I've played zombie game maps for CSS a little while ago and had a blast with them, -and then L4D came out, and I never looked back

But seeing this one, and looking back now, I can see the difference and the attraction people still have for them. They are extremely entertaining, because these maps dealt with teamwork, and when you had a team of 12+ CTs trying to escape or unlock some door or whatnot, you'll begin to find the leaders of the group show themselves (mics are a plus). with the 'escape' mode type maps; I found those to be the most fun, because a lot of people would get left behind for laughs. As soon as the pre-timer count-down gave way, everyone would rush for the first door. -And because CSS doesn't have pushable hitboxes for allies on the same team, you'd basically have this wall of CTs or Ts trying to get through this tiny door, while a horde of zombies behind them were gaining ground. -Exciting stuff! I haven't gotten the chance to play this map on a server yet, but running around it and checking out the path to survival, I found it will probably be extremely fun. I think the layout is pretty well thought-out, but the detail may could use some work. Some of the halls look as though they were ripped off some other CSS map I've seen before. The halls with the indented light on the floor -that effect. That's not a big deal really; it looks cool, and if you made it your own, more power to ya
Some of the spaces seem kind of bare TBH. The 'warehouse' room as I will call it, is just basically a square room with those shelving models blocking out the path. I suppose it works great for gameplay, but there's nothing interesting going on with the textures. Trim textures are a great way to add detail. Also that space with the hole in it (the one with the grating surrounding it) that space needs more detail. It just looks like a bare space with meant only to extend the trip to the surface. I think it could use more love and attention to detail as well. And finally the outdoor portion could use a 3D skybox. it reminds me of the old TF_2fort layout. nothing going on on the sides, and nothing beyond either. Could at least add some detail or buildings, or mountains; something to give semblance to a larger world.
Other than those points, I think it was really well done with the lighting and layout. I'm glad you also took into account the sounds; those helped a lot.
I really liked it, and I hope I'll come across it on a server eventually.