User profile

Niborius

member
Registered:
Mon Mar 23rd 2009
Last seen:
Sun Jan 4th 2026
Location:
The Netherlands
Steam profile:
Niborius
Logins:
27
Snarkmarks:
1116
Forum posts:
1011
Profile views:
342

Profile

I've been a mapper for many years now. I used to make maps mostly for the Half-Life series, the Portal games and Left 4 Dead 2.

These days however I mostly make levels for Thief 2: The Metal Age and sometimes for Unity games

Feel free to PM me if you have a question!

Maps

0
A short but difficult Portal map.

You will have to think with more than just portals to solve the puzzles.
Look carefully around, and when you finally made it, Aperture Science promises that you'll be rewarded wi... </error in transmission>

Please Rate and Comment! Any comment is appreciated.
4.25
This map was originally made for Muhnay's Mapping Challenge.
It's a medium sized map, with pretty much random items, making each round different.

This is my first finished L4D2 survival map, but In the past I've mapped for HL1DM and on some other survival maps which were never finished.

Tbh, I didn't want to upload this version to the Snarkpit, because I am working on an extended version right now, which includes things I couldn't finish before the competition deadline. Think of things like bugs, inaccessible shops, and detail.

Because it's taking so long I'm uploading it anyways. Please comment and tell me what you think about it and if you found any bugs :)

Don't forget to download the Left 4 Dead 2 Add-on Support located in the tools tab in steam.

If you encounter any more problems, read the .txt file included
3.8
This is my first map for HL:DM.
DM_ArenaBunkers is a random map with bunkers and buildings.
I played a beta version with 2 friends some time ago, and fixed loads of bugs. Bugs like places where you can get stuck, or the sprite of the teleporter not being transparent.

Thanks to [GRAC]Myth and Louiesssss for finding most of them!

The map features:
  • Buildings with Crossbows
  • A box that can be opened, containing the longjump module
  • A castle (sort of) with a rocket launcher on top of it. There are also more weapons around it
  • Breakable wood around the castle
  • An underground cave
  • A secret area
  • A teleporter in the cave that sends you to the roof of the castle
And much more...

Articles

Adding and Removing stuff using .BSP only

in Half-Life » Editor

This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.