DM-Abrone by KingNic

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  • 0 ratings
  • 6136 views
  • 2275 downloads
  • added Sat Jun 26th 2004
  • updated Wed Feb 11th 2026
  • more content for: Unreal Tournament 2004

Map Description

My debut Unreal map.

This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's too small for general deathmatch, and was designed mainly for 1 on 1 matches, but I find it plays best with 3 people in the match.

The map was designed mainly with gameplay in mind, I wanted good connectivity and feedback has shown I've gotton that . Item placement is pretty much final, although I'm considering removing the flak cannon ammo, it seems to 0wn on this map a bit too much.

Static meshes were mainly extracted from DM-1on1-Trite, and retextured. A couple were made by me with Milkshape 3d. You'll spot em, don't worry

Discussion

Posted by bozthepcnerd on Thu Nov 25th 2004 at 12:37pm

It looks pretty sweet, the basic level design is well constructed... I would like to know where you found the tutorial...
Posted by beer hunter on Sat Jul 17th 2004 at 5:51pm

A nice little level, we've had it on the server a few times and it works quite well :)
Posted by Cassius on Sun Jun 27th 2004 at 6:44am

No, the map looks good, that's just my problem with Unreal.
Posted by Cassius on Sat Jun 26th 2004 at 11:05pm

So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf

Anyway, yeah, make it more colorful.

UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?
Posted by scary_jeff on Sat Jun 26th 2004 at 8:11pm

I had a play. Fun little map :smile: One thing I saw that could be a bug is in those vertical holes going up in the ceiling, one of the textures seems really stretched or something. I don't run maximum texture settings so it could be that, but this one texture just looked blurry for some reason.
Posted by SWATSiLeNt on Sat Jun 26th 2004 at 8:00pm

Nice work I enjoy the site of you egyptian architechture wonderful work m8!
Posted by KingNic on Sat Jun 26th 2004 at 7:08pm
[Author]

It's 2k4, and I'm just gonna upload a new version in a second.

EDIT:: Finished uploading. This version is very much next to final. Unless any bugs are found (which is unlikely methinks, given the size of it), I'll be submitting it to be graded tomorrow.
Posted by scary_jeff on Sat Jun 26th 2004 at 6:27pm

I thought it was because of the lighting technique that HL uses?

Screenshots look great, but as a general point, try to activate anti aliasing when you are taking nice looking screenshots, or run the game at a very high resolution and scale the images down - this makes the shots look the best it can.

Is this UT2k3/2k4/unreal 2? I only have 2k4 so I'll try it out if it's for that.
Posted by Orpheus on Sat Jun 26th 2004 at 5:20pm

Tracer Bullet said:
Why is it that Unreal looks less realistic than HL?
by design i would suppose TB.. it would be called "VeryReal" otherwise :lol:
Posted by Tracer Bullet on Sat Jun 26th 2004 at 5:16pm

Unfortunately I no longer have unreal on my computer :sad: . However, those screens do look quite awesome.

Warning Thread derailment

Why is it that Unreal looks less realistic than HL? I mean the engine is capable of so much more, but all the environments turn out looking more like computer graphics and less like the real thing than a well made HL map ever does! This is why I have never been particularly enthralled with Unreal. it just feels unreal :wtf:

End thread derailment