User profile

Kampy

member
Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
Last seen:
Mon Feb 25th 2013
Location:
Germany
Occupation:
student
Logins:
1
Snarkmarks:
716
Forum posts:
304
Profile views:
3576

Profile

If you want to know more about me then visit my homepage. ^.^

Maps

0
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made. The map concept is only very few ammo and weapons in a huge map and you begin with your crowbar only. The items are all placed as they were in the playstation game. You start with a small intro where you see the outside of the mansion and you get the message "you could escape into the mansion where you felt save, but..." or somethin. Then inside the mansion you need to search your weapons and ammunition - it's a pretty good advantage if you have a glock and your enemy doesnt! I've included two sounds in the zip file one is the tic-tac of the clock in that big dining room and the other sound is a combination of the background music files - I took the best music of the mansion area and made one sound out of them so that all the music will played one after another. The sound and visuals make the map real scary, sometimes you really get a shock when you see the enemy or hear a shot.

HL_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. The only weapons in this map are glock, shotgun, colt, machine gun and handgrenades - I really like the alternative gameplay and the atmosphere. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later. HL_resident_evil is a map with a great atmosphere and special gameplay and I recommend this to all Resident Evil fans and to players who like big scary maps or want a total gameplay change from what it's normally.
0
The idea behind as_intruder is an escape through a city which means you climb through windows and go through backyards and stuff. I also wanted to give AS_maps more action. This is a very fast paced as_map. Both teams have to hurry a lot so that they're faster than the other team. If the terrorist dont hurry they will miss the VIP going straight through their base. And if the CTs dont hurry the terrorists can build up a very strong defense, so this is a map for Counter-Strike pros or at least for those who know CS very well.

The Counter-Terrorists start at a nice family house with a garden. They can leave through the door or the window, although the window is only used for defense if the CT's are constantly rushed (the CT base is easily defended). Then they cross the street and go into an industrial building with a backyard that leads to the back a storage hall. On the front of this hall theres the street where you find both of the rescue points. There's also the terrorists base which is a building that contains "sweet_home3" (my flat and HL-map). Right and Left of the T-base house are the rescue points. There are three ways to enter the street: backdoor & frontdoor of the storage hall and its backyards sidegate. There's one special way for VIP protectors - they can give covering fire through a window of the storage hall - this is a huge atvantage, because you can see most of the street there. The terrorists have the atvantage to stay inside of "sweet_home3" and shoot out of the windows. All in all it has a simply action loaded gameplay.

The grafic has some pretty cool aspects, but has some stuff I would have made much better if I think about it now. For example: on the street with the rescue points there are no windows at the side of the house, but those you can go through from inside or inside the industrial building there is an error - you can see another small part of the map through the sky. By the way this map contains my first self-made textures. The r_speeds are very low thanx to a lot of work at the construction. Back to the gameplay I have to add that it's very balanced although you might not think so at the start. If both teams know all the ways and tricks it should be a super-fair game which allows a lot of team stategy when you storm/defend the last street. This map is for those who like VIP maps with more action in it.
0
(very old map)

The theme of this small map is a kind of sewer maintainance area with a small part of the sewer and several rooms and corridors. The connectivity is limited. There is not much variation in where you can go except for the main corridor where you can choose between six doors of which four lead to dead end rooms with different functions. The battlefield of horror_tube is very tight. Small rooms and corridors make fighting really shocking. In the main hall with the four rooms connected to it you can perfectly camp with the crossbow if you turn out the light in the power room. Then automatically red emergency lights are activated which look pretty cool. Every of the four rooms has a function: 1) light swichtes for the four rooms 2) healthchargers, longjump 3) ammo for all weapons and HEV charger 4) main corridor lightswitch

There are all Half-life weapons available in this map, although you need to be fast to get the glueon and the snarks: you have to push a button on the one side of the map and rush to the other side where a strong door to a supply room has opended. The door closes after a few seconds again.

Another cool feature is the elevator which is rather fast if you compare it to other HL elevators - if it hits you you will be smashed.

The grafic is far from making you say 'wow' but it looks alright and has a great atmosphere in my opinion. Horror_tube is pretty old so for the time it came out it looked very good. If you like tight fighting with lots of camping spots then horror_tube is the right map for you - give it a try!