User profile

Niborius

member
Registered:
Mon Mar 23rd 2009
Last seen:
Sat Dec 27th 2025
Location:
The Netherlands
Steam profile:
Niborius
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25
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1116
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1011
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342

Profile

I've been a mapper for many years now. I used to make maps mostly for the Half-Life series, the Portal games and Left 4 Dead 2.

These days however I mostly make levels for Thief 2: The Metal Age and sometimes for Unity games

Feel free to PM me if you have a question!

Maps

3.8
This is my first map for HL:DM.
DM_ArenaBunkers is a random map with bunkers and buildings.
I played a beta version with 2 friends some time ago, and fixed loads of bugs. Bugs like places where you can get stuck, or the sprite of the teleporter not being transparent.

Thanks to [GRAC]Myth and Louiesssss for finding most of them!

The map features:
  • Buildings with Crossbows
  • A box that can be opened, containing the longjump module
  • A castle (sort of) with a rocket launcher on top of it. There are also more weapons around it
  • Breakable wood around the castle
  • An underground cave
  • A secret area
  • A teleporter in the cave that sends you to the roof of the castle
And much more...
2.25
This is the second version of the DM_ArenaBunkers map.
It has way more features, and has loads of scripted events.

I tried to add a better atmosphere to the map, and i think that worked out all right.

With a new mountain, a new skybox, more bunkers, a better looking cave, and much more, the map has a very different look.

There's only one small bug i could not fix. There's a hut that drops a shadow outside above the roof. You'll see what i mean when i play it.

Please let me know what you think of this map!
0
A short but difficult Portal map.

You will have to think with more than just portals to solve the puzzles.
Look carefully around, and when you finally made it, Aperture Science promises that you'll be rewarded wi... </error in transmission>

Please Rate and Comment! Any comment is appreciated.

Articles

Adding and Removing stuff using .BSP only

in Half-Life » Editor

This article will explain how to edit a .BSP file to add or remove items from the map, without needing the .VMT or .MAP file.