User profile

Minotaur0

member
Registered:
Thu Aug 12th 2004
Website:
http://www.thiagoklafke.com
Last seen:
Sun May 22nd 2011
Location:
Brazil
Occupation:
Level Designer
Logins:
1
Snarkmarks:
324
Forum posts:
47
Profile views:
897

Profile

Maps

0
I made this map a while ago for the TS mapping contest, it didn't win but got mentioned at least :)
This time I went for an unique urban look, with a lot of contrasts and cool graphics. It was supposed to have some hot rooftop action, but after the 2.1 release there was no superjump cvar anymore, so the map lost a bit of sense. Also the "explosive" breakbles are really weird in 2.1, since I was not told that explosive breakbles would release a lot of shrapnels, so I lost another point here :(
For all of these reasons I still think its a good TS map, the wpolys are a bit high (peaking 1300) but ok for the nature of the map. This map was also my first map ever released (I mean, good ones :D).
0
This co_ map has been done for quite a long time and Im now releasing its first beta. I guess its ok graphically but still needs lots of layout tweaks. So Im posting it here for feedback (as I said gameplay wise specially). If I feel it plays well I may be submitting it to the NS team so lets test it out guys :)~

Thanks:
Jezpuh (tweaked some s**t here and there)
Fergo (compiled the map)
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I decided to release all my Half-Life maps as open source files. That means you can do whatever you want with them, as long as you give me proper credits. The pack includes:
  • 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
  • 181 custom made textures
  • Many custom made skyboxes, models and sprite
  • .rad files
If you can support me with a mirror Id very thankful.

Have fun people <3