User profile

Tracer Bullet

member
Registered:
Thu May 22nd 2003
Last seen:
Wed Oct 28th 2009
Location:
Seattle WA, USA
Occupation:
Graduate Student (Ph.D)
Steam profile:
obadiah@pacificu.edu
Logins:
1
Snarkmarks:
445
Forum posts:
2271
Profile views:
3418

Profile

Maps

0
This is, I think, my best DM map to date. It is a nuclear waste processing facility located on a mountaintop. I have paid particular attention to layout, and keeping my R's down while deliver excellent visuals and a dynamic environment.
Weapons are fairly heavy, but all of the "big ones" are either difficult to obtain or hidden. I would suggest a player load of around 4-6 people.

r_speeds average around 800-900, but have a few peaks around 1100. Know issues include:
A weird star-like thing at the center of the main waste pool. Some instability due to maxing out on edicts if all of the env_shooters go off at once. I will need to reduce their number for the final release.
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My first release: A moderatly sized HLDM level set in a small research complex. it has some great lighting, and affects, but I didn't think out the layout very carefully.

(4-8 players)
send comments to:
Obadiah@pacificu.edu
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A Smallish DoD map meant for 4-8 players. I had allot of fun with the rock work on this one, but still managed to keep the r_s low.

Articles

Clipping Vs. Carving

in Half-Life 2 » Beginner Guides

Cutting holes in things: which tool and why

Lighting Basics

in Half-Life 2 » Effects

A guide to light ents for newbies

Batch File Compiling for Beginners

in Half-Life » Editor

Creation and use of batch files for HL compiling