User profile

Tracer Bullet

member
Registered:
Thu May 22nd 2003
Last seen:
Wed Oct 28th 2009
Location:
Seattle WA, USA
Occupation:
Graduate Student (Ph.D)
Steam profile:
obadiah@pacificu.edu
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1
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445
Forum posts:
2271
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3418

Profile

Maps

0
My first release: A moderatly sized HLDM level set in a small research complex. it has some great lighting, and affects, but I didn't think out the layout very carefully.

(4-8 players)
send comments to:
Obadiah@pacificu.edu
0
Beta
A smallish work in progress. I intend to do a re-texture, and I need to figure out how to make multiple water brushes fit together properly without seeing new water "surfaces" when you are transitioning between brushes. Weapons and DM player starts are now in preliminary placements.
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This is, I think, my best DM map to date. It is a nuclear waste processing facility located on a mountaintop. I have paid particular attention to layout, and keeping my R's down while deliver excellent visuals and a dynamic environment.
Weapons are fairly heavy, but all of the "big ones" are either difficult to obtain or hidden. I would suggest a player load of around 4-6 people.

r_speeds average around 800-900, but have a few peaks around 1100. Know issues include:
A weird star-like thing at the center of the main waste pool. Some instability due to maxing out on edicts if all of the env_shooters go off at once. I will need to reduce their number for the final release.

Articles

Clipping Vs. Carving

in Half-Life 2 » Beginner Guides

Cutting holes in things: which tool and why

Lighting Basics

in Half-Life 2 » Effects

A guide to light ents for newbies

Batch File Compiling for Beginners

in Half-Life » Editor

Creation and use of batch files for HL compiling