User profile

trempler

member
Registered:
Wed Aug 23rd 2006
Last seen:
Tue Dec 6th 2016
Location:
Germany
Occupation:
Mappern
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160

Maps

5
Beta
Today I release my 3rd deathmatch map for Halflife 1.

Theme: Maya-Egypt-Fantasy mix.
Created in 2-3 Weeks.
The aim was to create a unique map with a awesome balance of weapon-/item-/playerstartplacement.

Mapinfo:
Solids: 3098
PointEntities: 881
SolidEntities: 141

Weapons:
Weapon_357 x2
Weapon_9mmAR x4
Weapon_crossbow x2
Weapon_gauss x1
Weapon_handgrenade x4
Weapon_hornetgun x2
Weapon_rpg x2
Weapon_satchel x4
Weapon_shotgun x6
Weapon_snark x1

Players:
Info_player_deathmatch x 18

Comments are Welcome !
0
Beta
Hello,

i wanted to share this map, created in 4 hours, started by a fun contest with friends. ( without compiletime+fixes )

I added too a TeamDM version.

DM_Cybrain ( 1 vs 1 )
TDM_Cybrain ( 2vs 2) ( 1 vs 1 vs 1 vs 1 )

Download link : http://www.gamefront.com/files/22284789/DM_Cybrain.zip

Feedback welcome :)
0
Beta
This is my latest DM map :)

It uses only hl1 vanilla content and is industrial-acid themed.

The map has 26 info_player_deathmatches but is best designed for 6-12 players :)

Also the map was designed in 20 hours out of my crazy mind with the goal to create a fast, open, crazy and multifloor styled map were no one can dominate this easy :D

Also I added a moving energyball of pure awesomeness because I can and no one else ever did in Half-Life 1 :D

Have fun playing it, feedback&criticism is welcome !