User profile

gtamike_TSGK

member
Registered:
Wed Oct 22nd 2008
Website:
http://https://gamebanana.com/members/215600
Last seen:
Mon Jan 2nd 2023
Location:
UK
Occupation:
https://gamebanana.com/members/215600
Steam profile:
gtamike
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1
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335
Forum posts:
53
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Profile

https://gamebanana.com/members/215600
www.youtube.com/user/gtamikesvideos

Maps

3
Beta
Title: dm_unreal_factory_hd_b1

Autor: gtamike_TSGK

About
Hi, after just over 3 months in development the map is out. The map is set in a factory you will see machines moving crates to different areas of the map. There are open crates in the with items in, also none open crates around the map that can be used to take cover behind.

Design
The map design is like the unreal maps from the games. My friend did some concept art for me the rest of the map I made up. Here's the Concept Art http://img95.imageshack.us/img95/8025/conceptartaf5.jpg. I've also used the full design detail limits aloud in a soruce map. The custom textures are double the size of the valve texture resolution in HL2. Each texture also has 2 types of render spec map and normal map.

The Trap
As you may know I like to add super changer traps in my maps. This one is based on the Resident Evil 1 film The Lazer Room.

http://img136.imageshack.us/img136/2159/unreal3scd8.jpg

Graphics Card
For this map I recormend GeForce 8600GT or another gaming card that is 512mb or higher only if you want to play with max Video Setting. Other cards can run the map fine but you might have to lower your video settings like set render to low to get a better frame rate.

Thanks to Osiris_TSGK for map Compile/Export

Have Fun
0
Map Name: dm_ob_attack_house_tsgk
Developer: gtamike_TSGK
PLAY ON TSGK Servers: V, XV, XIX, XXVIII, XXIX, XXX, X
PLAY ON GTAMIKES Server: 178.32.28.183:27015

This house map is like no other house map you have ever played for Half Life 2 Deathmatch.
Below is some information spilt up to in brief sections, so read the areas that interests you most.

**THEME**
It's a nice sunny day and the house looks fairly normal from a quick glance, until you
have a closer look around. Inside there's lots of blood, dirt, TV's sparking and wall
paper damaged. Then you will start to notice there's alot of death around you, dead
bodies in the bath/freezer, burnt skull in the fire place, someone in a picture killed by
sharp spikes and a hanging body in the tree near by. Also many traps that surround
the house that has been used and still can be manually activated from a press of a button.
Welcome to Attack House let the Deathmatch or Team Deathmatch Begin!

**GAMEPLAY**
Attack House has been highly tweaked to be balanced and have fast gameplay.
The weapons, health and suit items have been well placed so you have to keep
moving around the map, this gives the map good flow and cuts players that camp
down. there's loads of escape options you can use if you're under heavy fire,
e.g. open doors, jumping out of windows, using near by air vents and some teleporters.
Every side from the outside of house gives options to jump onto the house.
Here's a video to show some of the jumps you can pull off ingame.
http://www.youtube.com/watch?v=I64GuvhoyN0

**INTERACTION**
There are lots of things the player can interact with that gives the map character and
makes it more memorable. E.g. pressing the door bell, flushing the toilet, fully
working radio, a mask that follows and slowing regenerates health, explosive drink
cans that spawn from a vending machine, canisters that fly's around the map when
the player shoots caps are shot off, even killing the pond fish and much more!
There are some secrets in the map that adds to the fun and can be used to change
your playstyle. One example would be the hidden teleports in some walls for quick
getaways if you need them. There's some hint poster messages around that gives
you a good idea how to find secrets, like in radio room to use for your advantage and fun.

**GRAPHICS**
I've spent along time giving this map a good level of polish. From making the walls,
tiles and water reflecting perfectly how I want them to with well cubemap placement
and the right settings. To small things like adding much more detail to the textures for
when people look up close and a new remade sun. Also dust to the lights inside the
house with good light sprites and overall lighting to the map. As well as other effects
like color_correction (<--- needs to be enabled in video options) and other graphical
improvements I have made. The map has been fully optimized so new effects will not
have any big impact on frame rate. Don't forget to enable the new ob multi core
feature in video options to take advantage multi core rendering and better fps boost.

Enjoy and feel free to add comments! :)
http://tsgk.com
http://www.gtamikes-maps.piczo.com
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If color_correction is not working on your server because it's pure add this line to the pure white list.

materials\color\... allow_from_disk
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0
HL2DM: CTF Turret Server Crash Fix Final Build (by gtamike_TSGK)

The old turrets crash the servers so I made my own version for the CTF community to download and use.
There's lots of new features I added like hard state mod, also the new turrets are 100% remade from scratch and took about a week to make.

Have Fun! 8)

Video - showing new turrets
http://www.youtube.com/watch?v=m_PIrXis5L0

Video - behind the scenes
http://www.youtube.com/watch?v=ZRqzOvssY4Y
----> TSGK Topic: http://forum.tsgk.com/viewtopic.php?t=4699
Download Links

Turrets
http://gtamike.tsgk.com/gtamikes_turrets.rar
or
http://www.mediafire.com/file/himqppty025yhz8/gtamikes_turrets.rar