Snarkpit Maps Archive

Half-Life: Deathmatch prisma

by ding
Prisma for Half-Life Deathmatch

Created by: ding (August 2018)

A Half-Life Deathmatch map set in the Black Mesa Research Facility.

Half-Life: Deathmatch psychedelic_final

After people asking me to retexture it, I did it and also added some more details to the map, enjoy it!

The map has 30 info_player_deathmatches but is best designed for 6-12 players :)

Also the map was designed in 20 hours out of my crazy mind with the goal to create a fast, open, crazy and multifloor styled map were no one can dominate this easy :D

Also I added a moving energyball of pure awesomeness because I can and no one else ever did in Half-Life 1 :D

Have fun playing it, feedback&criticism is welcome !

there are 3 secrets :D take a cookie if you find them all !

Half-Life: Deathmatch Psychedelic

Beta
This is my latest DM map :)

It uses only hl1 vanilla content and is industrial-acid themed.

The map has 26 info_player_deathmatches but is best designed for 6-12 players :)

Also the map was designed in 20 hours out of my crazy mind with the goal to create a fast, open, crazy and multifloor styled map were no one can dominate this easy :D

Also I added a moving energyball of pure awesomeness because I can and no one else ever did in Half-Life 1 :D

Have fun playing it, feedback&criticism is welcome !

Half-Life: Deathmatch ctf_ThirdStreet

This is a capture the flag map that i build recently.
I had "the bladerunner" on my mind when i mapped it.
It's designed for 3on3 gameplay.
I have added some screens, but there is more to explore.

The window between backyard and carpetfloor can be opened with e. Also you can climb on the upper part of the huge gridwall on the backyard and on the border of the "lonely balcony" on the backyard.

Greetings!

Half-Life: Deathmatch Project_Medival Final

Medieval style HLDM map with tons of polygons and an enormous yard. You can explore just about every corner and it might take some time to see every detail haha

I've fixed some errors from the old version and consider this to be the final version.

Half-Life: Deathmatch abomination

by TargA
Made this map long ago.. this is modified to valve"s team9 map, added some new stuff, new areas, secrets, weapons. Good map for teamplaying or regular deathmatch.

Half-Life: Deathmatch Project_Medival

I've been mapping on this map since 2012 while taking longer pauses up to a half year nearly. But in the end i came to spend quite some time on this project.

I have been trying to realize some areas from dreams I had and also tried to add a lot of detail and atmosphere. This worked out quite good actually but due to the impractical design of the map (one giant room) you will have fps drops at some positions if your pc is not badass enough.

Actually i learned a lot about goldsource mapping while working on this project and made some better use of func_walls and illusions and clip brushs and origins/and models and conveyors and and and... and without making use of an actual skybox :D

Anyway:
-there is a bush model attached to this map which i used for creating my trees. i've got this from a friend but sadly dont know who created it.

-for the statue and the skull on the grave i simply changed the textures of the original models from half life.

For questions or anything just send me an E-Mail to Justus@gosub.org

Extract the zip file into your half-life folder if you don't know how to place the files.

Half-Life: Deathmatch Project_Medival

I've been mapping on this map since 2012 while taking longer pauses up to a half year nearly. But in the end i came to spend quite some time on this project.

I have been trying to realize some areas from dreams I had and also tried to add a lot of detail and atmosphere. This worked out quite good actually but due to the impractical design of the map (one giant room) you will have fps drops at some positions if your pc is not badass enough.

Actually i learned a lot about goldsource mapping while working on this project and made some better use of func_walls and illusions and clip brushs and origins/and models and conveyors and and and... and without making use of an actual skybox :D

Anyway:
-there is a bush model attached to this map which i used for creating my trees. i've got this from a friend but sadly dont know who created it.

-for the statue and the skull on the grave i simply changed the textures of the original models from half life.

For questions or anything just send me an E-Mail to Justus@gosub.org

Extract the zip file into your half-life folder if you don't know how to place the files.

Half-Life: Deathmatch outland_underground

Among the wooded outskirts of Brihammaggan City lies a hidden underground base. Its purpose - to serve as a storage and experimental facility for the relentless enlargement of the United States military, for Brihammaggan's ever expanding martial law, and most of all, for the luxury of the city's overly power oriented, wealth obsessed businessmen. The base, in short, distinguishes itself as a small-scale Area 51. Unfortunately, those who work at the base have consistently failed to meet numerous safety regulations among other minor expectations set by the U.S. dictator (or supposed "president") himself. The off-site managers of the base, nonetheless, seem not to care; they think that just as long as their work demands are fulfilled, then all is well. This has led the facility to operate mainly on its own personal whim and what has occurred since then is unknown.

Half-Life: Deathmatch DM_Achluophobia

Achluophobia n. Fear of the dark

This map was predominantly inspired by Natural Selection, with its dark and brooding maps with loads of maintenance passageways and crawlspaces.

Half-Life: Deathmatch Startrek_Rats

Beta
Another old idea of mine brought back from the dead. Its a star trek theme map based in a shuttlecraft. Has custom treky textures and sounds. About 85% done, will finish after A_Grim_Sphere map is released.

Half-Life: Deathmatch Grims_Mad_Rats

Beta
This is an old idea of mine brought back to life, its a rats theme map based on the idea of madness. Yes I'm sure you rats theme map haters will be brought to madness with the mere mention of a rats scale map. Well this one is unique to say the least, its about 80% done I'd say, I'll get it done this year some time.