THE 'PIT HATH SPOKEN. I'm revealing for the 'pit to critique my third foray into Source mapping. Set in a mine, just like Bloody Ore 1, this map focuses on the underground tunnels instead of topside structures, which was Bloody Ore's downfall. A small "easter-egg" in the skybox can be seen -- the main elevator structures of BO1 :P.
Some features of the map include the more powerful and dangerous weapons in hard-to-reach areas, an exploding shack, phys_cannisters (gas tanks that fly around like rockets when shot) and most importantly almost no lag.
The people that have joined my test server liked it, but I'd like to hear what my fellow Snarkers have to say.
Numerous things have been accomplished with this: I've gotten out of the HL1 mindset when Source mapping; I'm using more curves instead of 45-degree angles, for instance.