Snarkpit Maps Archive

Unreal Tournament 2004 VCTF-Downstream

by 8chaos
Beta
First level done in unreal engine 2 in a few years, not complete but good endless deathmatch.

Unreal Tournament 2004 DM-Alice

Level Information
Title: DM-Alice

Filename: DM-Alice.rar

Author: Joseph "Jodo Kast" Cleary

EMail Address: emotional.robot@gmail.com

Website URL: http://www.emotionalrobots.com

Release Date: Tuesday, March 6th, 2007

This map was created for the Addon DB Mapping Contest called "Living on the Edge",
it was made in just under 40 hours.
]

Thanks for checking it out.

Unreal Tournament 2004 aut-killingworth

Beta
Map inspired by a real world industrial estate with a modified layout to make it more deathmatch friendly. Theres some very empty areas that will eventually get stuff put in them, its at the stage where it needs a helluva lot of detail putting in. Its for the Action UT mod just in case anyones wondering what AUT is.

AUT development has stopped :-( so i dunno if this will ever get released.

Unreal Tournament 2004 gimp_ut2k4

Beta
This is my first atempt at UnrealEd and I dont think I'm doing to bad to say I have never used it before and I'm not used to substracting the rooms instead of building them.

Unreal Tournament 2004 CTF_Unnamed

by Ferret
Beta
Final Project in Environmental Design for school. Based on Rivendell. Current shots have absolutely no texturing done on anything. I"ll repeat. The current shots have absolutely no texturing done on anything at all. Everything is just temporary texturing for marking out and laying out stuff. Have about 2 weeks to finish. I am responsible for everything except for the interior large building. Everything will be 100% custom made. Enjoy.

Unreal Tournament 2004 Focal Point Assignment

by Ferret
Beta
Class Assignment 1
Create a room you might find in a functional level that has a focal point.

The level includes 25 custom prop models created and textured by myself. The level is my first time using Unreal 2004, I was given a week to learn the editor and create the level. Given more time I would've tweaked the lighting more, created better more detailed skins for the models, and added the planned volumetric light to illuminate the statue more.

Unreal Tournament 2004 CTF-Dome

Beta
This ut2004 teamplay level is set outside high up in the mountains.
It combines grassy organic areas, with sci-fi tunnels, jumppads, and doorways.
The dome shaped teambase (seen in screenshots) is situated over a huge drop, and only reachable by jumppads.
The teambase is made from about 6 meshes imported from maya.
These meshes are copied and rotated several times to complete the finished building.

The release of HL2 means i'll probably not get around to finishing this level for a while, -So im posting screenshots of it instead.

Unreal Tournament 2004 Myth

This ancient building is one of last preserved structures from a time that has long been forgotten. Now it hosts the bloody struggles of those who enter its cold stone walls.

Unreal Tournament 2004 DM-Tagothy

by KingNic
Beta
My second UT2004 DM map. I'm currently adding detailing and AI nodes, should be another 3 days or so before it's ready for the first public beta.

Again, a small map designed mainly for 1on1 matches, but plays best (IMO) with 3 players. Theme is straight out of DM-Ranking; a rusting warehouse.

Unreal Tournament 2004 DM-Abrone

by KingNic
Beta
My debut Unreal map.

This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's too small for general deathmatch, and was designed mainly for 1 on 1 matches, but I find it plays best with 3 people in the match.

The map was designed mainly with gameplay in mind, I wanted good connectivity and feedback has shown I've gotton that . Item placement is pretty much final, although I'm considering removing the flak cannon ammo, it seems to 0wn on this map a bit too much.

Static meshes were mainly extracted from DM-1on1-Trite, and retextured. A couple were made by me with Milkshape 3d. You'll spot em, don't worry

Unreal Tournament 2004 CTF-XXX(working Title)

Beta
A Medium 8/12 player CTF, and BR map, centered around domes, and outdoor areas

Unreal Tournament 2004 camp

Beta
Moved over to unreal