User profile

Kasperg_JM

member
Registered:
Sat May 20th 2006
Last seen:
Mon Oct 7th 2013
Logins:
1
Snarkmarks:
1589
Forum posts:
66
Profile views:
1552

Maps

4.25
Star map!
Remake of my Half-life 2 map from 2006 (and Cstrike Source 2007 version), this time in mod format for Half-life 2 Episode 2 and with custom props.
Non-combat mod. Exploration only.

Compiled with HDR lighting. Even though the LDR version works, I did most of the lighting adjustments and prop modifications to fit the HDR version.

You can replace the music tracks in the sound folder for other music of your choice and they will work as long as the files are still called track1 and track2 and have the proper bit rate for HL2 mp3 files.
5
Star map!
The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life.

His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief.

Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome.
Version 1.1 Details
  • Overlay problems for people running in DirectX7 mode are fixed.
  • Fixed the squad turning on you in certain circumstances.
  • Fixed being able to get into jail without offending.
  • Fixed the churchbell spawning too many NPCs.
  • Improved skyboxes in some maps.
  • Some minor general gameplay changes.
  • Some minor acting scene and cue changes.
  • Some lighting additions and changes.
  • Some decal additions and changes.
  • Additional detail work in some areas.
  • Additional dramatic music at the ending.
  • A small scene has been added to the secret ending, along with Andy B?s Explorer Award plaque.
  • Added texts to indicate when an easter egg is found.
  • Repositioned all existing in-game text.
Created by:
Kasperg_JM and Chris Fox
Development Time:
8+3 months
5
Beta
This map was made for the "Reconstructification" mapping competition in TWHL > http://twhl.co.za/compoinfo.php?id=21

The objective was to recreate a Blue-Shift area in the Source engine. Although the amount of geometry and props is high and the performance suffers a bit (it's just a showcase map), I learnt quite a few things that I applied in later maps. The most notable one (right when the map starts) is how standard Combine props can be used in new interesting ways. That's also something Adam Foster did a lot in Minerva.