User profile

Xylemon

member
Registered:
Mon Sep 5th 2011
Website:
http://www.bloodbathsoftware.com/xylemon
Last seen:
Mon May 1st 2023
Location:
United States
Occupation:
Co-Founder/Level Designer @ Vera Visions
Steam profile:
76561197965297420
Logins:
1
Snarkmarks:
992
Forum posts:
18
Profile views:
153

Maps

5
Streetlevel was my first released map, and as always my worst. I unleashed this bug fest on April 2nd, 2011. Despite the flaws, it was well received. I was contemplating whether or not to remake Streetlevel. I finally came to the conclusion that it was needed. There are many new additions visually and gameplay wise. I added back a few sections and items that were originally scrapped from the first(due to the limits I hit). After about 4 months of work I hope you enjoy Streetlevel!
0
Duel_Dust is a small dueling map for Team Fortress 2 created back in April 2011 for a competition between a friend to make a dueling map before dawn. After winning and (mostly) finishing this map I ended up having a few matches, but due to its rushed time limit it wasn't the most balanced nor optimized (not to mention other bugs). So it sat on my hard-drive for over a year till I made the necessary decision complete it. The end result is what you see.
0
2bases is a simple Black Mesa like map for Scientist Hunt, Opposing Force, and Team Fortress Classic. It's a small map fit for 6 players or more and takes place at two pumpstations in some remote area far out in the desert.

The last version (probably!) of 2bases. Here is the changelog:

(General)

[ADD]Made the Dopefish secret cooler.
[ADD]Two alternate paths that were needed since gameplay was
butchered.
[FIX]Made the rock area less ugly.
[FIX]Made some of the bases less ugly (the window borders).

(TFC)

[ADD]Supercool TFC only secret...
[FIX]Made some TFC entities function like they should've,
like turrents and popup text.

(OP4)

[FIX]Some small gameplay tweaks relating to weapon and item
placement.