User profile

Sadist

member
Registered:
Wed Jan 4th 2006
Website:
http://hl2mapping.30.forumer.com
Last seen:
Sun Jul 20th 2014
Location:
United Kingdom
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1
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1162
Forum posts:
28
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978

Profile

Maps

2.5
Map: dm_[tsf]_war_room_rc3
Download: Download Here
Server: [! TSF #9 ]! SADIST'S WAR ROOM 85.234.149.102:27017
Website: tsf.hl2clan.com

Admins are welcome to add this map to their servers.

This is a brand new killbox designed for good clean killing fun. A simple 2 floor bunker made of concrete and steel threadplate, custom steel and rubber floors inside a regular killbox.

* Bunker houses Ar2 rifle, shotgun and health and suitchargers, a relatively safe haven except for nade and orb fire.
* Above the bunker are platforms containing supercharger, Ar2, crossbow and magnum.
* Strategic 2nd magnum on platform below supercharger in good position to pick off players.
* Plenty of pickups and health, shotgun and crossbow on ground level.
* 3 Lifts for upper areas and lift jumps.

Tips for gameplay:

* Use the bunker's sloped walls to prevent fall damage.
* It is possible to bunny hop up the bunker's walls for a surprise attack.
* Grab easy health and suit points using the chargers on your way through the bunker, but dont stay for too long.
* Use the bunker as a station area to plan your next attack, use the corners as a place to ambush.
* Make use of the healthkits at ground level, but watch for physics and nades as this area is vulnerable to attack.
* Don't forget to use the mid-level platforms, the magnum is particularly useful as this position is sometimes overlooked by fights taking place on floor level.

There are more quirks that can be used to strategically score kills.
0
This is a map in which I attempted to merge killbox gameplay and 'normal' mapping design. It has the look of a european town centre, in which I drew inspiration from the Latin Quarter in Paris. The rooftops and chimney are an example of this. The other aspect of this map is I included just gravguns, sticks and grenades, so no smgs!
0
The map environment is set in a futuristic silo, transformed for deathmatch play. 'The map looks and sounds like a real place, and plays differently to traditional killboxes'.

Many hours have been spent developing a deathmatch map that looks more realistic and detailed than maps of old. NextGen features new HD textures courtesy of texture artist Philip K, who provides free not-for-profit textures. NextGen moves away from traditional square killboxes and introduces a multi-environment arena, based on cylindrical shape and transitioning-platform, which transforms the environment at the flick of a switch. NextGen returns with the traditional lift platforms seen in killboxes, and uses water to add an extra element to the gameplay.