User profile

Sadist

member
Registered:
Wed Jan 4th 2006
Website:
http://hl2mapping.30.forumer.com
Last seen:
Sun Jul 20th 2014
Location:
United Kingdom
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1162
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28
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Profile

Maps

4.4
Hi, this map is now released as rc1 version.

The build has taken influence from the Alien films, the abyss, total recall and the game Doom 3. It is based on the map dm_areolite which is a deathmatch classic game still available on deathmatch classic servers, although built from scratch and extensively modified beyond similarity except in map layout. The map is centred around a 'pit', with 3 interlocking floors, and features teleports, stairwell lighting, manual closing doors, ventilation ducts, working elevator (american english) and switchable lights. The pit features an expanse of water that forms an abyss.

The map also includes increased lightmaps, which means that shadows appear more striking and less diffused. New textures courtesy of catalyst source studios - http://www.fpsbanana.com/textures/98 And a custom made skybox with martian sky and mountains.

The switchable lights are a main feature of the map, and affect the soundscape, making the map very quiet while also darker, which brings in a new form of gameplay for dm.

Map Download: Download Here
Server: TSF Server #6 - 85.234.149.108:27046
Images:
3
Author: [ TSF ] Sadist
Map Type: Regular
Theme: Rooftops
Map Features: Full 3D Cityscape Skybox, Rooftop Combat, Freerunning
No of playerspawns: 16

This is a map designed with the sport of Freerunning in mind, so that players can run, jump and bunnyhop accross buildings, rootops, window to window and ledge to ledge.

Infact, this way of travelling the map is highly recommended as it is tactically rewarding to use the special jumps to outwit opponents.
0
My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate cover.

The original council themes are still there, open grass space, residential building, through window combat. But now it is thoughtfully redesigned to give a multi-directional layout, you can enter and exit the house from many angles so the best thinker is in command, not the best shot.