User profile

Captain Terror

member
Registered:
Wed Feb 27th 2008
Last seen:
Sat Sep 1st 2012
Location:
USA
Steam profile:
76561198000605955
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477
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68
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249

Maps

4
Beta
MORE SCREENS
[img]http://img651.imageshack.us/img651/9444/0057qc.th.jpg[/img] [img]http://img33.imageshack.us/img33/1866/0013cvc.th.jpg[/img] [img]http://img832.imageshack.us/img832/3685/nuketown0058.th.jpg[/img]
[img]http://img268.imageshack.us/img268/2463/0015f.th.jpg[/img] [img]http://img862.imageshack.us/img862/5816/0017p.th.jpg[/img] [img]http://img577.imageshack.us/img577/3307/0024fd.th.jpg[/img]
[img]http://img89.imageshack.us/img89/5641/0020j.th.jpg[/img] [img]http://img231.imageshack.us/img231/4366/0011zz.th.jpg[/img] [img]http://img64.imageshack.us/img64/6916/0025am.th.jpg[/img]
[img]http://img40.imageshack.us/img40/7498/nuketownhammer0000.th.jpg[/img] [img]http://img6.imageshack.us/img6/3835/nuketownhammer0001.th.jpg[/img] [img]http://img688.imageshack.us/img688/5273/nuketownhammer0002.th.jpg[/img]
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INTRO
I decided to make this map for counter-strike: source after watching my friends play COD BLOPS on 360. It's made almost entirely from google images, since I DO NOT own the game myself(I DID play it during the free BLOPS weekend preview on steam recently!). =P

I realize remaking an existing game is frowned upon at best, but i have go map where my inspiration takes me, unfortunately. If nothing else, this was an AMAZING learning experience in my introduction/transition to Source mapping.

The map is set up as an AIM, with AKs on the T side and Colts on the CT side, and would probably be most fun played as CSSTDM, but i'm willing to port to whatever.

Also included is an HL2DM version of the map. It's pretty much a straight port from the css map, and consequently, it needs LOTS of work.

Thanks for checking this out! = )
CT

FULL README (best viewed in notepad)
***

THANKS!
valvE for making so easy for us to mod their games!
Original BLOPS designers and Score by Sean Murray
Models from Garry's mod
Mapping sites: Interlopers, TWHL, Cstrike Planet, Waffle tutorials, and more!
Full credits in the readme.
***

NOTE
If you'd like to put this map on a server, i'm willing to make ANY CHANGES to the map to suit your needs, and/or PORT to whatever gametype you would like.
***

CONTACT
Gmail: captain0terror@gmail.com
Steam: captain0terror@gmail.com
Send PM
***
0
////////////////////////////////////////////////
2012_CAPTAINTERROR - 2012 CRAP CHRISTMAS GIFT COMPETITON///
///////////////////////////////////////////////


My entry for Hotdog's mini competiton, based on the Hoke House by Martin Hoke, made famous by the Twilight movies.

cREDITS
Custom Sky is "traptavanti" by Trapt.
Doorbell sound "doorbell.wav" by Zeeba-G
Thank you to Skals for his tutorial, explaining env_bubbles in Beam and Sprite Effects.
Thank you to Zappy2x2 for his tutorial, explaining func_water in Water.
Thank you to Hotdog for hosting the competiton and for the prize pool!

iNSTRUCTIONS
1.Copy/merge the included "valve" folder to your own.
2.Open Half-Life in console, and type:

map 2012_captainterror <ENTER>

Cheers and Have fun! :P
0

= = = = = = = = = = = =

Entity Challenge 2 Entry

= = = = = = = = = = = =

Open the platter and start the machine!

This started out as a simple miniature competition entry, but I ended up putting a lot more work into it than I thought... not that it can't be improved: far from it. (thought I'm pretty tired of working on it!)

Entity Challenge thread:
http://twhl.co.za/forums.php?thread=15023