User profile

xblah

member
Registered:
Thu Dec 20th 2007
Website:
http://http://xblah.cjb.net
Last seen:
Fri Mar 18th 2022
Location:
Brazil
Occupation:
Level and Model Designer
Steam profile:
jeanflisk
Logins:
1
Snarkmarks:
390
Forum posts:
4
Profile views:
120

Profile

Maps

0
Smooth ramps, amazing atmosphere, challenging scenarios.

Are you ready?

Skillsurf Tier 3 - 1:00min circuit
4
WATCH THE LAUNCH TEASER! It shows a lot more than the screenshots.
[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Wlg6FWrPzvA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"><param><embed src="http:/www.youtube.com/v/Wlg6FWrPzvA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
0
After almoust a month of development, CSP_Alpha finally reached the final version. This is the full bug-fix list:

* CT Spawn stair no more blocks the player;
* Corpses at T Spawn no more hurts when shot;
* Rain now goes from sky to ground;
* Thunder system equal to CS1.6 aztec;
* Realistic thunder lights;
* Smoother displacements;
* Floodlight sounds;
* CSPromod decal at start of river;
* No more grass texture overlaying a concrete floor;
* Cubemaps fixed (dark is dark, bright is bright);
* Indoor and Outdoor rain and thunder sounds are different;
* Unrealistic wood thing in bridge clipped;
* Roof area is now unreachable;
* Corpses at T Spawn no more lag (ragdoll to dynamic).

Now it is a question of time untill servers start hosting csp_aztec. Do your part. Download it here and help us; Help us playing our maps to demonstrate interest, letting us make more projects.