User profile

Sadist

member
Registered:
Wed Jan 4th 2006
Website:
http://hl2mapping.30.forumer.com
Last seen:
Sun Jul 20th 2014
Location:
United Kingdom
Logins:
1
Snarkmarks:
1162
Forum posts:
28
Profile views:
978

Profile

Maps

0
My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate cover.

The original council themes are still there, open grass space, residential building, through window combat. But now it is thoughtfully redesigned to give a multi-directional layout, you can enter and exit the house from many angles so the best thinker is in command, not the best shot.
3
Author: [ TSF ] Sadist
Map Type: Regular
Theme: Rooftops
Map Features: Full 3D Cityscape Skybox, Rooftop Combat, Freerunning
No of playerspawns: 16

This is a map designed with the sport of Freerunning in mind, so that players can run, jump and bunnyhop accross buildings, rootops, window to window and ledge to ledge.

Infact, this way of travelling the map is highly recommended as it is tactically rewarding to use the special jumps to outwit opponents.
0
This is a map in which I attempted to merge killbox gameplay and 'normal' mapping design. It has the look of a european town centre, in which I drew inspiration from the Latin Quarter in Paris. The rooftops and chimney are an example of this. The other aspect of this map is I included just gravguns, sticks and grenades, so no smgs!