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Sadist

member
Registered:
Wed Jan 4th 2006
Website:
http://hl2mapping.30.forumer.com
Last seen:
Sun Jul 20th 2014
Location:
United Kingdom
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Maps

4.4
Hi, this map is now released as rc1 version.

The build has taken influence from the Alien films, the abyss, total recall and the game Doom 3. It is based on the map dm_areolite which is a deathmatch classic game still available on deathmatch classic servers, although built from scratch and extensively modified beyond similarity except in map layout. The map is centred around a 'pit', with 3 interlocking floors, and features teleports, stairwell lighting, manual closing doors, ventilation ducts, working elevator (american english) and switchable lights. The pit features an expanse of water that forms an abyss.

The map also includes increased lightmaps, which means that shadows appear more striking and less diffused. New textures courtesy of catalyst source studios - http://www.fpsbanana.com/textures/98 And a custom made skybox with martian sky and mountains.

The switchable lights are a main feature of the map, and affect the soundscape, making the map very quiet while also darker, which brings in a new form of gameplay for dm.

Map Download: Download Here
Server: TSF Server #6 - 85.234.149.108:27046
Images:
2.5
Map: dm_[tsf]_war_room_rc3
Download: Download Here
Server: [! TSF #9 ]! SADIST'S WAR ROOM 85.234.149.102:27017
Website: tsf.hl2clan.com

Admins are welcome to add this map to their servers.

This is a brand new killbox designed for good clean killing fun. A simple 2 floor bunker made of concrete and steel threadplate, custom steel and rubber floors inside a regular killbox.

* Bunker houses Ar2 rifle, shotgun and health and suitchargers, a relatively safe haven except for nade and orb fire.
* Above the bunker are platforms containing supercharger, Ar2, crossbow and magnum.
* Strategic 2nd magnum on platform below supercharger in good position to pick off players.
* Plenty of pickups and health, shotgun and crossbow on ground level.
* 3 Lifts for upper areas and lift jumps.

Tips for gameplay:

* Use the bunker's sloped walls to prevent fall damage.
* It is possible to bunny hop up the bunker's walls for a surprise attack.
* Grab easy health and suit points using the chargers on your way through the bunker, but dont stay for too long.
* Use the bunker as a station area to plan your next attack, use the corners as a place to ambush.
* Make use of the healthkits at ground level, but watch for physics and nades as this area is vulnerable to attack.
* Don't forget to use the mid-level platforms, the magnum is particularly useful as this position is sometimes overlooked by fights taking place on floor level.

There are more quirks that can be used to strategically score kills.
0
This is a map in which I attempted to merge killbox gameplay and 'normal' mapping design. It has the look of a european town centre, in which I drew inspiration from the Latin Quarter in Paris. The rooftops and chimney are an example of this. The other aspect of this map is I included just gravguns, sticks and grenades, so no smgs!