User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
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304
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Profile

If you want to know more about me then visit my homepage. ^.^

Maps

0
(very old map)

The second part of the villa of doom has a better CS gameplay. The Counterterrorists start outside the villa again this time in a bigger garden. There are three ways to go: either go through the front door where youre most probably confronted with your enemies immediately or you choose the back door where you have to destroy a cupboard to get into a long corridor which leads into the terrorist base or into the main hall. The third way is very dangerous but is a fantastic position if you manage to make it there alive: you climb some plants at the side of the villa and smash a window to get into the main hall through the upper floor - there might be a terrorist camping there already. The terrorists team is the camping team usually. It starts in 4 small rooms which are connected to the main hall and the corridor that leads to the main hall again and the backdoor. Mostly the terrorist will station in the main hall, there are lots of places to camp - you can slash some of the banister and a part of the reception table to camp there. A very cool position is on the chandelier which blocks bullets. It can only be destroyed by hitting the rope.

The gameplay is very balanced and teamplay is great on this map. There is no cs-goal like hostages or bombs though.

The villa looks spookey. A gloomy atmosphere makes it fun to play. Here and there you find some nice details. I should have made the corridor part a little more detailed like some pictures at the walls. The R_speeds are like in most of my maps pretty good. This map had been a huge success and I think its great fun, download now! :-)
0
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made.

de_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later.

The Counter-Terrorists start near the main hall and have to prevent that the terrorists bomb it. The terrorists start on the other side of the mansion in a lot of different rooms.

if youre a RE fan you should check this out.
0
(very old map)

The villa of doom is a small dark place. The Counterterrorists start outside the villa in a small garden. There are two ways to go: through the front door which leads directly into the mainhall or through a side door. There you'll find a kitchen and a dinner room from which you can go into the main hall or the cellar through a fireplace. The terrorist team has two different starting points. Either at the end of the main hall where there are four small rooms or in the cellar which is connected to the main hall through stairs. The map looks good, although there is nothing really astonishing about it. It's very dark so you better buy night vision googles. The r_speeds are very low.

The gameplay is pretty much deathmatch. The terrorist try to storm out of the cellar if possible or, if they start at the sleeping rooms, they try to defend this position. The CT team also storms into the main hall or the dining room as fast as possible to have the better position sooner than the other team. When the terrorists start in the cellar its harder for them to win - if they start at the sleeping rooms the CT team is at a disadvantage. If there's not total deathmatch with heavy weapons there are sniper duels between CTs at there starting point and terrorists at the four rooms. Flashbangs are a pretty good good choice on this map as well as the para machine gun. ;-)

Teamplay is rather unimportant, cause the map is so small. Six would be the maximum player amount possible without a total mess. Believe me Ive played it with 20 strong Doom_Villa fans and it was the third world war. ;))) All in all it's a dark, small cs-deathmatch map with a cool atmosphere, but not much cs in it and some balance errors.