User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
Logins:
1
Snarkmarks:
716
Forum posts:
304
Profile views:
3576

Profile

If you want to know more about me then visit my homepage. ^.^

Maps

4.5
The name "1337_street" says two things about the map: it's a street, it's for 1337 players. Basically it's a street with seven houses four of which can be entered and two cars. The fun at this map is that you can jump around with the gauss and fight on the roof tops - the taucannon is placed in the middle of the street with four gaussclips. Another great fun point is the accessability of the houses. Once you touch a door a sequence starts and you receive the crossbow + ammo, a health kit, a battery and get teleported into the house. In these houses you can break the windows and snipe around. In this map there's a lot of action all the time, because actually the map is one big room - some said it was a killbox (grrr). The map doesnt look as bad as a killbox although it's a simple look with little details, but the r_speeds are very good for the structure of the map (max 450!). The weapons Glueon and Beegun are missing which is a pretty wise decision otherwise the map would lame a lot. The mostly used weapons are the taucannon, shotgun, RPG, colt and crossbow. When you leave a house through its door you will get the LongJump. This map is big fun for a game without lamers, it's for people who like flying around with the gauss and sniping through windows and have a lot of action all the time. want a Fun-Map? download now!
0
It's a fast paced cs_mansion type of map for 2 to 10 players. It's based on my Counter-Strike 1.6 map with the same name. There are three hostages in a house to be rescued.
0
In this medium size map there is an outside area and two lab parts. The connectivity is great, since there are teleporters and a bridge which connect both labs and the outside area. There's also a powerful cannon installed at one of the outside walls which can be used from one of the labs. The map plays decently, the weapons and items are placed well without an imbalance in importance of the map-parts. The grafic looks nice although there is nothing which I would call sophisticated achitechture. There is a bug at the vent, the func_doors flicker in the wall when they are opened, but thats it. The atmosphere is pretty good I think, I like the broken fence and the bridge plus the good use of unknown standard textures. Evermore has been Level of the Week at PHL when Mikee still did them. I think this map is good enough to recommend it to all of you.