User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
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1
Snarkmarks:
716
Forum posts:
304
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3576

Profile

If you want to know more about me then visit my homepage. ^.^

Maps

0
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made. The map concept is only very few ammo and weapons in a huge map and you begin with your crowbar only. The items are all placed as they were in the playstation game. You start with a small intro where you see the outside of the mansion and you get the message "you could escape into the mansion where you felt save, but..." or somethin. Then inside the mansion you need to search your weapons and ammunition - it's a pretty good advantage if you have a glock and your enemy doesnt! I've included two sounds in the zip file one is the tic-tac of the clock in that big dining room and the other sound is a combination of the background music files - I took the best music of the mansion area and made one sound out of them so that all the music will played one after another. The sound and visuals make the map real scary, sometimes you really get a shock when you see the enemy or hear a shot.

HL_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. The only weapons in this map are glock, shotgun, colt, machine gun and handgrenades - I really like the alternative gameplay and the atmosphere. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later. HL_resident_evil is a map with a great atmosphere and special gameplay and I recommend this to all Resident Evil fans and to players who like big scary maps or want a total gameplay change from what it's normally.
0
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made.

de_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later.

The Counter-Terrorists start near the main hall and have to prevent that the terrorists bomb it. The terrorists start on the other side of the mansion in a lot of different rooms.

if youre a RE fan you should check this out.
0
I converted my HLDM map Gosu to Sven Co-Op. The theme is the same as in the original map so first you got these lab parts and then later you teleport yourself to the Xen alienworld. SC_Gosu is a medium sized svencoop map, but compared to my other svencoop maps this one is really hard. You can hardly beat it alone. As a little special feature I converted pine_hills to a xen world map and put it into sc_gosu. That's the coolest part imo.

main points of the map:
  • conversion of Gosu (hldm)
  • lab- and xen-theme
  • 4+ players recommended
  • difficulty of the map is hard
hints:
  • you can destroy the door with the toilet sign
  • after you've met the scientist you have to find
and destroy the green crystal power sorce for the transporter
  • it is somewhere in the alien environment lab
  • after destroying it you can use the teleporter
  • use grenades to kill the gargantua
  • use the crossbow against the alien controllers (flying aliens)
  • use the lightswitch