User profile

haymaker

member
Registered:
Sun Apr 1st 2007
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Sat Sep 3rd 2022
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CAN
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Maps

0
Beta
An experiment in performance management.

I wanted to squeeze as much fps out of a medium-complexity outdoor layout as possible. It's anti-detail, anti-fx, anti-lag. No displacements, no static props, no dynamic lights, no volumetric effects, very minimal entity work.

95%of textures are custom, heightmapping or specularity not present

Max virtual viewing sightline including 3dskybox geometry, 48 000 units

Max renderable sightline that includes geometry within map, 4640

Ugliness factor: Fair to middling
5
Star map!
Medium sized hl2dm map, featuring ggun-activated jump pads
0
Beta
pub style map 3-7 players

do not anger the lizard

( vmf is corrupted, this will likely be all I do on this unless I can salvage it somehow )

Downloads

H2 Source Sounds Version 1

in Half-Life 2 » Prefabs

This is a collection of source-ready sounds to use in mapping projects. I'm considering it "beta" because most themes could use more fleshing out.

A few weeks ago I purchased on of these:
http://www.zoom.co.jp/english/products/h2/ and got trigger happy with it. Processing was done in Cubase SX and loop points set in Wavasaur. RAR 64mb.

Read the Info.txt for more!
Quick preview: http://drop.io/5627