User profile

Tracer Bullet

member
Registered:
Thu May 22nd 2003
Last seen:
Wed Oct 28th 2009
Location:
Seattle WA, USA
Occupation:
Graduate Student (Ph.D)
Steam profile:
obadiah@pacificu.edu
Logins:
1
Snarkmarks:
445
Forum posts:
2271
Profile views:
3418

Profile

Maps

0
This is the first installment of a medium sized project. I'm going to make each main area of the map playable and polished in it's own right before joining them together. I hope this will both help produce a well constructed organized map, and keep up my interest in the project.

This first installment is a fully playable map which would probably be best with 4-6 players. There is only one flag, but it takes 45 seconds to capture, so a premium is placed on controlling the area for some significant period.

R_speeds peak at 1200, which I am going to try to lower, but I think I will have to sacrifice some detail because I don't think any of it is due to overdraw.
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This is the full version of Dessau. It contains only two main sections due to my reaching the clipnodes limit a bit sooner than I had anticipated. Nearly all of the buildings are enterable.
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If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! cue evil laughter

A medium HLDM map with three main areas planned including the crate production area, crate storage area cringe, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.

Articles

Clipping Vs. Carving

in Half-Life 2 » Beginner Guides

Cutting holes in things: which tool and why

Lighting Basics

in Half-Life 2 » Effects

A guide to light ents for newbies

Batch File Compiling for Beginners

in Half-Life » Editor

Creation and use of batch files for HL compiling