DoD_Dessau by Tracer Bullet

Map Rating

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Map Info

Map Description

This is the full version of Dessau. It contains only two main sections due to my reaching the clipnodes limit a bit sooner than I had anticipated. Nearly all of the buildings are enterable.

Discussion

Posted by Crono on Thu Oct 21st 2004 at 6:41am

drools ... DoD Source ...
Posted by Tracer Bullet on Thu Oct 21st 2004 at 6:40am
[Author]

Thanks Orph.

Like I said. It isn't perfect. I just don't have time anymore to work on it and being that HL2 is coming out with DoD: Source close behind, I don't really see the point in waiting to see if I might someday get back to it.
Posted by Agent Smith on Thu Oct 21st 2004 at 6:30am

Well, personally Tracer I would have fixed a few things before releasing it, like that God awful water in the first shot, the sad looking bushes on the hill in the second, and the somewhat dodgy architecture in the third. The fourth shot looks great though and the fifth looks like the map has an interesting layout. Texturing could have used a bit more work, but its your call. Nice job over all, just me being picky. :biggrin:
Posted by Orpheus on Thu Oct 21st 2004 at 6:00am

dammit jim, i cannot remember this one :sad:

looks good though, shame i don't play dod

this one musta came along during my hiatis..

good luck TB
Posted by Tracer Bullet on Thu Oct 21st 2004 at 5:55am
[Author]

All good projects must come to an end whether they are perfect or not. I have come to the conclusion that I am as finished with this as I am ever going to get. I've done my best to respond to the critiques thrown my way and I hope many of you will have fun playing my creation. Thanks for the help.

The screens and DL link have been updated.
Posted by Tracer Bullet on Tue Sep 21st 2004 at 4:26am
[Author]

I'm not entirely sure what your getting at in terms of the rooves...

I definitely have some more cool effects planned. env_shooter here I come!
Posted by Minotaur0 on Tue Sep 21st 2004 at 4:11am

nice man, but I really dont like the roofs. They need a "trim" between them and the walls, will make things look less blocky. I like the atmosphere, but you need to add some more detail. I mean, the map is on the right track and well built, but needs that "OMFG!!!!1" factor :smile:
Posted by Tracer Bullet on Tue Sep 21st 2004 at 3:35am
[Author]

update

User posted image

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Changes that I can think of:

-1 new area to connect between the two main areas.

-Spawn protection

-1 man caps on 3 out of th four flags

-less glass

-some new roof textures for variation

-Tried to lessen the dependance on the overused mossy wall texture

-Screens taken at less than full gamma.

Download
Posted by Agent Smith on Wed Sep 15th 2004 at 2:18pm

I've got to agree with Fraggard and Cassius on this one. The map is looking really good but the thing letting it down is the outdoor texturing, inside the church looks great.

There are plenty of good town textures around that look old but not, as Cassius put it, ancient. When creating realistic scenes for DOD in the HL engine, you have to rely heavily on the textures for detail and realism, as well as the brushwork and layout. My suggestion would be don't skimp on the textures.

Apart from that top job :smile: .
Posted by JFry on Wed Sep 15th 2004 at 5:51am

Nice looking brushwork, I like how the buildings are clustered together. The rocks seem a bit too jagged in screen 5 but otherwise pretty nice. Lighting seems appropriate but the sky looks a little dull. I think something with mountains might look nice. The texture overall looks decent but not great. The ground just seems wrong to me and in screen 4 the sidewalk texture looks over-simplified.