User profile

Tracer Bullet

member
Registered:
Thu May 22nd 2003
Last seen:
Wed Oct 28th 2009
Location:
Seattle WA, USA
Occupation:
Graduate Student (Ph.D)
Steam profile:
obadiah@pacificu.edu
Logins:
1
Snarkmarks:
445
Forum posts:
2271
Profile views:
3418

Profile

Maps

0
This is the first installment of a medium sized project. I'm going to make each main area of the map playable and polished in it's own right before joining them together. I hope this will both help produce a well constructed organized map, and keep up my interest in the project.

This first installment is a fully playable map which would probably be best with 4-6 players. There is only one flag, but it takes 45 seconds to capture, so a premium is placed on controlling the area for some significant period.

R_speeds peak at 1200, which I am going to try to lower, but I think I will have to sacrifice some detail because I don't think any of it is due to overdraw.
0
Beta
A smallish work in progress. I intend to do a re-texture, and I need to figure out how to make multiple water brushes fit together properly without seeing new water "surfaces" when you are transitioning between brushes. Weapons and DM player starts are now in preliminary placements.
0
A Smallish DoD map meant for 4-8 players. I had allot of fun with the rock work on this one, but still managed to keep the r_s low.

Articles

Clipping Vs. Carving

in Half-Life 2 » Beginner Guides

Cutting holes in things: which tool and why

Lighting Basics

in Half-Life 2 » Effects

A guide to light ents for newbies

Batch File Compiling for Beginners

in Half-Life » Editor

Creation and use of batch files for HL compiling