An experiment in performance management.
I wanted to squeeze as much fps out of a medium-complexity outdoor layout as possible. It's anti-detail, anti-fx, anti-lag. No displacements, no static props, no dynamic lights, no volumetric effects, very minimal entity work.
95%of textures are custom, heightmapping or specularity not present
Max virtual viewing sightline including 3dskybox geometry, 48 000 units
Max renderable sightline that includes geometry within map, 4640
Ugliness factor: Fair to middling