Snarkpit Maps Archive

Counter Strike de_castlegarden

Beta
This map was a test really to see what I could do with my "skills" at the time. This is the result. I need to polish this up before I release it.

Counter Strike gc_pyramid

by Mor7y
gc_pyramid is a rather unusual map. It isn't any de_ map, cs_ map or as_ map! It's a kind of pyramid, where you are supposed to get out! It's lots of traps and some challenging climbing ;)
I got some screenshots too, take a look :)

The pictures isn't that updated, but they are close to the final release ;)

Counter Strike cs_nightraid

by Nukem
Beta
A Dark City Assault style map with dark sewers. The terrorist base is actually alot smaller than assault's. R_speeds are a little high in spots outdoors. The layout of the outdoor was actually mainly my brothers idea... I expect it to be finished by the end of this year probably.

Counter Strike dk_akm4

by alba
Beta
an aim map for the defusekids cs clan.

Counter Strike dw_aim

by alba
Beta
Another aim map (actually the first one.. way too big and some max distance error that i'll have to fix)

Still in beta, should change it as soon as i've time :)

Counter Strike dw_ak47

by alba
Beta
This is an aim map made for my clan... textures are abit boring etc but well its efficient so :P

Counter Strike null

Beta
This map has been discontinued.

Counter Strike null

Beta
This map has been discontinued.

Counter Strike de_templo

Beta
This will be my first real map, I guess. So far I've been mapping for "pleasure" and my own enjoyment... Except for that killbox for the compo. So here u go, my first map to be properly released (I hope) :)

It's for CS, cause I like to play it on lan with my friends, which means it'll get a lot of gameplay testing later on, before it's released :)
It's not nearly finished yet, but I can show those 2 areas which are more or less complete... but there's still a lot to come, i think :)

I don't know about the development cycle it'll take, so I'll just say "when it's done" and then give a specific when it's closer to release.

Guess that's all, for now. Cheers :)