My entry for Hotdog's mini competiton, based on the Hoke House by Martin Hoke, made famous by the Twilight movies.
cREDITS
Custom Sky is "traptavanti" by Trapt.
Doorbell sound "doorbell.wav" by Zeeba-G
Thank you to Skals for his tutorial, explaining env_bubbles in Beam and Sprite Effects.
Thank you to Zappy2x2 for his tutorial, explaining func_water in Water.
Thank you to Hotdog for hosting the competiton and for the prize pool!
iNSTRUCTIONS
1.Copy/merge the included "valve" folder to your own.
2.Open Half-Life in console, and type:
My entry for the Remake A Game! competition for TWHL.
Note:
The map is maxed out in clipnodes, even with optimization, so the Protoss area, can't be added to anymore unless i redesigned/simplified the entire map.
There's lots of other fancy stuff i wanted to add like a Battle Cruiser or a Dropship func_train ride, and even a way to give some limited simulated gameplay: like being able to mine, and spend your money on a Marine or an scv,etc.
I also wanted to do a zergling rush with zombies or headcrabs, and or just make a simulated Wraith attack on the protoss base using func_trains and effects and sound for the cloak/decloak and env_beam/sprites for the Wraith's lazorz and damage.
I spent about 5 days on this when it needed 5 weeks and it shows, tho i'm happy to be able to submit something this time(since i missed entering the recent dangerous cargo competiton).