User profile

Kasperg_JM

member
Registered:
Sat May 20th 2006
Last seen:
Mon Oct 7th 2013
Logins:
1
Snarkmarks:
1589
Forum posts:
66
Profile views:
1552

Maps

4.25
Star map!
Remake of my Half-life 2 map from 2006 (and Cstrike Source 2007 version), this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only.

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.
0
Beta
The map takes place in an aquarium facility, home to different species of sea animals.
It has a pretty big size and is better suited for long range weapons.
R_speeds in this scenario are also higher than what I usually do in HL1 because of the detail needed. The r_speed limitation prevented me from making the architecture I originally had in mind. I will probably make a Source map with a similar theme in the future.
The lightmap grid in the outside area is also something I'm not happy with.

The hardest part of making this map was probably setting up the aquariums themselves, because it involved creating a great deal of transparent textures.
While the fishes are func_rotating, I managed to use tracktrains for the mantarays, which makes them seem a bit more alive.
5
Beta
I've been working for a month in the conversion of my HLDM map "suspended" which you can find here >> http://twhl.co.za/mapvault_map.php?id=4102
Given the original map, this one doesn't have any specific theme.

This HL2DM version benefits from the usual source engine improvements: better lighting, custom materials, 3D skybox, props and other detail.
After tweaking spawn placement and removing HDR, the map is finally available for download. This is hopefully the final version.

If anyone is interested in testing, please let me know! I actually want this map to play well :)