User profile

Kasperg_JM

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Registered:
Sat May 20th 2006
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Mon Oct 7th 2013
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Maps

5
Beta
This map was made for the "Reconstructification" mapping competition in TWHL > http://twhl.co.za/compoinfo.php?id=21

The objective was to recreate a Blue-Shift area in the Source engine. Although the amount of geometry and props is high and the performance suffers a bit (it's just a showcase map), I learnt quite a few things that I applied in later maps. The most notable one (right when the map starts) is how standard Combine props can be used in new interesting ways. That's also something Adam Foster did a lot in Minerva.
5
Beta
I've been working for a month in the conversion of my HLDM map "suspended" which you can find here >> http://twhl.co.za/mapvault_map.php?id=4102
Given the original map, this one doesn't have any specific theme.

This HL2DM version benefits from the usual source engine improvements: better lighting, custom materials, 3D skybox, props and other detail.
After tweaking spawn placement and removing HDR, the map is finally available for download. This is hopefully the final version.

If anyone is interested in testing, please let me know! I actually want this map to play well :)
4.25
Star map!
Remake of my Half-life 2 map from 2006 (and Cstrike Source 2007 version), this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only.

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.