User profile

Niborius

member
Registered:
Mon Mar 23rd 2009
Last seen:
Fri Jun 26th 2026
Location:
The Netherlands
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Niborius
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Profile

I've been a mapper for many years now. I used to make maps mostly for the Half-Life series, the Portal games and Left 4 Dead 2.

These days however I mostly make levels for Thief 2: The Metal Age and sometimes for Unity games

Feel free to PM me if you have a question!

Maps

4
Beta
These are some WIP pictures from a Half-Life Deathmatch map that I've been working on 2 months ago.
The reason why I didn't post them back then was because I was having a terrible leak.
Finally it seemed it was just a very simple leak and everything is fine now.

Please say what you think of them :)

There are some things like the textures of the railing's aren't aligned greatly (look at the bottom of the texture of the railing at the first picture and you'll see what I mean).

Also, on the 3rd screenshot, the water is very bright and not transparent yet.

Last note: There's a high chance that the name will be different in its final release.
0
What happens when you try to crush yourself between 2 portals? I tried it after seeing a video by CrowbCat who did the same thing, and posted the result here:
Someone requested I upload the map so here it is. No commands are required for the moving portals as it will be activated upon starting the map.

Have Fun! And please subscribe to my Youtube channel if you like what you see ;)
0
A short but difficult Portal map.

You will have to think with more than just portals to solve the puzzles.
Look carefully around, and when you finally made it, Aperture Science promises that you'll be rewarded wi... </error in transmission>

Please Rate and Comment! Any comment is appreciated.

Articles

Adding and Removing stuff using .BSP only

in Half-Life » Editor

This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.