User profile

tnkqwe

member
Registered:
Sat Mar 31st 2007
Last seen:
Wed Jun 10th 2015
Location:
Bulgaria
Occupation:
High school student
Steam profile:
tnk_x5000
Logins:
1
Snarkmarks:
684
Forum posts:
560
Profile views:
1362

Profile

I am free at steam:tnk_x5000
TNK means The New Killer
Real name:
Aleksander
Live in
Varna : Bulgaria : Erupe

Maps

0
A small killbox map.This time the players are outside and the smell of death isn't going to ceep inside the map,like other killboxes.
0
A small HLSP map.
You're some one with the HEV and you'll have to escape.The Exit is behind the locked door,so you have to brake the hard boards of the window,the one you firs see,with something.The board braker is a button garded by h_grunts and atacking them alien slaves.You'll have to shoot your way to the button and back to the dead two persons.Go inside and escape.
1
Are you fast enougt to run away from the enemy bulets?Than this map is for you.
By the way,the name of the map comes from the textures I used.

Downloads

Some textures

in Half-Life » Textures

My first textures.Includes normal sized textures and textures for HD shadows in GoldScr.The textures for HD shadows are with dimensions of 512/512.In the editor you have to make their scale 0.25\0.25 in order to make them normal sized and to have HD shadows.This will make the compile time allot longer.

HL entity list+ description

in Half-Life » Utilities

Thees are all the Half Life entities and their usage.
The VERC community's site is dead, but the files are still safe (Thank God!).
Enjoy

The Super HL Compile tools

in Half-Life » Utilities

Zoner's HL Compile tool aren't the best for some time.These are the latest HL compile tools.I have tested them with The VHE so you won't have any problems.They are based on the final ZHLT.For more info visit: http://www.svencoop.com/forums/showthread.php?t=36733