User profile

Minotaur0

member
Registered:
Thu Aug 12th 2004
Website:
http://www.thiagoklafke.com
Last seen:
Sun May 22nd 2011
Location:
Brazil
Occupation:
Level Designer
Logins:
1
Snarkmarks:
324
Forum posts:
47
Profile views:
897

Profile

Maps

0
I made this map a while ago for the TS mapping contest, it didn't win but got mentioned at least :)
This time I went for an unique urban look, with a lot of contrasts and cool graphics. It was supposed to have some hot rooftop action, but after the 2.1 release there was no superjump cvar anymore, so the map lost a bit of sense. Also the "explosive" breakbles are really weird in 2.1, since I was not told that explosive breakbles would release a lot of shrapnels, so I lost another point here :(
For all of these reasons I still think its a good TS map, the wpolys are a bit high (peaking 1300) but ok for the nature of the map. This map was also my first map ever released (I mean, good ones :D).
5
Star map!
DM_Zest is a Half-Life 2 Deathmatch map created for a challenge at MapCore.net. I created all the art, except for the foliage and skybox. Most of the textures were recycled from my Zest Foundation UDK Scene, but some were created exclusively for this map. I got the first place.

I wrote a making of of this map which can be read here: http://thiagoklafke.com/makingofdmzest.html
0
I decided to release all my Half-Life maps as open source files. That means you can do whatever you want with them, as long as you give me proper credits. The pack includes:
  • 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
  • 181 custom made textures
  • Many custom made skyboxes, models and sprite
  • .rad files
If you can support me with a mirror Id very thankful.

Have fun people <3