User profile

gtamike_TSGK

member
Registered:
Wed Oct 22nd 2008
Website:
http://https://gamebanana.com/members/215600
Last seen:
Mon Jan 2nd 2023
Location:
UK
Occupation:
https://gamebanana.com/members/215600
Steam profile:
gtamike
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335
Forum posts:
53
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Profile

https://gamebanana.com/members/215600
www.youtube.com/user/gtamikesvideos

Maps

3
Beta
Title: dm_unreal_factory_hd_b1

Autor: gtamike_TSGK

About
Hi, after just over 3 months in development the map is out. The map is set in a factory you will see machines moving crates to different areas of the map. There are open crates in the with items in, also none open crates around the map that can be used to take cover behind.

Design
The map design is like the unreal maps from the games. My friend did some concept art for me the rest of the map I made up. Here's the Concept Art http://img95.imageshack.us/img95/8025/conceptartaf5.jpg. I've also used the full design detail limits aloud in a soruce map. The custom textures are double the size of the valve texture resolution in HL2. Each texture also has 2 types of render spec map and normal map.

The Trap
As you may know I like to add super changer traps in my maps. This one is based on the Resident Evil 1 film The Lazer Room.

http://img136.imageshack.us/img136/2159/unreal3scd8.jpg

Graphics Card
For this map I recormend GeForce 8600GT or another gaming card that is 512mb or higher only if you want to play with max Video Setting. Other cards can run the map fine but you might have to lower your video settings like set render to low to get a better frame rate.

Thanks to Osiris_TSGK for map Compile/Export

Have Fun
0
Map Name: dm_ob_battle_lobby_hd_rc1
Developer: gtamike_TSGK

DOWNLOAD LINK
http://forum.tsgk.com/viewtopic.php?mode=attach&id=8432

Battle Lobby HD is finally out of its Beta stage, thanks for the beta testing and feedback! :)

Brief Description
The map has 8 hallways 4 on the lower level, and 4 on the upper level. On the lower
level there are 2 stair ways to get to the 2nd level also 4 lifts and 4 ladders. The main
area is the middle lobby this is a nice and open area. The weapon layout has been
well thought about and the gameplay is fast. The lighting took along time to get just right.

New features/Gameplay
Added speed ladders, walk/run out of windows and they break; plus 1% glass shard cut
damage to player, teleport areas are smaller for faster teleporting, areas where ladders
are a bit bigger so you can use the ladder more easily, map lighting completely redone,
custom prop textures for explosive barrels and ammo crates, animated models on top of
circle glass windows, HD textures, as well as other materials tricks to make textures look
nice quality and HD env_cubemap reflections added for best quality.

Battle Lobby Graphics Comparison (Before and After)
Coming Soon!

Pictures (Click for High Res)

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Enjoy! :)

Here's another HD hl2dm map I did this year.
http://forum.tsgk.com/viewtopic.php?t=5043
2
Title: dm_ob_killbox_gravity_gun (New!)
Made By: gtamike_TSGK

For this map you spawn with the gravity gun to start with, its very fun physics madness and up to 16 players.
Also the map is useful for players that want to really improve there gravity gun skill and be a better player.

About: Below are sub headings about the map and images to make things easy. :)

Map Performance
The map has been heavily optimized because of the mount of physics in the map.
The shadows have been disabled for the physics, and items like suit, heath, stick, crowbar, chargers etc have a fade render setting.
These settings have given the map a huge frame rate boost, so the frame rate stays high all the time ingame.
Also the trap monitor turns off if no one is the room watching it.
The map is very stable and you won�t get lag in any form or crash because of tweaks in map performance, also thanks to map testers.

Wall Curves
The bottom walls/light areas has been designed to reflect physics model that hit it.
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Lifts
I have improved the lifts in the map the best I can, they are not affected by physics models that go under them and will not go back up right after hitting a physic model.
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Containers
People can�t camp and hide in the containers because of a useful button that forces them out after pressed by someone, then you can decide how to take care of them.
In the 2 containers there are health, suit, crowbars and stun sticks only visible/rendered when in containers or very near.
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Teleport Room
Only small physics (like blades) can go in the teleport room.
You do this by passing them through the blue areas at door way.
The 1st teleport is easy to see, just jump on the box then jump again forward to be teleported, then box behind you will break so no body can follow you right away.
The 2nd teleport is in that room but you can work that one out hehe.
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Trap
The trap is located in the super charger room when someone is inside the room a green light will turn on from the outside of the room.
If no body is inside the room the outside light will stay red.
By pressing the button the trap will enable metal gates that will lock the player inside of the room.
The player will hear a moving metal sound and then see a solid metal crusher will slowly come down.
The metal crusher will stop at the players head, make a nasty creaking sound and then will crush the player at lightning speed, also play a sound on impact.
There�s another button that does the same thing, it is found in the teleport room with a monitor to watch the player.
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The map is 100% remade/drawn from scratch and stable
It has a new name, improved design, layout of physics, lighting, textures, sounds, models, teleports, help text,
smaller map area size, fall damage disabled, shadows, and heavily optimized, the list goes on.

Bigger Pictures
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Hope you enjoy the map guys :8)
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gtamike_TSGK