User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
Logins:
1
Snarkmarks:
716
Forum posts:
304
Profile views:
3576

Profile

If you want to know more about me then visit my homepage. ^.^

Maps

0
(very old map)

The second part of the villa of doom has a better CS gameplay. The Counterterrorists start outside the villa again this time in a bigger garden. There are three ways to go: either go through the front door where youre most probably confronted with your enemies immediately or you choose the back door where you have to destroy a cupboard to get into a long corridor which leads into the terrorist base or into the main hall. The third way is very dangerous but is a fantastic position if you manage to make it there alive: you climb some plants at the side of the villa and smash a window to get into the main hall through the upper floor - there might be a terrorist camping there already. The terrorists team is the camping team usually. It starts in 4 small rooms which are connected to the main hall and the corridor that leads to the main hall again and the backdoor. Mostly the terrorist will station in the main hall, there are lots of places to camp - you can slash some of the banister and a part of the reception table to camp there. A very cool position is on the chandelier which blocks bullets. It can only be destroyed by hitting the rope.

The gameplay is very balanced and teamplay is great on this map. There is no cs-goal like hostages or bombs though.

The villa looks spookey. A gloomy atmosphere makes it fun to play. Here and there you find some nice details. I should have made the corridor part a little more detailed like some pictures at the walls. The R_speeds are like in most of my maps pretty good. This map had been a huge success and I think its great fun, download now! :-)
0
CM_duskburg is a clan-map I made for the Clepto-Maniacs clan. Basically it's a castle on a hill surrounded by rocky terrain and a village nearby. This basic theme was given to me by the clan so I had to try to make the best out of this. It was really hard to add detail and keep the r_speeds low, but I managed to make them not surpass 800 wpoly. I tried to give it as most detail as possible within these r_speed limits. I mostly used standard textures and more or less used basic construction for some parts of the village. I beta-tested the map three times and I think it's well balanced and a little campy (notice the pun?). Give it a try. I think especially the gameplay is quite nice. :-)
0
A small but tactical map for 2-10 players. The police have unloaded on the street and are ready to storm the house where terrorists hold three hostages.