dm_sandcastle_b1 by haymaker

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Map Info

Map Description

pub style feathmatch 2-6 players

playable area is 100% displacements

thanks to guys in MB and SS clans for bugtesting

thanks to those who kept Propper alive

awesome custom skybox by Komaokc

Discussion

Posted by Xylemon on Sat Mar 19th 2022 at 7:16am

This is really creative with the displacements, reminds me of the neat things people do with patches in QIII. Need to check this one out.
Posted by haymaker on Sun Jul 16th 2017 at 9:29pm
[Author]

Thanks Mike

As you know, the displacement joints are a limitation of this engine. I did consider conversion to models, but was hesitant because there would be a number of different components and I am unsure how the present light map flow would change, and also because I was unsure how things like crossbow bouncing would differ. One can only learn this by doing, though, so possibly an experiment is in order!
Posted by gtamike_TSGK on Sat Jul 15th 2017 at 6:45pm

haha that map is very you! I loled when I saw that ass and sun burn person.
The only thing that was messing with my OCD was you can see where the displacements joins.
Now I know that would be a pain to fix but if you're up to it.
I think if you convert each displacement to a Model (prop_static) using Propper Hammer Pluggin that might fix it. (maybe test with a few first?)
For a few you could have some of the models be prop_dynamic_override to get good shadows in some areas of the map.