So I finally got a chance to play this map (by myself) and have discovered a few things new since your post of for the competition.
First off I lasted just under the silver medal (6:49). While although I feel the map is somewhat bare in brush detail, the attention to detail in selective areas is there. It's easy to tell the spots you were more attracted to over others, because they were given more attention. The map is looking good so far and has obviously been given a lot of thought. However, there are a few things that stand in my way from really
enjoying this map completely.
The bright light in the hole above looks fine, but I think it somewhat cheap to allow special infected (especially the smoker) to be able to smoke you from up within it. Only because you cannot see him. I don't mind the hole allowing special infected to attack, but I'd like to see them coming from it, otherwise, it's hard to tell where anything is coming from if all-of-a-sudden you've got a tank jumping down right in front of you.
Some of the signs for the store fronts seem to be placed in a hurry, like the "kidz" store sign. It needs a backing.
There are a lot of things to get caught up on down in the lower area at the foot of the stairs. I would either clean it up, or turn off the collision for the static objects.
The glass rail around the circular balcony needs to not be so fragile. It only takes having to walk up to it to break it; I would make it a lot stronger, just to last a little longer. Or if you want players to be dragged down from there, don't put them at all. It's a false sense of security, and the first thing I do is break them so as not to fool myself in the heat of battle.
Please remove 1 or 2 of those tables on the balcony, they're just in the way. I got caught by spit once, and I kept running into them, that I eventually went down right there. You can bet I was pretty frustrated.
texture work seems fine and the weapon placement is reasonable. No qualms there. The item placement is plentiful and I'm not complaining
Please detail the glass ceiling areas. It just doesn't look finished.
I could keep going for smaller details like these, but what I think you have here is the likening of a solid map. I don't think it's polished finished yet, but it certainly isn't bad quality at all. It's quite playable and it works. It looks like a mall area and texture work is thought-out, but it could use more. Either way, the gameplay is what makes this map shine. Good stuff!