DoD_Dessau by Tracer Bullet

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Map Description

This is the full version of Dessau. It contains only two main sections due to my reaching the clipnodes limit a bit sooner than I had anticipated. Nearly all of the buildings are enterable.

Discussion

Posted by Tracer Bullet on Wed Sep 15th 2004 at 5:25am
[Author]

Posted by Tracer Bullet on Wed Sep 15th 2004 at 3:46am
[Author]

Thanks for the comments.

I think the lighting looks washed out because I have my gamma maxed out in Steam so I can see into those dark corners. :wink: maybe I will turn it down and retake the screens.

Thre are good reasons for the w_poly in most of those screens. Trim around windows and doors. Lots of detail, particularly inside the church, and some of it gets drawn form the outside.

I don't plan on changing many of the textures as they are all DoD default, and I want to keep the file-size small. It's a good point about the roofes though. I ought to have at least two different textures.

I'll get the link up as soon as my next compile is done.
Posted by Cassius on Wed Sep 15th 2004 at 2:31am

I like it; I think the problem is that it looks ancient rather than old, nothing a good retexture couldn't solve.
Posted by fraggard on Wed Sep 15th 2004 at 1:53am

Good to see some new stuff around :smile: Anyway, here goes

First off, everything looks a bit too bright. You should reduce the number of bounces and/or gamma, because everything looks washed out. More contrast maybe. And the sky is somewhat boring.

Screen 1:
-Architecture looks good, but somewhat under-emphasized because of the lighting.
-Rooftops look too similar to each other.
-Ground texture's a bit overstretched?

Screen 2:
-What's causing the high wpolys?
-Again, nice architecture hidden by the lighting.

Screen 3:
-Again, the wpolys a bit high?
-Nice touch with the stained glass window

Screen 4:
-Seeing as you have the wpoly's to spare here, a little more of the rubble and destruction would look good here
-Maybe some terrain variations.
-That mossy-stone wall texture's been a bit overused here IMO

Screen 5:
-Best shot of the bunch, good work. Bright light and shadow works really nicely here. This place looks very good.

Looking forward to a download :smile: