DoD_Dessau by Tracer Bullet

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Map Description

This is the full version of Dessau. It contains only two main sections due to my reaching the clipnodes limit a bit sooner than I had anticipated. Nearly all of the buildings are enterable.

Discussion

Posted by Crono on Sun Oct 24th 2004 at 7:54am

Uh ... what about competition?

There is something satisfying to have a tremendous amount of kills and flags with minimal amount of deaths. Or having more then 12 kills in between deaths. (Being an MG in a good spot does not count).
Posted by Tracer Bullet on Sun Oct 24th 2004 at 7:38am
[Author]

It sounds like a very cool idea to me Orph. That really is the problem with DoD and such. there is just no real penalty associated with dying, so everyone just runs for it.
Posted by Crono on Sun Oct 24th 2004 at 3:53am

I'm working on it ... :wink:
Posted by Orpheus on Sun Oct 24th 2004 at 2:53am

Crono said:
You didn't listen.

I understand what you're saying more then you know. It should just NEVER be implimented with DoD.
were you talking about DoD? i was just wishing, as long as we are wishing, why not wish for a decent game or mod to run it with :biggrin:
Posted by Crono on Sat Oct 23rd 2004 at 9:25pm

You didn't listen.

I understand what you're saying more then you know. It should just NEVER be implimented with DoD.
Posted by Orpheus on Sat Oct 23rd 2004 at 10:10am

Crono said:
However, I've developed ideas that would probably interest you, but I wont disclose them for risk of alienation...
as if people like us ever worry about the concept :rofl:

maybe i was a bit hasty, i didn't mean control, as in you go that way, and i go this way sorta control.. i meant bots would ruin a campaign such as i discribed..

think on this, in a real battle such as this, people die, they take fewer risks.. but in a game, you respawn with such ease, you fight with abandon.. all i am saying is, it would be nice to have a days long/weeks long battle where you had to worry about dying..

getting ammo, sleep, food, hell taking a dump.. those things make realistic, real.. not blood, headshots, or kill totals.

and no, i don't expect to see such an engine, or game in the immediate future :smile:
Posted by Crono on Sat Oct 23rd 2004 at 7:20am

Don't expect that on any engine that exists.

You basically described a MMOFPS of WWII.

I don't understand why you wish to control all the troops. I mean sure that'd be cool if it was a possibility, but that would become a pain in the ass. It'd make much more sense if you didn't command them, but rather (especially in the situation of Normandy Beach) you made a plan before hand. It would definatly make sense for "cannon fodder" to be running around, since a lot of people on Normandy beach were exactly that. Not to be a dick about it or anything.

Not everyone wants voice communications. I hate when people talk in dod, I f**kING HATE IT.

However, I've developed ideas that would probably interest you, but I wont disclose them for risk of alienation...
Posted by Orpheus on Fri Oct 22nd 2004 at 9:55am

Crono said:
Imagine having battles where a majority of players were bots mixed with people ... creating huge battles.
it would only be cool if you could direct them, as in squads or platoons.. cannon fodder would not be my idea of fun..

what would be nice, an engine that could handle D-Day, and all of us storming the beach heads.. that would require..

1) that once you died, you stayed dead.. this would encourage you to not do stupid s**t.
2) massive communications.. via voice links.
3) about a week to play, you'd have to chose a place for your player to rest and whatnot.
4) real time.. as in day is day and night is night. (local to the maps origin)
5) if you were killed during your sleep cycle.. opps, you had a bad day.

now thats team play i'd join, not this cs crap
Posted by Crono on Fri Oct 22nd 2004 at 6:40am

I wonder how many NPCs HL2 will be able to handle now ... it'd be great if DoD had some NPCs in source as well.

Imagine having battles where a majority of players were bots mixed with people ... creating huge battles.

Imagine if Charlie didn't blow ass because you were the only target on the goddamed beach.
Posted by Agent Smith on Fri Oct 22nd 2004 at 6:37am

Oh yeah, DOD: Source. I've slowed most of my DOD mapping down at the moment, just developing cool ideas and layouts so that when its released I can map away. Of course I'm going to try and release a couple more DOD maps before Source comes out, as its going to be a while before its released.

My brecourt manor map is on hold, same with rural (which has been on hold for months) as the engine just can't handle them. I'm going to aim to finish u-boat and a new map based around Monte Cassino in the next 2 months.