User profile

Sadist

member
Registered:
Wed Jan 4th 2006
Website:
http://hl2mapping.30.forumer.com
Last seen:
Sun Jul 20th 2014
Location:
United Kingdom
Logins:
1
Snarkmarks:
1162
Forum posts:
28
Profile views:
978

Profile

Maps

3.5
The latest version of a deathmatch map, featuring a council estate with accessible apartments and courtyard area.
0
My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate cover.

The original council themes are still there, open grass space, residential building, through window combat. But now it is thoughtfully redesigned to give a multi-directional layout, you can enter and exit the house from many angles so the best thinker is in command, not the best shot.
0
The map environment is set in a futuristic silo, transformed for deathmatch play. 'The map looks and sounds like a real place, and plays differently to traditional killboxes'.

Many hours have been spent developing a deathmatch map that looks more realistic and detailed than maps of old. NextGen features new HD textures courtesy of texture artist Philip K, who provides free not-for-profit textures. NextGen moves away from traditional square killboxes and introduces a multi-environment arena, based on cylindrical shape and transitioning-platform, which transforms the environment at the flick of a switch. NextGen returns with the traditional lift platforms seen in killboxes, and uses water to add an extra element to the gameplay.