Snarkpit Maps Archive

Team Fortress 2 ctf-spytecharena

by 8chaos
Beta
I Found this going through old hard drives, and I thought it was lost forever thankfully I have found all the variants of the level aswell and all the assists.

I touched it up a bit and dont want to ever lose it again so im putting the source on here with it, when i get some freetime hopefully over the holidays into the new year i will beable to work on it and others.

Team Fortress 2 Duel_Idle_Trade_Abstract

by Xylemon
Duel_Idle_Trade_Abstract is the only map I can think of that has all of these crazy things in one map. During a silent time in development with Overturn, I started this project out of sheer boredom and experimented more with the Source engine. The main inspiration of this map came from Nipper and the J2 Abstract Mappack for CSS, along with Turrican and Hondo�s maps. After many headaches and keyboard smashing, I present to you the map you see here!

Team Fortress 2 Duel_Dust

by Xylemon
Duel_Dust is a small dueling map for Team Fortress 2 created back in April 2011 for a competition between a friend to make a dueling map before dawn. After winning and (mostly) finishing this map I ended up having a few matches, but due to its rushed time limit it wasn't the most balanced nor optimized (not to mention other bugs). So it sat on my hard-drive for over a year till I made the necessary decision complete it. The end result is what you see.

Team Fortress 2 koth_northural_v1

by Tunas
Beta
KotH northural is a traditional king of the hill map. This map is small, but still have lots of different ways in assaulting point.

Team Fortress 2 arena_northural_v1

by Tunas
Beta
Small, good for 1 on 1 fights, arena map.

Team Fortress 2 arena_artefact_v2

by Tunas
Beta
Egypt style,wide spaced arena map.

On second version added few visual changes,major one is houses replaced with tents.

Team Fortress 2 cp_2camp_v1

by Gigins
This is probably the closest piece of TF2 map by me for a release. Now here is the deal. I'm now trying to make something super-special or uber-unique, just something I wanted to try out on gameplay. This map is really small and perfect for some tense melee I've been looking for. It's a second away from one spawn to other with a CP on each of the 2 ways around the 3rd CP. And of course a little way-around tunnel just to make it little more tricky.

It's a night map, because I'm sick and tired of the day ones. And all I want to do is to play it... with people.

Open for criticism and feedback. Maybe the map can turn out to be something more than it's now. Yea, by the way, the stupid blue and red lights in the tunnels were my girlfriends idea, so be easy on me about it

Team Fortress 2 Mayan Depths

Hey guys, been quite some time since I've been here. This map was one I worked on a while back and posted on a different different mapping archive.

The following is the excerpt that was posted on that site, including a reference to how old this is, since I no longer work at a theater.

Note: This contains the original, pre-Valve mode for KotH. This map contains the version of KotH (which is remarkably similar to Valves) which I released for the masses to use a whole 1.5 years before Valves official release.

[Old Excerpt]

After watching "Indiana Jones IV" at my job one day, I suddenly had the urge to create a temple themed map. This is the result of that urge. In all actuality, it only took a couple days to execute; however, I constantly found myself putting it off elapsing the development time to 1.5 months.

Read me

KotH Mayan Depths (Release version 1)

How to win:
Take control of the center control point, aka "The Hill", and hold it for a total of 6 minutes. The individual teams timers do not reset, allowing for a game to last around a maximum of 12 minutes possible (not including the time it may take for a team to take control of "The Hill" first).
The timer that appears on the hud is for the team that currently controls the point.
---Due to issues with the engine, only one timer can be on the screen at a time, and the timer cannot be removed from the screen on a new round.

Author: Ncyphe (http://www.fpsbanana.com/members/271109)

Description:
This is a Mayan theme map, featuring a medium size indoor arena. Loaded with plenty of pillers to be used as cover, and anti-spawn camping set-up.

Notes:
I'm well aware that the hieroglyphs in this map are actually Egyption; however, with my current time frame, actually finding material files with Mayan hieroglyphs proved to be futile. Since both language sets share the same name, I went ahead and used them for detail purposes.
Also, remember to rate this map at www.fpsbanana.com

**Install:
Just extract the .bsp into "team fortress/tf/maps" directory. All custom map iles and the .txt are merged with the .bsp and will unload upon loading the map into the client.

Credits:
Map design by: Ncyphe
Custom textures credited to: Sock (http://www.simonoc.com/pages/) and his prefab: obtained from the site "The Wadfather"
Textures modified and converted to Source format by: Ncyphe

Enjoy!

Extra:

On a side note, I realize that the materials in this map do not have the best of quality . . . or bump maps; however, I found these from an old HL1 texture site and converted them myself.

Edit: Also, if many of you show interest, I can even turn this map into a fastCTF map as well.

Team Fortress 2 cp_Iraqhistan

by Kampy
This is a tribute to all Command and Conquer Generals fans!

Zero-Hour features included in the map:

GLA buildings:
barracks, supply center, armsdealer, blackmarket, tunnel networks, demotrap

GLA units:
marauder tank, quad cannon, radar van, rocket buggy, scud launcher, anthrax bomber

Chinese buildings:
supply center, supply pile, bunker

Chinese units:
dozer, troop crawler, supply trucks, listening outpost

USA buildings:
barracks, supply center, war factory, strategy center, fire base, patriot

USA units:
humvee, crusader tanks, repair drone, spy drone, aurora bomber

Have fun!

Team Fortress 2 Arena MinePit

This map is easy to learn and fun for those who like quick matches.
I've had a lot of fun making this map so I will start another one soon.

please post any bugs you find and any suggestions for making this map more fun.

Team Fortress 2 ctf_fishy_b6

by fishy
Star map!
A fairly typical ctf map, roughly the same size as 2fort. THis started off as my 1st attempt at mapping for tf2, but got shelved after the b4 release. That must have been at least a year ago, but I've managed to rekindle my interest in it recently.

Changes are mostly outside, which has been completely re-made into a much smaller area than before. Entrances/exits from the bases have been changed to suit the new exterior, but anyone that remembers the original builds will see that the internals of the bases are still much the same.
There's also a couple of extra routes that should help to cause fewer stalemates.

I know about the skybox being off centre, and looking daft, and about the couple of props that don't have any collisions on them. Other than that, I'd be glad to hear of any other problems that anyone finds.

filesize is about 11 mb.