User profile

fishy

member
Registered:
Sun Sep 7th 2003
Website:
http://http://www.invalid-brush.com
Last seen:
Mon Sep 21st 2015
Location:
glasgow
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Profile

Maps

5
A smallish arena type map, consisting mostly of displacement surfaces and prop models. Made mainly as a bit of stress relief, and a distraction from another map I've been working on that's starting to twist my nipples.

I stopped working on this when weird stuff started happening after rotating the map for an overview picture. There's very little chance that there will be an update beyond b_5. Considered, now, as a finished map.
3.5
Beta
A small bridge type map in a rural setting. Three flags, with the middle flag on the bridge requiring two men to cap it.
I used a few tree models by flashy[nl]. The mortar models are by sturgeon. There may be models by someone else too, so I'll need to sort out a proper readme before I make this final.
0
Beta
My vision of what the classic tfc warpath should be like for tf2.

Downloads

wooden tables

in Half-Life 2 » Models

wooden tables in various sizes and weights

railings and gate set

in Half-Life 2 » Models

a set of almost 20 models, consisting of railings, posts and gates, all in a similar style. all the models have been compiled for use as static_props, except the gates, which can be used as prop_door_rotating entities. (there are probably other ways of using them too)

(updated with working textures 19/11/05)

spot1.mdl and spot2.mdl

in Half-Life 2 » Models

two largish stage lights type of deal. choosebetween lightson or off.
spot2 has some coloured light skins too.
also, both have various sequences that will point the light up, down, level or somewhere inbetween.
will NOT work if used as a prop_static. needs an entity that has selectable sequences for its full potential.