User profile

fishy

member
Registered:
Sun Sep 7th 2003
Website:
http://http://www.invalid-brush.com
Last seen:
Mon Sep 21st 2015
Location:
glasgow
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Profile

Maps

4
Star map!
A fairly typical ctf map, roughly the same size as 2fort. THis started off as my 1st attempt at mapping for tf2, but got shelved after the b4 release. That must have been at least a year ago, but I've managed to rekindle my interest in it recently.

Changes are mostly outside, which has been completely re-made into a much smaller area than before. Entrances/exits from the bases have been changed to suit the new exterior, but anyone that remembers the original builds will see that the internals of the bases are still much the same.
There's also a couple of extra routes that should help to cause fewer stalemates.

I know about the skybox being off centre, and looking daft, and about the couple of props that don't have any collisions on them. Other than that, I'd be glad to hear of any other problems that anyone finds.

filesize is about 11 mb.
0
Beta
Jan '07 Update;

Repositioned/remade a bunch of axis spawn points. Remade/tidied some routes. Added ambient noise. Added new link.

Dec '06 update;-
added a couple of planes flying over, more overlays, some phone wires, more overlays, some random phyisics props, updated the screenshots, and uploaded a b1 version. i think i'll need to make a b2 version pretty soon though, as i left a rotten big player clip in place after moving a fence. other than that, i'm not aware of any problems.
oh, did i mention that i added more overlays?

this is the outcome of messing with dod:s models. it started off as a few buildings and a train platform, and has grown, without any real planning, into something that could possibly become a decent map. the plan at the moment(subject to change without notice) is to have the allies spawn in a graveyard at one end of the map, which is the only area that still needs any major construction, and the axis at the other end, in a bombed out factory/warehouse beside the railway.
there's no optimization been done at all, but i've tried to be aware of lines of sight etc, which should help when i get around to that stage.
there's no street furniture been added yet either. rubble, telephone poles, street lights, etc. once i'm finished with the actual layout, and possibly have the gameflow tested, i'll have a better idea of what routes need to be adjusted, so sandbags and other streetjunk can help with that.

june22 update;

i've uploaded what is basically an alpha of the map. i'm not really looking for any feedback about textures, dodgy displacements, lighting etc. anyone that looks at it will see what is obviously still a work in progress, with too many problems to list.
that said though, i'd be interested to hear comments on where the gameplay might falter due to the actual layout and the routes and whatnot that are accessible.
0
Beta
My vision of what the classic tfc warpath should be like for tf2.

Downloads

car3

in Half-Life 2 » Models

another rebuild, but this one definately still looks a bit shonky. still, it could help someone out thats looking for something without flat tyres. :)

Tree set

in Half-Life » Models

An excellent set of ferns, trees and hedge models. Models have transparency, so may not work in older mods.

railings and gate set

in Half-Life 2 » Models

a set of almost 20 models, consisting of railings, posts and gates, all in a similar style. all the models have been compiled for use as static_props, except the gates, which can be used as prop_door_rotating entities. (there are probably other ways of using them too)

(updated with working textures 19/11/05)