User profile

tnkqwe

member
Registered:
Sat Mar 31st 2007
Last seen:
Wed Jun 10th 2015
Location:
Bulgaria
Occupation:
High school student
Steam profile:
tnk_x5000
Logins:
1
Snarkmarks:
684
Forum posts:
560
Profile views:
1362

Profile

I am free at steam:tnk_x5000
TNK means The New Killer
Real name:
Aleksander
Live in
Varna : Bulgaria : Erupe

Maps

0
A little town map for the zombie mods.
DO NOT PLAY ALONE IF YOU THINK IS A CRAP.DOWNLOAD AMX mod X AND A ZM PLUGIN,THEN PLAY WITH SOME ONE.
0
Beta
I haven't been around here for a loooooong time. I have been mostly gaming, getting in university to study Informatics/Computer science and programming different stuff. I am planning to soon start a game project...

I and 3 colleagues played some HLDM and this inspired me to launch the good ol' VHE and make a map or two. I am also using some upgrades: http://forums.svencoop.com/showthread.php/41265-Vluzacn-s-ZHLT-v31-Update , man are thous fast. There is also a further modified VHE in the forums. This is my second map since then, I made a much smalled one, that I haven't uploaded yet.

I made this map for a few weeks (a week if I collect the time I had spent every day developing) and this is what I crafted. Can you give me an idea for a name?

V 1.0
The map is not yet named- it's called "none", because I am still thinking of a name. The map is playable, but the gameplay is not yet tested. You are free to test the map and I would like to hear feedback from the testing, but please don't repost it or use it in any public servers yet.

The map is smaller than I originally intended (but it's as big as most of the original maps) and is not as detailed as I would normally make it- after all, this is a multiplayer map. Still, I am quite satisfied with what I managed to achieve. I built the map quite randomly- rooms connected with corridors with the idea to make a Stalkyard copy. Eventually I came up with other ideas that made the map take its own path. When the main part was finished, as in, I thought that the rooms were enough, I started randomly detailing them with no attempt to add any logic into the map's concept (as if you actually care if there is story in a deathmatch map in a multiplayer mode with no story).

I tried to use the "twisted corridors" solution for optimizing the map and it worked- I am developing the map on an 7-8-year-old laptop and the map runs smoothly on average graphics. But I am not giving any assurance that it will run smoothly on older PCs...

The map's architecture is done (unless testing reveals that there is a need of tweaking), weapon, ammo and spawn point entities most probably need to change. Testing will reveal that.
1
Are you fast enougt to run away from the enemy bulets?Than this map is for you.
By the way,the name of the map comes from the textures I used.

Downloads

HL entity list+ description

in Half-Life » Utilities

Thees are all the Half Life entities and their usage.
The VERC community's site is dead, but the files are still safe (Thank God!).
Enjoy

The Super HL Compile tools

in Half-Life » Utilities

Zoner's HL Compile tool aren't the best for some time.These are the latest HL compile tools.I have tested them with The VHE so you won't have any problems.They are based on the final ZHLT.For more info visit: http://www.svencoop.com/forums/showthread.php?t=36733

VLVX_song1

in Half-Life » Editors

The VLVX_song1.mp3 in a *wav format for the Half-Life engine.