User profile

Tracer Bullet

member
Registered:
Thu May 22nd 2003
Last seen:
Wed Oct 28th 2009
Location:
Seattle WA, USA
Occupation:
Graduate Student (Ph.D)
Steam profile:
obadiah@pacificu.edu
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1
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Profile

Maps

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This is the full version of Dessau. It contains only two main sections due to my reaching the clipnodes limit a bit sooner than I had anticipated. Nearly all of the buildings are enterable.
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My first release: A moderatly sized HLDM level set in a small research complex. it has some great lighting, and affects, but I didn't think out the layout very carefully.

(4-8 players)
send comments to:
Obadiah@pacificu.edu
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This is the first installment of a medium sized project. I'm going to make each main area of the map playable and polished in it's own right before joining them together. I hope this will both help produce a well constructed organized map, and keep up my interest in the project.

This first installment is a fully playable map which would probably be best with 4-6 players. There is only one flag, but it takes 45 seconds to capture, so a premium is placed on controlling the area for some significant period.

R_speeds peak at 1200, which I am going to try to lower, but I think I will have to sacrifice some detail because I don't think any of it is due to overdraw.

Articles

Clipping Vs. Carving

in Half-Life 2 » Beginner Guides

Cutting holes in things: which tool and why

Lighting Basics

in Half-Life 2 » Effects

A guide to light ents for newbies

Batch File Compiling for Beginners

in Half-Life » Editor

Creation and use of batch files for HL compiling