DM-Abrone by KingNic

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  • 0 ratings
  • 5972 views
  • 2241 downloads
  • added Sat Jun 26th 2004
  • updated Sun Oct 26th 2025
  • more content for: Unreal Tournament 2004

Map Description

My debut Unreal map.

This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's too small for general deathmatch, and was designed mainly for 1 on 1 matches, but I find it plays best with 3 people in the match.

The map was designed mainly with gameplay in mind, I wanted good connectivity and feedback has shown I've gotton that . Item placement is pretty much final, although I'm considering removing the flak cannon ammo, it seems to 0wn on this map a bit too much.

Static meshes were mainly extracted from DM-1on1-Trite, and retextured. A couple were made by me with Milkshape 3d. You'll spot em, don't worry

Discussion

Posted by Orpheus on Sat Jun 26th 2004 at 5:20pm

Tracer Bullet said:
Why is it that Unreal looks less realistic than HL?
by design i would suppose TB.. it would be called "VeryReal" otherwise :lol:
Posted by Tracer Bullet on Sat Jun 26th 2004 at 5:16pm

Unfortunately I no longer have unreal on my computer :sad: . However, those screens do look quite awesome.

Warning Thread derailment

Why is it that Unreal looks less realistic than HL? I mean the engine is capable of so much more, but all the environments turn out looking more like computer graphics and less like the real thing than a well made HL map ever does! This is why I have never been particularly enthralled with Unreal. it just feels unreal :wtf:

End thread derailment
Posted by Orpheus on Sat Jun 26th 2004 at 3:14pm

screenshots are to drool bud.. very nice :smile: