User profile

Orpheus

member
Registered:
Sun Aug 26th 2001
Last seen:
Wed Aug 7th 2013
Location:
Long Oklahoma - USA
Occupation:
Long Haul Trucking
Steam profile:
vash72110@yahoo.com
Logins:
1
Snarkmarks:
2024
Forum posts:
13860
Profile views:
10429

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The best things in life, aren't things.

Maps

0
... My 2nd release, at the time i was making this map i was deeply enthralled with the map "Rigor Mortis".. This is but a poor attempt at the same theme, failed miserably at it, but as ugly as it is, it saw more online fragging time than most all my maps combined.. Its fast and furious in its play.
5
... My 8th release.
At the time of this maps creation, the idea of making a high detailed map and retaining the concept of low r_speeds was in danger of going in the trash. With the advent of bigger and more powerful computers, many new mappers, misunderstanding how badly they were wrong, began creating monstrosities.. Horribly created maps were swarming the nets.. In an effort to rekindle the ideals, I created this map to show new mappers that you can have great detail, without sacrificing r_speeds.. Most of the smarter people acknowledged the concept, sadly a few people continued to release crap.. I suppose, you cannot win them all.
0
... My 9th and final release for Half-Life 1
This map was created for the snarkpit mapping competition, or at least one of them :)
The concept of the mapping tournament was "Opposing themes". This map combines rather well the ideas of space age with medieval.

Articles

HLCC Setup

in Half-Life » Beginner Guides

Half-Life Compiler Controller

Rounded Corners

in Half-Life » Architecture

another possible method, using Hammer