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fishy

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Registered:
Sun Sep 7th 2003
Website:
http://http://www.invalid-brush.com
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Mon Sep 21st 2015
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glasgow
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Maps

0
Beta
My vision of what the classic tfc warpath should be like for tf2.
0
Beta
A small map, set inside of some sort of mining complex. A simple setup that uses only 3 control points.
4
Star map!
A fairly typical ctf map, roughly the same size as 2fort. THis started off as my 1st attempt at mapping for tf2, but got shelved after the b4 release. That must have been at least a year ago, but I've managed to rekindle my interest in it recently.

Changes are mostly outside, which has been completely re-made into a much smaller area than before. Entrances/exits from the bases have been changed to suit the new exterior, but anyone that remembers the original builds will see that the internals of the bases are still much the same.
There's also a couple of extra routes that should help to cause fewer stalemates.

I know about the skybox being off centre, and looking daft, and about the couple of props that don't have any collisions on them. Other than that, I'd be glad to hear of any other problems that anyone finds.

filesize is about 11 mb.

Downloads

grav gun throwing stars-blades

in Half-Life 2 » Models

all the models act the same as the original sawblade.
always read the lable.
always wear gloves.

woodrail set

in Half-Life 2 » Models

set of wooden handrails. unit lengths of 32, 64, 128, 128_broken, and a riser that's 128x256, all with 3 LODs. there's the post too.
the pic only shows one of the hundreds of ways this set can be used, and only features 3 of the models.

railings and gate set

in Half-Life 2 » Models

a set of almost 20 models, consisting of railings, posts and gates, all in a similar style. all the models have been compiled for use as static_props, except the gates, which can be used as prop_door_rotating entities. (there are probably other ways of using them too)

(updated with working textures 19/11/05)