User profile

tnkqwe

member
Registered:
Sat Mar 31st 2007
Last seen:
Wed Jun 10th 2015
Location:
Bulgaria
Occupation:
High school student
Steam profile:
tnk_x5000
Logins:
1
Snarkmarks:
684
Forum posts:
560
Profile views:
1362

Profile

I am free at steam:tnk_x5000
TNK means The New Killer
Real name:
Aleksander
Live in
Varna : Bulgaria : Erupe

Maps

0
Like most of the Zombie Mod maps ,this map is a crap too.The map is underground,but it has an outside grave.The map have a lot of places to hide(11 places).
0
Beta
I haven't been around here for a loooooong time. I have been mostly gaming, getting in university to study Informatics/Computer science and programming different stuff. I am planning to soon start a game project...

I and 3 colleagues played some HLDM and this inspired me to launch the good ol' VHE and make a map or two. I am also using some upgrades: http://forums.svencoop.com/showthread.php/41265-Vluzacn-s-ZHLT-v31-Update , man are thous fast. There is also a further modified VHE in the forums. This is my second map since then, I made a much smalled one, that I haven't uploaded yet.

I made this map for a few weeks (a week if I collect the time I had spent every day developing) and this is what I crafted. Can you give me an idea for a name?

V 1.0
The map is not yet named- it's called "none", because I am still thinking of a name. The map is playable, but the gameplay is not yet tested. You are free to test the map and I would like to hear feedback from the testing, but please don't repost it or use it in any public servers yet.

The map is smaller than I originally intended (but it's as big as most of the original maps) and is not as detailed as I would normally make it- after all, this is a multiplayer map. Still, I am quite satisfied with what I managed to achieve. I built the map quite randomly- rooms connected with corridors with the idea to make a Stalkyard copy. Eventually I came up with other ideas that made the map take its own path. When the main part was finished, as in, I thought that the rooms were enough, I started randomly detailing them with no attempt to add any logic into the map's concept (as if you actually care if there is story in a deathmatch map in a multiplayer mode with no story).

I tried to use the "twisted corridors" solution for optimizing the map and it worked- I am developing the map on an 7-8-year-old laptop and the map runs smoothly on average graphics. But I am not giving any assurance that it will run smoothly on older PCs...

The map's architecture is done (unless testing reveals that there is a need of tweaking), weapon, ammo and spawn point entities most probably need to change. Testing will reveal that.
0
A small DM map.Something like a kill box.There is no where to cover!I have made this DM map for munites.It's a crap isn't it?

Have fun!

Downloads

triangled xen cave

in Half-Life » Prefabs

A xen cave made of triangles.This method can imitate the Source.It takes time,but it's fun playing with triangles.

Some textures

in Half-Life » Textures

My first textures.Includes normal sized textures and textures for HD shadows in GoldScr.The textures for HD shadows are with dimensions of 512/512.In the editor you have to make their scale 0.25\0.25 in order to make them normal sized and to have HD shadows.This will make the compile time allot longer.

VLVX_song1

in Half-Life » Editors

The VLVX_song1.mp3 in a *wav format for the Half-Life engine.