User profile

G4MER

floaty snark rage
member
Registered:
Sat Sep 6th 2003
Last seen:
Mon Dec 22nd 2025
Location:
USA
Logins:
2
Snarkmarks:
360
Forum posts:
2424
Profile views:
1617

Maps

0
Another Frag Yard map, I made. After a long day of killing each other the Counter Terrorist and Terrorist forces decided to relax and unwind in a friendly lasertag match.

The Sound file was removed on request.
0
I did not make this map. I was asked to fix the spawn points and missing textures. So I did. I give all the credit to the original mapper who created this map. I am just making my updated version available.

I want to use this opportunity to also discuss placement of Player Entities. There should be 64 units of space between any 2 or more player spawn points. The entities here were placed holding hands, and that cause at the start of the game for players to be stuck inside other players.

Also, please when level creating, use the no draw texture, and stick to the grid, this had to be some of the worst brush work I have ever seen. This map is still riddled with many of the original bad brush work and so forth.. I fix some of it to make the compile times less than an hour. Again I take no credit for this map and give it to the original mapper. I hope my fixes make the map more playable.

The OG stands for Old Geezers, a CSS community I belong too. You can check out the server info here: http://oldgeezers.conforums.com
0
This map was originally made for a clan server I belonged too.. they wanted a small map that was fast and yet offered some challenges. I think I accomplished their desires. This is Version C of the map, some minor changes in line of sight from CT to T spawns, and some minor graphic changes.

As always I hide WALDO in my maps.. find Waldo if you can.

Articles

TUTORIAL - CONSTRUCTIVE CRITICISM:

in Half-Life 2 » Beginner Guides

As Artist we need to learn how to give criticism