User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
Logins:
1
Snarkmarks:
716
Forum posts:
304
Profile views:
3576

Profile

If you want to know more about me then visit my homepage. ^.^

Maps

0
(very old map)

This is a very small map with a supermarket theme, that's how the PLUS supermarket next to my former flat looked, ... okay perhaps without the weapons everywhere ;) The map itself consists of a big room with shelves blocking the sight. You can climb the shelves and find the crossbow and some items, but it's dangerous to stay there cause youre an easy target if youre seen by everybody. The map plays hecticly, but it's not too stressy since the size of the room is not that small and there are a lot of cover through the shelves and other stuff.

Due to the size of the map there are no heavy weapons in it. Most of the time you use the colt, the shotgun or the machine gun. A lot of ammuntion and items can be found inside the freezer shelves and the longjump is near the cash register inside the small box where the cashier normally sits. The atmosphere is alright, but the architecture is rather simple. This map can be fun for some time. I recommend this to fun map players who play with a few people and like non-stop action maps.
0
This is a medium size map with a lab/xen theme. The grafic looks pretty cool even if there are hardly any custom textures. There are several funny features in Gosu like a transporter which beams you into the xen world where you can find a dead HEV suit guy with the taucannon or a bathroom where a scientist is sitting on the toilet and telling you a funny sentence when you come near. Another cool part of the map is the included alien environment inside the lab where the gman whatches the behaviour of an alien (there are some monsters included which dont attack you). The map just looks great - there are cool light effects and architecture plus some cool chargers.

Most of the map is lab-like although in a new, cool style and there's the alien environment and the platform jumping xen world. The connectvity is alright, there is always a third way you can choose and there are no dead-ends. The map plays very good, the item placement is well done with no parts of the map where it wouldnt make sense going into. The gauss is harder to get then the other weapons, cause you need to jump over some platforms with low gravity and there's only one way out of the xen world. There are all weapons, but you cannot reach the glueon which is outside the lab and you can see it from inside. Gosu contains a lot of cool sounds like a lab speaker sound that says: "No you will not escape!". The r_speeds are always under 500 which is amazing if you consider the great look of the map.

This is definately my best-looking medium size map and you should really check it out - it's fun, it looks cool and it plays nicely! Download now!
0
(very old map)

The second part of the villa of doom has a better CS gameplay. The Counterterrorists start outside the villa again this time in a bigger garden. There are three ways to go: either go through the front door where youre most probably confronted with your enemies immediately or you choose the back door where you have to destroy a cupboard to get into a long corridor which leads into the terrorist base or into the main hall. The third way is very dangerous but is a fantastic position if you manage to make it there alive: you climb some plants at the side of the villa and smash a window to get into the main hall through the upper floor - there might be a terrorist camping there already. The terrorists team is the camping team usually. It starts in 4 small rooms which are connected to the main hall and the corridor that leads to the main hall again and the backdoor. Mostly the terrorist will station in the main hall, there are lots of places to camp - you can slash some of the banister and a part of the reception table to camp there. A very cool position is on the chandelier which blocks bullets. It can only be destroyed by hitting the rope.

The gameplay is very balanced and teamplay is great on this map. There is no cs-goal like hostages or bombs though.

The villa looks spookey. A gloomy atmosphere makes it fun to play. Here and there you find some nice details. I should have made the corridor part a little more detailed like some pictures at the walls. The R_speeds are like in most of my maps pretty good. This map had been a huge success and I think its great fun, download now! :-)