User profile

Kampy

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Registered:
Tue Dec 30th 2003
Website:
http://www.kampys-stuff.de
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Mon Feb 25th 2013
Location:
Germany
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student
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Profile

If you want to know more about me then visit my homepage. ^.^

Maps

3.5
This is a tribute to all Command and Conquer Generals fans!

Zero-Hour features included in the map:

GLA buildings:
barracks, supply center, armsdealer, blackmarket, tunnel networks, demotrap

GLA units:
marauder tank, quad cannon, radar van, rocket buggy, scud launcher, anthrax bomber

Chinese buildings:
supply center, supply pile, bunker

Chinese units:
dozer, troop crawler, supply trucks, listening outpost

USA buildings:
barracks, supply center, war factory, strategy center, fire base, patriot

USA units:
humvee, crusader tanks, repair drone, spy drone, aurora bomber

Have fun!
0
(very old map)

The villa of doom is a small dark place. The Counterterrorists start outside the villa in a small garden. There are two ways to go: through the front door which leads directly into the mainhall or through a side door. There you'll find a kitchen and a dinner room from which you can go into the main hall or the cellar through a fireplace. The terrorist team has two different starting points. Either at the end of the main hall where there are four small rooms or in the cellar which is connected to the main hall through stairs. The map looks good, although there is nothing really astonishing about it. It's very dark so you better buy night vision googles. The r_speeds are very low.

The gameplay is pretty much deathmatch. The terrorist try to storm out of the cellar if possible or, if they start at the sleeping rooms, they try to defend this position. The CT team also storms into the main hall or the dining room as fast as possible to have the better position sooner than the other team. When the terrorists start in the cellar its harder for them to win - if they start at the sleeping rooms the CT team is at a disadvantage. If there's not total deathmatch with heavy weapons there are sniper duels between CTs at there starting point and terrorists at the four rooms. Flashbangs are a pretty good good choice on this map as well as the para machine gun. ;-)

Teamplay is rather unimportant, cause the map is so small. Six would be the maximum player amount possible without a total mess. Believe me Ive played it with 20 strong Doom_Villa fans and it was the third world war. ;))) All in all it's a dark, small cs-deathmatch map with a cool atmosphere, but not much cs in it and some balance errors.
0
The theme of cs_castle_night can be seen in it's name: it's a castle at night. You can't actually walk into the castle it plays on the outside of it mostly.

The map is devided by a river with two bridges. From the view of the bridge which is not passable the left side of the map is where the Counter-Terrorists start. There is a garden which is surrounded by high walls and in the middle there's a kind of entrance building which seperates the garden in two parts. The river flows under the two bridges and after that under a part of the castle. The river can only be passed by using the bridge or walking through this building. On the right side there is the Terrorists' base. The right side is completely blocked through a high wall where only a big open gate leads through which is at the end of the bridge. The Terrorists' base consists of a market with some booths and a sword store plus the castle entrance with a defence wall. If you walk through the building under which the river flows you pass through a collapsed chamber where you can climb up a bed which is stuck between rubble. There's one door leading to another room with a table and two chairs which is open at the other side it. At the open side there are stairs leading down to the Terrorists' base. There's a fountain and a broken gate which leads to the market place. All in all the grafic looks good, there are no errors and it has a nice castle atmosphere.

There are three hostages in this map: one at the fountain and the other two at the defence wall locked up in small cells. The gameplay is like this: the Counter-Terrorists can access the roof of the building in their base and with it the high walls either through the crates, a broken part of the wall or a plant next to the well in their base. From there you can perfectly give covering fire when the team members try to storm the castle through the bridge. Using the bridge is quite dangerous though. There are always Terrorists standing near the big gate on their side and a use of flashbangs and smoke grenades is a good choice. The other way through the passable part of the castle is good for three things: helping the bridge users by giving covering fire through the windows through which you can look at the bridge, rescuing the hostage near the fountain (in the collapsed chamber begins the rescue zone already!) and its perfect for attacking the camping terrorists from the backside. You have a good chance of rescuing all the hostages if you rescue the single one at the beginning of the round. The terrorists have a lot of camping positions for example in their base at the defence wall or the sword store. Of course you can also use the part of the castle as a terrorist to attack the hostile snipers from behind or through the windows. The gameplay is absolutely balanced and great fun it you know all the tricks. For a counter-strike map castle_night is pretty small and I recommend you play it with 6 players at max. A small problem might be the r_speeds (reach 1000 at a few positions) if you have an old computer it might be a little slow at some parts especially the CT-base with the sniper positions. I havent had any problems yet though. This is my favorite custom Counter-Strike map and I love to play it. Download now!