transition to Source mapping.

The map is set up as an AIM, with AKs on the T side and Colts on the CT side, and would probably be most fun played as CSSTDM, but i'm willing to port to whatever.

Also included is an HL2DM version of the map. It's pretty much a straight port from the css map, and consequently, it needs LOTS of work.

Thanks for checking this out! = )
CT

FULL README (best viewed in notepad)
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THANKS!
valvE for making so easy for us to mod their games!
Original BLOPS designers and Score by Sean Murray
Models from Garry's mod
Mapping sites: Interlopers, TWHL, Cstrike Planet, Waffle tutorials, and more!
Full credits in the readme.
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NOTE
If you'd like to put this map on a server, i'm willing to make ANY CHANGES to the map to suit your needs, and/or PORT to whatever gametype you would like.
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CONTACT
Gmail: captain0terror@gmail.com
Steam: captain0terror@gmail.com
Send PM
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DE_747 - CS:S Bomb Defusal map for Competiton 32, Re-Invent a CS Classic.

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Objective
CTs must try to save TWHL Flight 32 and the adjacent fuel depot from destruction!

Credits
Everything is Valve afaik, besides a handful of textures.

THANKS
TWHL
Cfoust, for Propper and good support in forums.
The Mighty Atom, for HLLP and some help beta testing.
Archie, for always answering my questions.

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Notes
Most doors and windows on the plane and terminal are breakable.

Originally, this was supposed to be a hostage rescue map, but i had a really hard time getting the hosties to follow me through the plane. SO i took up a TWHL member's suggestion to make it a bomb defusal map, instead of trying to figure out the navigation mesh.

The plane is more or less a complete 747-400, with some obvious liberties taken like the air stairs in the back and some other things. All the seats and galleys are placed right where they would be on the real plane. (I DID take out a few rows of seats here and there, to allow better player movility)

This is not the newest version of the map(i probably have at least 6-7 "imporved" revisons), but this was the last one I was able to compile with playable fps, despite all my efforts at optimization.

I will do my best to release a newer version with the updates and playbable fps, but compiling is quite cagey at this stage, and i'm not promising anything. This will probably be my last cs:s map now that cs:go is coming out.