Snarkpit Maps Archive

Half-Life 2: Episode Two DarkForest

by Flynn
This is it then, the final bell.

2005 was when I started my first hl2 map, released in 2006. That one was called "City-13".
Then followed "Gut_Rot" (Christmas 2006) "Courtyard" (2007), "Corridors" (2009).

Needless to say, I didn't have the average teenage life, otherwise I wouldn't have been stuck in front of my computer, mapping, when I could have been having an actual life.

Not a choice, just circumstances, but I digress.

These days, with much less time on my hands, due to a full time job and money to fund real life hobbies, I'd rather be doing them than mapping, as much as I've enjoyed it over the years, it was something that I started doing to kill time, when I had so much time but no money, now the situation is the reverse.

Mapping is satisfying but it is an incredible amount of work for a 1/2 hour's gameplay.

I'd rather be riding my motocross bike at weekends, that's one of the things that I wanted to do back in '06 but lack of a job stopped me.

I started this map back in November 2013, when I built myself a new gaming computer. I'd never mapped on a computer with a good screen size and a decent amount of RAM before, so I wanted to see what I could do.

I wanted to make a map that has some outdoor elements but that also has a nice industrial indoor portion, inspired by the Black Mesa facility in the original HL.

Also, I wanted to capture an industrial feel in the main facility, just like the old original HL levels.

It wouldn't be a good map without a related near disaster story to go with it, so here's one. In October 2017, when I had some time off work, I decided it was time to start getting back to work on the map again. But I was having trouble with Steam, so I uninstalled it, and deleted the entire Steam folder...

Obviously forgetting that the .vmf map file was in a sub folder of the Steam folder. It was only because the "hammerautosave" folder was kept (very sensibly by Valve) on the main C:\ drive that I was able to recover it and continue building the map from the autosave file.

I still can't believe my mistake! I was having some sort of problem with Steam, I wanted to be sure that it was a fresh install. But I totally forgot that my .vmf file for the map was kept in there.

Luckily the autosave was quite up to date because I had Hammer open a lot without doing much work on the map.

After that near disaster, I was eager to get it finished. However, the last time I'd worked on it was January 2017, due to starting my first full time job shortly afterwards.

A big push over the 10 day Christmas holidays in 2017 saw it almost ready to finish.

Apart from during the Christmas period, due to being only able to work on it at weekends, it has taken awhile to do the final tweaking.

Finishing this map is a massive weight off my shoulders, I feel like I've been released, now I can enjoy some hard earnt freedom...

Weekends are going to be free again for anything that takes my fancy (probably motocross riding and generally being free).

So this is my last and, I think it's fair to say, best map. Gotta love going out on a high!

This is Flynn, aka Freeman, signing off!

Half-Life 2: Episode Two Fallingliquid

Star map!
Remake of my Half-life 2 map from 2006 (and Cstrike Source 2007 version), this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only.

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.

Half-Life 2: Episode Two Dewdle's Prison Map

by doodle
NOTE: to play, load ep2 and enable the command console in advanced options in control. Click the tilde key "~" next to 1 on your keyboard and type "map prisonmap", hit enter.

This is a small (10-15min run, 20 if you are very slow) HL2 Ep2 map I made a while ago involving a prison escape. It is basically all action gameplay (shooting), though it does have some smaller elements of strategy towards the end with the major battle sequence.

As it stands I'm not sure if I can continue it, though it would be great to receive some feedback anyways. Any suggestions welcome. (I know of the lack of a 3d skybox in the one section, and the random appearance of the HEV suit in another :) )

Cheers all!

Thx to Grim, Ant, Strideh, PB, Rabideh and everyone over at TWHL.

Half-Life 2: Episode Two Mission Improbable

by insta
Star map!
Mission Improbable is a singleplayer mod for HL2 Ep2. It features 4 levels, tons of new content, a new character and around 2 hours of gameplay.

It has been created by Magnar Jenssen and Rick Underhill.

For more information about the mod,please visit the modDB site found here :
http://www.moddb.com/mods/mission-improbable

We hope you'll enjoy the mod!

Half-Life 2: Episode Two Station 51

by SamCom
Star map!
A level for Half-Life 2: Episode 2, about 10-15 minutes of fast paced running and gunning. I'd love to get some feedback before I release this for real. Give it a try and let me know what you think!

Combine forces are closing in on your rooftop observation post. Fight your way out and escape! I tried to expand on lessons learned from my other HL2: EP2 level and numerous other small projects since then. More open combat arenas, with multiple lanes and room to maneuver with plenty of cover. Visually, I tried for more complex/realistic brushwork, and a more cohesive theme.

This has been on the backburner for quite a while, but I've recently been cranking on it to get it released. I'd consider this an alpha, since I've been the only person to playtest it so far. So please do let me know your thoughts if you give it a try.

Half-Life 2: Episode Two Whoopservatory

by insta
Dr.Magnusson has been conducting a personal project in an old observatory.

After an unfortunate outbreak of Zombieitis the lab had to be quickly evacuated.

You must go in and wreck up the place before it falls into the wrong hands!!

The map uses a neato cloning gameplay mechanic, which is explained a bit further here :
http://magnarj.net/whoopsbts.html

Half-Life 2: Episode Two Joutomaa

by Devath
Star map!
Joutomaa

Half-life 2: Episode Two modification

Enter the mind of Filip Valkas, who lost his parents in the Seven Hour War, and take your revenge on your Combine captors in a new story centred on the Half-Life Universe. Pick up your own crowbar and force your way out of Citizen Containment Zone 19, and lead in the uprising against the alien agressors.

Features Include:

A brand new story taking place in the Half-life universe.

The stunning graphics of the Source engine.

Additional music and voice actors to enhance the playing experience.

Character backround

Filip Valkas

Age: 31

Family status: dead

Filip was born and bred in the countryside before the portal storms began. After losing his family in aftermath of Seven hour war, he was forced to move into citizen containment zone 19.

Years later, Filip makes the difficult decision to join the Human resistance in order to help smuggle forbidden goods, like clean water and food, into the city and organize the underground resistance. Soon after, he becomes the political prisoner of the Combine.

Half-Life 2: Episode Two A Brief Detour

by SamCom
Star map!
A short single player map for Half-Life 2: Episode 2, where Gordon is separated from his rebel teammates and has to venture through a Combine controlled apartment complex.

My first completed single player attempt, so please comment and critique.

Half-Life 2: Episode Two Torment

(Made for Hl2 Ep 2)

This is my first ever creation in hammer. It's fairly short (10 minutes probably) but it took me forever to make.

It's a horror map. Don't blame me if you're scarred for life. And Enjoy!

Half-Life 2: Episode Two Maria Haunted -Ep2

A silly level I made with my little sister. You have to rescue her from the basement of a haunted house filled with zombies.

She came up with the plot and advised me on the texturing and decor and where to have monsters, while I mostly did all the technical stuff. She wrote all the mission text herself.

My other maps can be found here: http://www.planetphillip.com/?s=ritosito

Comments appreciated!

Half-Life 2: Episode Two Catalysm

Beta
Catalysm is a singleplayer map being developed for experimenting with Source Engine 2007 features. It is a basic defend map. However it might be release along with the upcoming mod.