Snarkpit Maps Archive

Half-Life: Deathmatch psilos_chopshop

by psilous
Spooky hallows eve holiday themed map.

Recommended 5 - 32 players
The files:
psilos_chopshop.res AND psilos_chopshop.bsp
should be moved into the 'maps' folder before attempting to run this map.

C:/Half-Life/valve/maps

or for steam users

steam/steamapps/common/Half-Life/valve/maps

..sorry for the incompetence. I didn't notice originally when I made the .zip

Half-Life: Deathmatch Santas_Sak (A_Grim_Xmas_2)

Beta
My second xmas theme map. I will update this listing soon. (Map released)

(BTW, I know its "sack", "sak" spelling is just for fun)

Several gifts can be shot and rip open, after a few seconds the wrapping paper regenerates. There are also several sectrets in this map.

Half-Life: Deathmatch psi_bridge

by psilous
Short bridge with an underpass connecting two islands.

Recommended 2 - 4 players

Half-Life: Deathmatch A_Grim_Spaceport

Beta
Recent work. I'll update this listing soon. Its a fun map, you can decompress the shuttlebay and suck players into space. The ship launches out as well.

(Released)

Half-Life: Deathmatch A_Grim_Killbox

Beta
My twist on the "killbox" theme. I'll update this soon.... (Map released)

Half-Life: Deathmatch A_Grim_Heart

Beta
Recent work released this year, I'll update this soon....

Very funny map, the bed vibrates when the control panel is shot, turns it into a bounce pad. There are a lot of funny sounds and music as well.

Half-Life: Deathmatch A_Grim_Xmas

Beta
Recent work... Will update soon. (Released)

Half-Life: Deathmatch A_Grim_Hell

Beta
Recent work, will update soon.... (Map released)

Half-Life: Deathmatch Alpha_Tau

Beta
To be updated..... (Map released several years ago, I am in the process of updating my profile to include my older projects and my most recent).

Half-Life 2: Deathmatch dm_council_two

by Sadist
My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate cover.

The original council themes are still there, open grass space, residential building, through window combat. But now it is thoughtfully redesigned to give a multi-directional layout, you can enter and exit the house from many angles so the best thinker is in command, not the best shot.

Team Fortress 2 Duel_Idle_Trade_Abstract

by Xylemon
Duel_Idle_Trade_Abstract is the only map I can think of that has all of these crazy things in one map. During a silent time in development with Overturn, I started this project out of sheer boredom and experimented more with the Source engine. The main inspiration of this map came from Nipper and the J2 Abstract Mappack for CSS, along with Turrican and Hondo�s maps. After many headaches and keyboard smashing, I present to you the map you see here!

Half-Life 2: Deathmatch Deep Spaces 1 Redone

by Evilis
This is a reworking of my first Deep Spaces Map. The Gantry/Elevator became broken over time in the old map. I've added numerous enhancements as well as fixed the elevator but beware. All the additions make this map not for weak video cards. There are numerous secrets as well. Try shooting the destination signs above the teleporter entrances before you go in.