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Kasperg_JM

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Sat May 20th 2006
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Maps

5
Star map!
A hostage rescue map inspired by Frank Lloyd Wright's Kaufmann House.

This version is a reduced version of the HL2 map (the guest house is not present, for example)

All the artwork in the house was made by the map author and belongs to him. All the textures are either Valve's work or the author's work. The geometry was also built by the author based on information found freely around the world wide web.

There are 4 hostages in the house. CT forces have the advantage of a quicker trip to the hostages, but terrorists can use the many terraces and exits of the house to take out the CTs. Due to the nature of the building, there are multiple ways to approach and defend the house, making each round different.

The performance is still far from optimal, specially when it comes to long-range battles. Hopefully, this map will be more playable as computers become more powerful, who knows. There are several occluders placed to help performance but they don't help as much as we would like... Use HDR only if your computer can handle it. The LDR lighting looks a bit more yellow while the HDR has a prettier orange light. This could be fixed with another 5 hour compile, so I'm sorry if you don't like how the LDR version looks.

A lot of graphical changes were done to the map. Higher-res pictures, more accurate stone textures, better lighting using smoothing groups, HDR and fixed "most" of the lightmap grid problems. Most of the windows and doors now use 2D textures to help with performance. It might not look as good as the HL2 version in that sense, but good performance was seen as more important. The river now uses a new custom material which is refractive, scrolling and mildly reflective. It looks better than the static HL2 water, fits the situation better and also helps with performance.
4.25
Star map!
Remake of my Half-life 2 map from 2006 (and Cstrike Source 2007 version), this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only.

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.
0
Beta
This map takes place in some sort of Egyptian tomb, where you will find combat as well as some little puzzle solving. If you are looking for a long and challenging SP map, this might not be what you want. I still think it's worth a look.

There is a bug I am aware of, which you will only encounter if you backtrack in a certain place. I might fix it in the future. Right now I don't consider it worth another compile.

Custom textures by me, so I apologize if some of them look cartoony.
The whole build time (including creating the WAD file) was somewhere between 20-15 days. Enjoy the map.