User profile

Xylemon

member
Registered:
Mon Sep 5th 2011
Website:
http://www.bloodbathsoftware.com/xylemon
Last seen:
Mon May 1st 2023
Location:
United States
Occupation:
Co-Founder/Level Designer @ Vera Visions
Steam profile:
76561197965297420
Logins:
1
Snarkmarks:
992
Forum posts:
18
Profile views:
153

Maps

0
Here is Streetlevel for the following modifications: Counter-Strike, Opposing Force, Scientist Hunt, and The Specialists.

Streetlevel was my first released map, and as always my worst. I unleashed this bug fest on April 2nd, 2011. Despite the flaws, it was well received. I was contemplating whether or not to remake Streetlevel. I finally came to the conclusion that it was needed. There are many new additions visually and gameplay wise. I added back a few sections and items that were originally scrapped from the first(due to the limits I hit). After about 4 months of work I hope you enjoy Streetlevel!
5
Scientist Hunt HD Map Pack was thought of in May, and started in July. The goal was to make HD versions of the stock Scientist Hunt maps that are in a similar style to Hondo's "HDSciHouse". It started small and grew into something much larger. Before we knew it, we were making not only remakes, but new creations of our own. This pack contains 14 maps with their own textures/sounds/models. This has taken about five months and we hope you enjoy the pack. Also look out for Dopefish, he seems to have swam his way into our maps...
0
2bases is a simple Black Mesa like map for Scientist Hunt, Opposing Force, and Team Fortress Classic. It's a small map fit for 6 players or more and takes place at two pumpstations in some remote area far out in the desert.

The last version (probably!) of 2bases. Here is the changelog:

(General)

[ADD]Made the Dopefish secret cooler.
[ADD]Two alternate paths that were needed since gameplay was
butchered.
[FIX]Made the rock area less ugly.
[FIX]Made some of the bases less ugly (the window borders).

(TFC)

[ADD]Supercool TFC only secret...
[FIX]Made some TFC entities function like they should've,
like turrents and popup text.

(OP4)

[FIX]Some small gameplay tweaks relating to weapon and item
placement.