User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
Logins:
1
Snarkmarks:
716
Forum posts:
304
Profile views:
3576

Profile

If you want to know more about me then visit my homepage. ^.^

Maps

0
This is a medium sized map which is a remake of the Doom2 map "entryway" or as most Doom2 multi-players know it "MAP01" out of the DWANGO5.wad mappack. The textures are self-made by me, I made screenshots of the original Doom map and converted them to HL textures. I also added some of the guts which the doom space marine leaves when he's totally splattered and a new sky which is orange and looks cool in this map. The map consists of several corridors and rooms, one tall cave and an outside area. The weapon placement is the same as in the multiplayer doom2 map with a few changes. There is much place in this map so you can play it with a lot of players and this is a great map if you want to play Adrenaline Gamer with for example "Arena" or "Arcade" mode. If you know DWANGO5's MAP01 then you should really check this map out, for all doom fans and everybody who likes maps with a lot of free space - check this out.
0
When I started this map it was supposed to be a Half-Life singleplayer map. When I was almost done with it I found Svencoop - a great cooperative mod for HL so I completed it for SC. Basically it's almost the same map as Evermore for Half-Life DM. You start outside at the gate where there was this button which showed the "Created by Kampy" message. You start with the Colt and try to make your way through the labs. You cant go through the fence, because its closed and a barney is watching it. I could say more about the map, but then it wouldnt be so much fun to find it out yourself. Goal is to find the gauss (taucannon) and destroy the released big monster.
0
(very old map)

The second part of the villa of doom has a better CS gameplay. The Counterterrorists start outside the villa again this time in a bigger garden. There are three ways to go: either go through the front door where youre most probably confronted with your enemies immediately or you choose the back door where you have to destroy a cupboard to get into a long corridor which leads into the terrorist base or into the main hall. The third way is very dangerous but is a fantastic position if you manage to make it there alive: you climb some plants at the side of the villa and smash a window to get into the main hall through the upper floor - there might be a terrorist camping there already. The terrorists team is the camping team usually. It starts in 4 small rooms which are connected to the main hall and the corridor that leads to the main hall again and the backdoor. Mostly the terrorist will station in the main hall, there are lots of places to camp - you can slash some of the banister and a part of the reception table to camp there. A very cool position is on the chandelier which blocks bullets. It can only be destroyed by hitting the rope.

The gameplay is very balanced and teamplay is great on this map. There is no cs-goal like hostages or bombs though.

The villa looks spookey. A gloomy atmosphere makes it fun to play. Here and there you find some nice details. I should have made the corridor part a little more detailed like some pictures at the walls. The R_speeds are like in most of my maps pretty good. This map had been a huge success and I think its great fun, download now! :-)