User profile

gtamike_TSGK

member
Registered:
Wed Oct 22nd 2008
Website:
http://https://gamebanana.com/members/215600
Last seen:
Mon Jan 2nd 2023
Location:
UK
Occupation:
https://gamebanana.com/members/215600
Steam profile:
gtamike
Logins:
1
Snarkmarks:
335
Forum posts:
53
Profile views:
61

Profile

https://gamebanana.com/members/215600
www.youtube.com/user/gtamikesvideos

Maps

0
This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 1 year now on and off. I hope you enjoy it as much as I had fun making it. =)
Don't forget to leave a Rating and Comment.
Feel free to add the custom map to your HL2DM Servers.

Features
Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, Hologram Rotating Weapons and Ammo, Blue Light Bridge, Slam Tripwire Detonator, Toggle-able Prop Fly.

Power Ups
Invisible
Invulnerable
Low Grav
Speed (With Sprite Trail)
Drone (A drone will attach to the player and slowly heal plus shield)
125HP Health Booster
Large Suit Armour
Small Health Vials

Choose which commands you want by manually writing them in your server.cfg

Note: These commands are for custom matches and are all off (0) by default.

Tip: 1 = On/Enable and 0 = Off/Disable)

global_set remove_hint_arrows 1
Removes the Flashing Sprites Arrows from the Map.

global_set remove_rpg 1
Removes the RPG Weapon spawn from the Map.

global_set remove_invisible 1
Removes the Invisible Player Power Up from the Map.

global_set remove_low_grav 1
Removes the Low Gravity Player Power Up from the Map.

global_set remove_speed 1
Removes the Speed Player Power Up from the Map.

global_set remove_invulnerable 1
Removes the Invulnerable Player Power Up from the Map.

global_set remove_drone 1
Removes the Drone Shield Player Power Up from the Map.

global_set remove_phy_cans 1
Removes the Gas Canisters that fly around the Map and explode.

global_set enable_slam_drop 1
Allows players that have died holding the slam to drop the weapon.

global_set enable_rpg_drop 1
Allows players that have died holding the RPG to drop the weapon.

global_set free_up_90_edicts 1
This frees up 90 edicts by removing most orange sprites and sparks.

global_set screenoverlays_off 1
Displays game text for sound announcements instead of screen overlay text (Textures).

global_set no_player_flash 1
Displays all player models the normal way with no additional flashing effects added.

global_set alien_mode 1
Displays all player models to be a bright green colour to make players stand out more.

global_set alien_mode_no_flash 1
Displays all player models to be a bright green with additional flashing effects added.

global_set sm_spawnprotect_on 1
Turns on SM spawn protect pluggin, off by default as it can display all players to be red!

Jump Tricks Video!
https://www.youtube.com/watch?v=AnZs66gk8tU

Steam Map Topic:
http://steamcommunity.com/app/320/discussions/0/135511294068418009/

dm_lost_base_hd (Tricks/Secrets)
https://www.youtube.com/playlist?list=PLgSd4b0ED7ltypreN8l0ms6o4os9ogAnw
2
Title: dm_ob_killbox_gravity_gun (New!)
Made By: gtamike_TSGK

For this map you spawn with the gravity gun to start with, its very fun physics madness and up to 16 players.
Also the map is useful for players that want to really improve there gravity gun skill and be a better player.

About: Below are sub headings about the map and images to make things easy. :)

Map Performance
The map has been heavily optimized because of the mount of physics in the map.
The shadows have been disabled for the physics, and items like suit, heath, stick, crowbar, chargers etc have a fade render setting.
These settings have given the map a huge frame rate boost, so the frame rate stays high all the time ingame.
Also the trap monitor turns off if no one is the room watching it.
The map is very stable and you won�t get lag in any form or crash because of tweaks in map performance, also thanks to map testers.

Wall Curves
The bottom walls/light areas has been designed to reflect physics model that hit it.
User posted image
Lifts
I have improved the lifts in the map the best I can, they are not affected by physics models that go under them and will not go back up right after hitting a physic model.
User posted image
Containers
People can�t camp and hide in the containers because of a useful button that forces them out after pressed by someone, then you can decide how to take care of them.
In the 2 containers there are health, suit, crowbars and stun sticks only visible/rendered when in containers or very near.
User posted image
Teleport Room
Only small physics (like blades) can go in the teleport room.
You do this by passing them through the blue areas at door way.
The 1st teleport is easy to see, just jump on the box then jump again forward to be teleported, then box behind you will break so no body can follow you right away.
The 2nd teleport is in that room but you can work that one out hehe.
User posted image
User posted image
Trap
The trap is located in the super charger room when someone is inside the room a green light will turn on from the outside of the room.
If no body is inside the room the outside light will stay red.
By pressing the button the trap will enable metal gates that will lock the player inside of the room.
The player will hear a moving metal sound and then see a solid metal crusher will slowly come down.
The metal crusher will stop at the players head, make a nasty creaking sound and then will crush the player at lightning speed, also play a sound on impact.
There�s another button that does the same thing, it is found in the teleport room with a monitor to watch the player.
User posted image
User posted image
The map is 100% remade/drawn from scratch and stable
It has a new name, improved design, layout of physics, lighting, textures, sounds, models, teleports, help text,
smaller map area size, fall damage disabled, shadows, and heavily optimized, the list goes on.

Bigger Pictures
User posted image
User posted image
User posted image
Hope you enjoy the map guys :8)
Leave Comments :wink:
gtamike_TSGK
0
Map Name: dm_ob_attack_house_tsgk
Developer: gtamike_TSGK
PLAY ON TSGK Servers: V, XV, XIX, XXVIII, XXIX, XXX, X
PLAY ON GTAMIKES Server: 178.32.28.183:27015

This house map is like no other house map you have ever played for Half Life 2 Deathmatch.
Below is some information spilt up to in brief sections, so read the areas that interests you most.

**THEME**
It's a nice sunny day and the house looks fairly normal from a quick glance, until you
have a closer look around. Inside there's lots of blood, dirt, TV's sparking and wall
paper damaged. Then you will start to notice there's alot of death around you, dead
bodies in the bath/freezer, burnt skull in the fire place, someone in a picture killed by
sharp spikes and a hanging body in the tree near by. Also many traps that surround
the house that has been used and still can be manually activated from a press of a button.
Welcome to Attack House let the Deathmatch or Team Deathmatch Begin!

**GAMEPLAY**
Attack House has been highly tweaked to be balanced and have fast gameplay.
The weapons, health and suit items have been well placed so you have to keep
moving around the map, this gives the map good flow and cuts players that camp
down. there's loads of escape options you can use if you're under heavy fire,
e.g. open doors, jumping out of windows, using near by air vents and some teleporters.
Every side from the outside of house gives options to jump onto the house.
Here's a video to show some of the jumps you can pull off ingame.
http://www.youtube.com/watch?v=I64GuvhoyN0

**INTERACTION**
There are lots of things the player can interact with that gives the map character and
makes it more memorable. E.g. pressing the door bell, flushing the toilet, fully
working radio, a mask that follows and slowing regenerates health, explosive drink
cans that spawn from a vending machine, canisters that fly's around the map when
the player shoots caps are shot off, even killing the pond fish and much more!
There are some secrets in the map that adds to the fun and can be used to change
your playstyle. One example would be the hidden teleports in some walls for quick
getaways if you need them. There's some hint poster messages around that gives
you a good idea how to find secrets, like in radio room to use for your advantage and fun.

**GRAPHICS**
I've spent along time giving this map a good level of polish. From making the walls,
tiles and water reflecting perfectly how I want them to with well cubemap placement
and the right settings. To small things like adding much more detail to the textures for
when people look up close and a new remade sun. Also dust to the lights inside the
house with good light sprites and overall lighting to the map. As well as other effects
like color_correction (<--- needs to be enabled in video options) and other graphical
improvements I have made. The map has been fully optimized so new effects will not
have any big impact on frame rate. Don't forget to enable the new ob multi core
feature in video options to take advantage multi core rendering and better fps boost.

Enjoy and feel free to add comments! :)
http://tsgk.com
http://www.gtamikes-maps.piczo.com
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If color_correction is not working on your server because it's pure add this line to the pure white list.

materials\color\... allow_from_disk
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